Demochi has written
Could you give us a 'sneak peak' ( or however you call it ) of the next change log? I prefer bug fixes to sneak peak at then updates .
It's not that interesting right now.
Amritsar has written
Hey Builder, sorry to be clogging up your thread with more hopeless posts but I just wanted to say something.
I'm not sure if you remember me, I was around when you first started MM, I just relogged in to say this. I just wanted to say, I admire you, what you've done with this game is really amazing, I remember when people were saying people could never get mining animations working and you found a way, and when all thos errors were popping up in the first MM versions and you put in all the work to fix them. Respect man
-Amritsar
I'm not sure if you remember me, I was around when you first started MM, I just relogged in to say this. I just wanted to say, I admire you, what you've done with this game is really amazing, I remember when people were saying people could never get mining animations working and you found a way, and when all thos errors were popping up in the first MM versions and you put in all the work to fix them. Respect man
-Amritsar
Thanks.
Eliijahh has written
Oh yes. Please continue developing this mod. The current version is a little bit too unbalanced to play in my opinion. But this mod is the best one. So please, continue developing. I just can't play original stranded 2, after playing with this mod. I think this is what stranded should have been.
Yeah, the version I released awhile ago is actually incredibly buggy. A lot of things I had planned to make it easier never got implemented. >.>
Jeeper has written
yeah, if you stand anywhere outside the mine and then 'use' (click E) the outside of the mine you'll find yourself somewhere inside the mine. If you enter by the door you will usually start at the ladder. The mine has one floorplan so once you know where the ladder is you can always dig yourself out. If you're in front of the lava forge, go left and then keep to the right untill you get to the ladder. Once you've gone left there are several passageways going off to the left so don't be fooled and stay to the right it is quite a way to the ladder. Good luck!
Whooops, that'll be fixed.
Magicboy7111 has written
Is there any adventure mode for Massive Mod yet? Cause the only one I see so far is the original Stranded II adventure mode and the rest are explosive barrels.
Nope, only the default adventure for MM. Although even that needs to be changed to have the new MM items in it.
unaManu has written
In adventure mode, default adventure, first island, there are two kind of plants: the first explodes and hurts when you go close (located in the lions territory), the second smells bad (I guess) and hurts too (located where you find the wool). Are they good for something? And the bone you receive at the start, is it usefull?
Not currently.
DC has written
that's right. and for the bone: no, it has no practical use. there are several items of this type in stranded (another one would be the pearl you can find in shells for example).
however there might be maps were those items are used for quests.
however there might be maps were those items are used for quests.
Hence why one of the things on my todo list after bug fixing and balancing is to give uses to many of those items.
lightingflash has written
what can we do with oil? i cant put it in the fire and it weighs alot so is it just useless?
That is probably a bug.
IareNOTUgly has written
How to get the stranded with
Barbecue Sauce
Raw Bacon
Bacon
Hashbrowns
Steak n' Potatoes
Cheese Omelet
Chef's Omelet
Tropica Omelet
Plum Juice
Salad
Caesar Salad
Chef's Salad
Pulled pork
i only have forging mod
i dont have some of these stuff
Barbecue Sauce
Raw Bacon
Bacon
Hashbrowns
Steak n' Potatoes
Cheese Omelet
Chef's Omelet
Tropica Omelet
Plum Juice
Salad
Caesar Salad
Chef's Salad
Pulled pork
i only have forging mod
i dont have some of these stuff
That's because those were in an older version of the mod but removed.
cookiesnmilk has written
so builder.......
is it posible to allow one to choose the specific difficulty for their game....meaning something like.....lets say i want to play on hard but don't want to deal with food poisoning.....or something else or wahtever.
