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Englisch Darken map..

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alt Darken map..

Klip
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I know i found it somewhere..
Now I CAN'T >:|

I need to know how to make maps have a dark shaded layer over them.. I've tried so many times >:|
Nothing I've tried works..

Oh well.. least I experiment


Someone please post what Entity or w/e it is and I can figure out the rest.. I hope.. If not, I'll come back


EDIT:
Figured it out!
Maybe now I can make a night / day function.. if i'm smart.. maybe i wont
depends on the map.
1× editiert, zuletzt 21.03.09 04:02:37

alt Re: Darken map..

Klip
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i found it

it's in the [backgrounds]

I just used the sand1-night.jpg (or w/e..)

The settings I have are:

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Name: N/A

Trigger: N/A

:ok: Sprite Covers Pl. (player, objects, etc.)

:ok: Hide if night vision is on

Image File: gfx/backgrounds/sand1-night.jpg

X Size: 2500 (cover whole map of 50x50)

Y Size: 2500 (cover whole map of 50x50)

X Offset: 0 (dunno what it's for)

Y Offset: 0 (dunno what it's for)

Transparency: .7

Color: Black

Blend Mode: :ok: Auto

Rotation Speed: N/A

(FX Mode): 0

(Mask (0, 2, 4)): 0

alt Re: Darken map..

DrFreenote
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I have found this rather interesting; I had been wondering how to get something like this to work for some time now. Thank you for this information; I hope to make a few interesting lighting effect maps with this method.

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chuico123
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and if you dont have that file, you can use flare.bmp, just put color black, and shade type, its as good as the sand1-night.jpg

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redmonky91
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lmao... darkening a map is the oldest trick in the book

Look in your sprites folder and find a .gfx named "block". It comes with CS2D. Place it in your map and set its size to whatever, about 2000-3000 for both the x/y values. Set the transparency to about .8 for a night-ish look.

You can also set the color, so if you're looking for a dusk look, then set the color to a reddish brown color and set the transparency to about .85 or .9.

Remember, 1.0 transparency is completely transparent, 0. is opaque. It gets darker the lower the number goes.

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Flacko
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OMG DUDE! I strongly don't suggest you to make the sprite 2500x2500!, it'd lag everything (not sure), anyways, it's better to set both sizes (X & Y Size) to 1600 (Every tile uses 32 pixels (per side), so, 50x32 = 1600)

Also, offset thing changes the position the sprite is being drawn from, so, if you set X Offset to -32, the sprite will be drawn 1 tile to the left from where the entity is.

Hope you understood me, my english kinda sucks...

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horus
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Redmonkey is right. I've done it so many times that it has almost become instinct, which is bad because I don't just make zombie maps... o.o

EDIT: For a night-day thing, yeh've got to name the env_sprite and then have a delay [triggered by start] or whatever trigger the sprite. If you trigger a dark sprite at the beginning using start, it will go away. If you trigger the same sprite again, it'll come back and it'll be night!
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