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old closed weapons + modes

mrc
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All weapons and modes are done?

knife + slash/stab?
usp + silencer?
glock + burst?
dual elites?
shotgun's reload?
famas + burst?
m4a1 + silencer?
sg552/aug's zoom?
scout/awp/sg550/g3sg1's zoom?
tactical shield?

oh, and all weapons sounds will be used?
as reload sounds, and others stuffs?
Im so curious about the weapons...

old Re: weapons + modes

DC
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all modes I wanted to realize are done.

knife + slash/stab? √
usp + silencer? √
glock + burst? √
dual elites? ×
shotgun's reload? ×
famas + burst? √
m4a1 + silencer? √
sg552/aug's zoom? √
scout/awp/sg550/g3sg1's zoom? √
tactical shield? √ (?)

this f*cking shotung per bullet reload thingy! maybe I'll give it a try...
and dual elites.. uhh.. I'll add that later. its just one atm.

old Re: weapons + modes

Guest

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dc if u do it, then add everything needed, the community is waiting for a real cs2d. Give it a try

old Weapon graphics

KimKat
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I've noticed one thing with the current version of CS2D. The weapon graphics of Scout and AUG is exactly the same. The secondary pistols (except Deagle) also have some problems with that. Shouldn't they all have their own unique weapon graphic. Because weapon skinning can be a problem with these weapons, since if you change one of them. The other weapon also has same weapon graphic.

I hope this will be gone in the new CS2D max. Every weapon should have it's own unique weapon graphic.

These are just small details though. They can be added later I hope.

old Re: weapons + modes

Player
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KimKat has written
I've noticed one thing with the current version of CS2D. The weapon graphics of Scout and AUG is exactly the same. The secondary pistols (except Deagle) also have some problems with that. Shouldn't they all have their own unique weapon graphic. Because weapon skinning can be a problem with these weapons, since if you change one of them. The other weapon also has same weapon graphic.

I hope this will be gone in the new CS2D max. Every weapon should have it's own unique weapon graphic.

These are just small details though. They can be added later I hope.


I agree. But changing some pistols their graphics can be a bit tricky, because you will ask yourself what you actually should be changing.. It's a 2D game and therefore it's hard to make every pisol its own unique graphics.

old Re: weapons + modes

Guest

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Not really just take a good look at CS 1.6 and Spectate "on top" of them

old Re: weapons + modes

Player
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Redeeeeeeem has written
Not really just take a good look at CS 1.6 and Spectate "on top" of them


And that makes it a 2D game?

old Re: weapons + modes

mrc
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Player has written
Redeeeeeeem has written
Not really just take a good look at CS 1.6 and Spectate "on top" of them


And that makes it a 2D game?

no, but it makes a 2D look...
and i agree with that idea...
well, now we have the cs2dmax blog,
so the time for the release doesnt matter,
we want cs2dmax the best possible...

old Re: weapons + modes

Player
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Marcio has written
we want cs2dmax the best possible...


It is not like there is only going to be 1 release and that is the CS2D Max release, so it has to be the best ever!

There are going to be version updates of CS2D Max where bugs, updates, and changes and fixes are done, so it's not really a big thing to add all the best stuff in CS2D Max now.

old Re: weapons + modes

KimKat
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Player has written
KimKat has written
I've noticed one thing with the current version of CS2D. The weapon graphics of Scout and AUG is exactly the same. The secondary pistols (except Deagle) also have some problems with that. Shouldn't they all have their own unique weapon graphic. Because weapon skinning can be a problem with these weapons, since if you change one of them. The other weapon also has same weapon graphic.

I hope this will be gone in the new CS2D max. Every weapon should have it's own unique weapon graphic.

These are just small details though. They can be added later I hope.


I agree. But changing some pistols their graphics can be a bit tricky, because you will ask yourself what you actually should be changing.. It's a 2D game and therefore it's hard to make every pisol its own unique graphics.
Yeah, perhaps if you need it done in one day.

Be patient. Remember that CS2D max has no actual release date, and this thread open for suggestions. At least I hope it is.

I know making weapon ID's and stuff can be quite excessive and boringly detailed, but it'll all be worth it in the end. And many players will appreciate if CS2D max will be filled with details.

@Player
And what's so hard with making graphics for weapons? that's like the easy part.
edited 2×, last 02.07.08 04:33:04 am

old Re: weapons + modes

Guest

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DC has written
all modes I wanted to realize are done.

knife + slash/stab? √
usp + silencer? √
glock + burst? √
dual elites? ×
shotgun's reload? ×
famas + burst? √
m4a1 + silencer? √
sg552/aug's zoom? √
scout/awp/sg550/g3sg1's zoom? √
tactical shield? √ (?)


This is good for Alpha Version!
For me zoom is too easy.

@DC
You public "first" (max) verison when u end all Partially Finished?

old Re: weapons + modes

Player
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KimKat has written
@Player
And what's so hard with making graphics for weapons? that's like the easy part.


I wasn't talking about ALL weapons, I was just talking about handguns. Most handguns are black and about the same size or so, and since its a 2D game you can't really see all the details not to mention that the handguns are very small so how are you going to make every handgun their own unique graphics?

old Re: weapons + modes

KimKat
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Player has written
KimKat has written
@Player
And what's so hard with making graphics for weapons? that's like the easy part.


I wasn't talking about ALL weapons, I was just talking about handguns. Most handguns are black and about the same size or so, and since its a 2D game you can't really see all the details not to mention that the handguns are very small so how are you going to make every handgun their own unique graphics?
Lol...

Graphic design is not like programming. And it's really simple to make a somewhat pistol looking skin and fit it into the weapons.bmp. If you're using MSPaint, of course it'll look bad. That's why there is graphic design programmes like The GIMP, or Adobe Photoshop, etc.

Matter of fact, making skins is probably the easiest things in CS2D. There is like a couple of weapon skins at FPSB that is dedictated to CS2D. It doesn't take more than 5-10 minutes to make a skin for CS2D.

old Re: weapons + modes

Player
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KimKat has written
Player has written
KimKat has written
@Player
And what's so hard with making graphics for weapons? that's like the easy part.


I wasn't talking about ALL weapons, I was just talking about handguns. Most handguns are black and about the same size or so, and since its a 2D game you can't really see all the details not to mention that the handguns are very small so how are you going to make every handgun their own unique graphics?
Lol...

Graphic design is not like programming. And it's really simple to make a somewhat pistol looking skin and fit it into the weapons.bmp. If you're using MSPaint, of course it'll look bad. That's why there is graphic design programmes like The GIMP, or Adobe Photoshop, etc.

Matter of fact, making skins is probably the easiest things in CS2D. There is like a couple of weapon skins at FPSB that is dedictated to CS2D. It doesn't take more than 5-10 minutes to make a skin for CS2D.


I think you don't know what I mean..
And I think you never will..

old Re: weapons + modes

KimKat
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What did you mean then?

That the pistols look the same? yeah they do. That's why I came up with this idea by giving them their own unique weapon skin.

Details, many details. √
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