Forum

> > Stranded II > Mods > Massive Mod
Forums overviewStranded II overview Mods overviewLog in to reply

English Massive Mod

2,031 replies
Page
To the start Previous 1 224 25 26101 102 Next To the start

old Re: Massive Mod

victorsena
User Off Offline

Quote
in next att why don't you put new animals like:snake,jellyfish,tiger,deer and more?

old Re: Massive Mod

Vibhor
User Off Offline

Quote
benjani has written
thats good idea!

And thats a spam




well he should add a few more combinations and buildings

old Re: Massive Mod

Builder2-0
User Off Offline

Quote
victorsena has written
in next att why don't you put new animals like:snake,jellyfish,tiger,deer and more?

Because I can't model\animate. There will be new structures\stuff in the next version because I got permission from McLeaf, Bizzl, HudaJan, Aletes, and a few others (the credits will all be in the readme) to use their models.

But any new animals are not possible unless I've got animated models for them. Which I do not have.

old Re: Massive Mod

benjani
User Off Offline

Quote
why I can not unlock buildings: Monkey School and Defense Tower?

old Re: Massive Mod

Withoutname
User Off Offline

Quote
victorsena has written
ok
1-how i cook a steak now
2-where i can get bacon in this version


1. The same way like another. Build fireplace, gril over fire, take meat into hand and throw at grill.

2. There is no bacon in this version

old Re: Massive Mod

Withoutname
User Off Offline

Quote
Can you explain it more clearly(i'm from poland, so if it's gramar mistake, i'm sorry)? You are taking about alcohol, bread and else things in cooking?

old Re: Massive Mod

Isaac22
User Off Offline

Quote
Builder must be up to something good about the new mod there might be new things in the new mod I can't tell just by saying

The Builder knows what the builder wants

so I just have to wait
edited 1×, last 06.08.09 11:41:13 am

old Re: Massive Mod

wad67
User Off Offline

Quote
Just a couple of bugs and suggestions

___________bugs

-new water-dont look good in water rocks perhaps you could use original or maybee borrow gradirs (gradirs mod)
-spear un-equiping itself after changing attack mode/sorta same with water skin
-waterskin does not give three mouthfuls of water anymore
-unlimited refills at hollowed out water rock (the full one).
-doing something about the texture for the palms because on some of them you can see seams between the texture wrapping around.

____________sugestions

-water fountain will run out same as water rock but will refill every night.
-clay rocks will spawn a small amount of clay around them every day and much more every time it rains
-on easy difficulty trees and plants ect should spawn leaves / branches on the ground.
-on normal-hard some sort of tornado / cyclone comes randomly destroys things but puts logs sticks leaves everywhere
eg: you sleep and a message comes up saying oh no a tornado has passed over ! or something like that.:)
-palms will spawn palm fronds instead of leaves or maybee just more leaves.
-some different rock textures (not all rocks are black)
-over sleeping, random chance of waking up late if your fatuige was very high last night?
-crops failing on harder dificulty
-being able to build a water system for crops, you could probably just use the waterpipe model.
and thats about all i can think of to improve this mod.

old Re: Massive Mod

Builder2-0
User Off Offline

Quote
I managed to get the new fire system working, it is a whole lot more intuitive than the other system. You just "use" the fire, which opens a storage menu, and you put the fuel in there. Paper, bark, logs, and branches can all be burned (possibly more, it's very easy to add more options).

If you put "fat" in the fire's fuel storage, then when it rains the "fat" will be consumed to keep the fire lit.

Alternatively you can build a shelter over the fire, but it requires a rather high survivor skill to do that.

Next up on my agenda is soup-making, and the oven. Then improvements to farming. And then a release, complete with diary entries and a tutorial for methods of cooking.

old Re: Massive Mod

wad67
User Off Offline

Quote
Very good with the fire system .
your mod is very cool.
.perhaps you could add the fire system to the grill
so you wouldent have to throw the meat at the grill?

old problem w/ the cooking

cookiesnmilk
User Off Offline

Quote
ok uhh sometimes when i throw the (insert food here) at the wooden grill. it falls through the grill. then i cannot retrieve it.

o yeah 1 more thing.

builder, when i make coffee out of beans, the beans r not used up. they stay in my inventory. however a bottle is still required.

also..... is there some kind of guide that can tell me how to use this mod b/c i am completely lost.

old Brainwave

wad67
User Off Offline

Quote
Perhaps instead of damaging you can use the hammer
to repair buildings?

old Re: Massive Mod

cookiesnmilk
User Off Offline

Quote
dart193 has written
There is a bug: when making wine, grapes are not used.


i noticed that as well.
To the start Previous 1 224 25 26101 102 Next To the start
Log in to reply Mods overviewStranded II overviewForums overview