would it be possible to make it so that u can turn off certain things like food poisoning and farming....but to keep the difficulty fair u would only be able to disable a certain number of things.....ex..on easy lets say u can disable all things but one......on medium, everything but two....on hard....everything but three...(not sure what else there is but i thing the realism things are farming, food poisoning,no fresh water on map,mabey fuel for the fire) mabey u could also add a higher difficulty that must have all of em....also for the abover to work you might need to screw around with the game start button... like making it not work until the required amount of uhhh.....realism is met for that difficulty.......
is that possible?
is it posible to allow one to choose the specific difficulty for their game....meaning something like.....lets say i want to play on hard but don't want to deal with food poisoning.....or something else or wahtever.
would it be possible to make it so that u can turn off certain things like food poisoning and farming....but to keep the difficulty fair u would only be able to disable a certain number of things.....ex..on easy lets say u can disable all things but one......on medium, everything but two....on hard....everything but three...(not sure what else there is but i thing the realism things are farming, food poisoning,no fresh water on map,mabey fuel for the fire) mabey u could also add a higher difficulty that must have all of em....also for the abover to work you might need to screw around with the game start button... like making it not work until the required amount of uhhh.....realism is met for that difficulty.......
is that possible?
I'll look into it.
CPG has written
I've really been enjoying your mod and see that it is still being developed. I would like to know if it is possible to take a building or structure apart and regain some of the materials used to build it. If not could this be implemented in future versions. Basically I want to take a shelter that I don't need anymore apart to help build some new objects at another location. Could this be done?
Possibly, I'll put it on my list of things to test.
Yerica has written
Also! I was wondering a few things.
A) How does one prospect?
B) How do I make steel (the coal is described as being able to make steel but I can't figure out how n-n;)
C) Is there any use for Gold in this game?
D) What is the point of the pottery skill o0? You can't seem to make any pottery other than the bucket and bottle x3
E) How does one salt/smoke meat? It's supposed to be in a diary entry but I can't find it D8
F) Why does dry cocoa weigh more than twice as much as the cocoa fruit itself?
G) I think there might be a bug with axe breakage, it breaks WAY too often.
H) I think turtles should drop shells you can fill with water~
I) I'd really like to be able to tame more animals besides the monkeys~ Kiwi breeding is all well and good, but being able to breed them activly (maybe for more productivity?) would be fun.
Anyways! Sorry for being so long winded
LOVE THE MOD
Builder you are a code GOD!
A) How does one prospect?
B) How do I make steel (the coal is described as being able to make steel but I can't figure out how n-n;)
C) Is there any use for Gold in this game?
D) What is the point of the pottery skill o0? You can't seem to make any pottery other than the bucket and bottle x3
E) How does one salt/smoke meat? It's supposed to be in a diary entry but I can't find it D8
F) Why does dry cocoa weigh more than twice as much as the cocoa fruit itself?
G) I think there might be a bug with axe breakage, it breaks WAY too often.
H) I think turtles should drop shells you can fill with water~
I) I'd really like to be able to tame more animals besides the monkeys~ Kiwi breeding is all well and good, but being able to breed them activly (maybe for more productivity?) would be fun.
Anyways! Sorry for being so long winded
LOVE THE MOD
Builder you are a code GOD!
A) Well, in the next version you can use the shovel (spade?) to right click and switch between different modes (ie; prospect for coal, prospect for gold). Your skill at prospecting determines which mode is available.
B) I don't think that is in the old version, but that is implemented already for the next version.
C) Not currently, eventually it'll be able to be smelt into coins.
D) There will be more pottery items added later.
E) Not yet implemented.
F) Probably a bug, I'll fix it.
G) It's possible, I'll look into it.
H) Good idea.
I) The issue comes from what you would do with more tamed animals.
veerserif has written
Massive Mod doesn't work for me - I'm on Vista, and I keep getting the Memory Access Violation error. Is there any way to fix this?
I'll look into it. For whatever reason MM seems to include the old S2 exe which had that bug. There is a fixed one available on the forum. I'll try that.
edited 1×, last 06.07.10 03:00:20 am