Forum

> > Stranded II > Mods > Massive Mod
Forums overviewStranded II overview Mods overviewLog in to reply

English Massive Mod

2,031 replies
Page
To the start Previous 1 231 32 33101 102 Next To the start

old Re: Massive Mod

NNRodriguez
User Off Offline

Quote
I would first like to thank the creator of the mod
and warn that failure with grilled meat that drops down the fire and the failure of the coconut milk that is never attained continue
excuse my expression, but use a translator to write

old Re: Massive Mod

Builder2-0
User Off Offline

Quote
Meat dropping through the grill is a known glitch, still trying to find a fix for it.

I'll look into the coconut milk.

New version:
Fixed treehouses
Fixed torches
Modified fires
Added shark fin + icon
Added oil

You can fuel fires with;
Logs, coal, oil, bark, paper, branches, cotton, fat

And torches with;
oil, cotton, paper, fat

EDIT:
New version, with a slight fix;
http://www.filefront.com/14743761/Massive%20Mod.zip
edited 2×, last 18.10.09 03:50:05 am

old Re: Massive Mod

Vibhor
User Off Offline

Quote
Well the mine is not buildable anymore but i edited the script to unlock it
And it was GREAT

old Re: Massive Mod

Builder2-0
User Off Offline

Quote
No idea. Probably due to being illiterate and blind.

EDIT:
Just finished implementing the farming scripts for grain. Now to do the same for...

Berry bushes, cotton bushes, grape vines, corn, tomatoe bush, potatoes, and hemp.

Grain can survive 3 days without watering. On the 3rd day without water it'll make red particles (to show it is about to die). When grain is watered it turns blue and has blue particles for about 10 seconds.

Grain is watered either when it rains, or by taking some container of water (clay, glass, liver, ect) and taking it into hand, then right click. Watering that way will water all grain plants within 75 units of you.

All other plants will work the same way, just with different times for "no watering need".

Different difficulties will have different grow times for plants and water requirements.
edited 1×, last 18.10.09 10:04:04 am

old Re: Massive Mod

Vibhor
User Off Offline

Quote
Will the next version see a tutorial?
and how about a bait system like give the sheep hay and it will follow you and on using it opens a menu that shows options like mating and breeding stuff
and to get wool you have to use shears on sheep and cant shear it again before a week
And theses features are not supposed to be in next version
as the sheep thingy will require model (maybe!!)
and thank you builder for the amazing contribution in S2

old Re: Massive Mod

2Kill
User Off Offline

Quote
Builder will the new water needs effect plants not planted by the player?

old Re: Massive Mod

Builder2-0
User Off Offline

Quote
2Kill has written
Builder will the new water needs effect plants not planted by the player?

Nope. I added a variable to plants that is changed when they are "planted" by the player.

EDIT: Put in a new feature just now. When it's raining, water collectors will refill during the day.
EDIT: Farming is done. I'll release a new version later today. First I'm going to make a diary entry for it though.

Note:
Because of the many changes made, I'm not sure how well this will work with old save games. You might have to start a new game to get the changes to work. If you're going to start a new game, I would advise a clean install as well. (just delete the old S2 installation and extract this one to an empty folder)

NEW VERSION, ONCE MORE WITH FEELING:
(replace 'feeling' with 'farming')
http://www.filefront.com/14750473/Massive%20Mod.zip

Hotfixes:
EDIT: Download this hotfix: (replace your items_edible.inf with it)
http://www.filefront.com/14751099/items_edible.inf
...and this one: (replace your objects_stone.inf with it)
http://www.filefront.com/14751239/objects_stone.inf
...and this one: (replace your objects_buildings.inf with it)
http://www.filefront.com/14751255/objects_buildings.inf
...and this one: (replace your units.inf with it)
http://www.filefront.com/14751253/units.inf
edited 7×, last 19.10.09 06:39:41 am

old Re: Massive Mod

galahad13
User Off Offline

Quote
I love the mod.

But I have one favor to ask, Can you tell me how to enable the wells? Since the springs are too many or none at all I'm good without em. But unless there is a way to add a freshwater pond or such, I need the well. the bottomless pit stomach is a full time job anyways.

old Re: Massive Mod

Vibhor
User Off Offline

Quote
you should release mods versions in patches
i am bored of downloading 16 mb again and agian

old Re: Massive Mod

Builder2-0
User Off Offline

Quote
Hotfixes!

Fixes not being able to water crops with anything accept water in a glass bottle.
(replace your items_edible.inf with it)
http://www.filefront.com/14751099/items_edible.inf

Fixes the drop rates of coal and clay.
(replace your objects_stone.inf with it)
http://www.filefront.com/14751239/objects_stone.inf

Fixes a problem with the fire accepting the wrong item for fuel instead of oil.
(replace your objects_buildings.inf with it)
http://www.filefront.com/14751255/objects_buildings.inf

Fixes some misc items given by creatures.
(replace your units.inf with it)
http://www.filefront.com/14751253/units.inf

old Re: Massive Mod

galahad13
User Off Offline

Quote
coffee beans and grapes don't dissapear when you use them. not sure bout berries yet, haven't found enough. but I know plums dissappear when used.

can you still cook eggs? and if so, how, cuz I don't thing throwing them at the grill is a good idea.

will plants get watered if planted next to a trough?

how do I build a desk? I have built every thing that is available to me, and it still hasn't unlocked.

old Re: Massive Mod

Vibhor
User Off Offline

Quote
Dont listen to him
the patch system is better
or if you release it really like a patch then its much better

old Re: Massive Mod

lordmick134
User Off Offline

Quote
Have you changed any of the combination's this update, Builder2-0? I want to know if I have to update my guide yet.

old Re: Massive Mod

amstel bier9
User Off Offline

Quote
builder,

hoe you changed the movie in the begining?
on the main menu plz say it..

old Re: Massive Mod

wad67
User Off Offline

Quote
Builder (just a suggestion)
You should test the new parts of the mod first
then you shouldent have to upload "hotfixes"
Besides wouldent it be easier to upload one version of MM at a time ?

old Re: Massive Mod

galahad13
User Off Offline

Quote
coffee beans dissappear on use now, but grapes still dont.

and I still cant figure out how to build the desk so I can access acheivements. when I press the button for it now, the menu comes up to open the menu, but when I try, it strikes the tent instead. even when I don't have a tent.

old Re: Massive Mod

lalzar
User Off Offline

Quote
clearly builder only works on MM when he has time to do so and even then probably has to be inspired at the moment therefore we get short bursts of updates then a dry period
To the start Previous 1 231 32 33101 102 Next To the start
Log in to reply Mods overviewStranded II overviewForums overview