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old Re: Massive Mod

alset85
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hmm I tried installing the new version and it gives me an error when starting the game: "ID between 1 and 255 expected" I think it was loading "objects".
edited 1×, last 28.07.09 05:30:12 pm

old Re: Massive Mod

Hanakin
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I'm gonna wait for the new release, complete with diary entries and tutorial, because I always end up a bit confused. Just to let you know that I'm watching the progress you're making

old Re: Massive Mod

Stronglime
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i remember that vas an adventure in massive mod (6 mounths ago) ,but when i donwloaded new version ...theres no adventure,now...i want to know where is gone that map...

old Re: Massive Mod

jakegadget
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First of all.. Excellent job on this mod. Best I've seen so far.

Onward,
I've noticed a problem which hasn't been addressed in the past ~3 pages.

Forging (not foraging)
I may just be stupid, but at first it tells me that "You need a fire and a hammer". Fair enough. However, after that, I can forge iron bars instantly without a fire. And the first time it had a progress bar, and gave exp, but afterwards, it was instant and gave no exp.

Again, great mod.

[EDIT:] And, you can't make health potions with liver waters. Dunno if that is on purpose or not.

old Re: Massive Mod

Builder2-0
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alset85 has written
hmm I tried installing the new version and it gives me an error when starting the game: "ID between 1 and 255 expected" I think it was loading "objects".

You didn't install the mod correctly.

Hanakin has written
I'm gonna wait for the new release, complete with diary entries and tutorial, because I always end up a bit confused. Just to let you know that I'm watching the progress you're making

Mkay.

Stronglime has written
i remember that vas an adventure in massive mod (6 mounths ago) ,but when i donwloaded new version ...theres no adventure,now...i want to know where is gone that map...

I don't quite understand what you mean. What adventure? What map?

jakegadget has written
Forging (not foraging)
I may just be stupid, but at first it tells me that "You need a fire and a hammer". Fair enough. However, after that, I can forge iron bars instantly without a fire. And the first time it had a progress bar, and gave exp, but afterwards, it was instant and gave no exp.

[EDIT:] And, you can't make health potions with liver waters. Dunno if that is on purpose or not.

Forging is being re-done. I didn't like how it worked before.

Health potions are going to be replaced by something else, eventually.

old Re: Massive Mod

jakegadget
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Awesome.

Hope my bug reports aren't being a nuisance >.>

If you sleep while there is food on the grill, the food does not move forward in time like everything else, It just continues grilling.

old Re: Massive Mod

Vibhor
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jakegadget has written
Awesome.

Hope my bug reports aren't being a nuisance >.>

If you sleep while there is food on the grill, the food does not move forward in time like everything else, It just continues grilling.


Its the stranded 2 engine
when you sleep everything stop
(try sleeping near a loin and you would (may not) surprised to know that he is still where he was last night)

old Re: Massive Mod

Builder2-0
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I'm working on making the changes between difficulty modes are bit more than just "You start with less stuff. And there is more bad stuff."

For example;
On hard mode, you cannot build wells, you do not have a compass, and there are no fountains.

On medium mode, you can build wells (but there is a 4/5 chance of the well being useless), but 10 days after you build the well there is a random chance (1/5) of the well drying up. You also have no compass and there are no fountains.

On easy mode, you can build wells, and you have a compass, and there is a chance of fountains spawning.

~~~

I'd like some more ideas for ways to differentiate between easy\medium\hard mode. I was thinking changing how much certain foods give based on what difficulty you were playing.

Another idea was disabling\enabling different systems I'm coding based on the difficulty mode. For example, diseases\illnesses would probably be disabled on easy mode. While random food allergies would be enabled on hard mode.

EDIT:
Vibhor has written
Its the stranded 2 engine
when you sleep everything stop
(try sleeping near a loin and you would (may not) surprised to know that he is still where he was last night)

Actually it's because I forgot to take sleeping into account when coding the food. For example, the fuel system takes sleeping into account.

old Re: Massive Mod

wad67
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I have found another glitch after pressing f12 (to go into test mode) pressing f12 again will result in a memory accses violation

EDIT: The only way to test your maps is to create it save it then test which is a bit annoying but so far massive mod has come a long way and i enjoy it very much.
Also i think the clay rocks should spawn more clay
or perhaps spawning clay around it after a day or too.
edited 1×, last 29.07.09 12:14:14 pm

old Re: Massive Mod

Hanakin
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Builder2-0 has written
I'd like some more ideas for ways to differentiate between easy\medium\hard mode. I was thinking changing how much certain foods give based on what difficulty you were playing.

Another idea was disabling\enabling different systems I'm coding based on the difficulty mode. For example, diseases\illnesses would probably be disabled on easy mode. While random food allergies would be enabled on hard mode.


Both sound like good ideas. Except the first one sounds like a lot of work.

old Re: Massive Mod

Builder2-0
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wad67 has written
I have found another glitch after pressing f12 (to go into test mode) pressing f12 again will result in a memory accses violation

EDIT: The only way to test your maps is to create it save it then test which is a bit annoying but so far massive mod has come a long way and i enjoy it very much.
Also i think the clay rocks should spawn more clay
or perhaps spawning clay around it after a day or too.

Those sound more like "you installed it wrong" bugs, than "I messed something up" bugs.

old Re: Massive Mod

victorsena
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1-machete(how i build) is the same as knife
2- i can put brach in a campfire with a wooden griil(because don't work)

old Re: Massive Mod

Builder2-0
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victorsena has written
1-machete(how i build) is the same as knife
2- i can put brach in a campfire with a wooden griil(because don't work)

What? I don't understand what you mean. Could you explain it a bit clearer?

Stronglime has written
eh, i mean the map whit the bad natives,moneys..and the wooden palace

*facepalm* That is Kidnap Mod, not Massive Mod. HudaJan made Kidnap Mod, the thread is here:
http://www.unrealsoftware.de/forum_posts.php?post=66848#lastpost

old Re: Massive Mod

wad67
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Builder2-0 has written
wad67 has written
I have found another glitch after pressing f12 (to go into test mode) pressing f12 again will result in a memory accses violation

EDIT: The only way to test your maps is to create it save it then test which is a bit annoying but so far massive mod has come a long way and i enjoy it very much.
Also i think the clay rocks should spawn more clay
or perhaps spawning clay around it after a day or too.

Those sound more like "you installed it wrong" bugs, than "I messed something up" bugs.




Well i copied the massive mod stuff to the stranded folder as said in the readme that is outdated
Perhaps something messed up in the download?
I'l try again.

Edit:
do you have to copy it to massive mod 2.0 with all the updates?

Anyway i cheked out the "underground map for the mine"
and its pretty good with the rock telling you what the damage your doing and its health but perhaps the animation for the pickaxe could do with some more frames.

old Re: Massive Mod

Builder2-0
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wad67 has written
Builder2-0 has written
wad67 has written
I have found another glitch after pressing f12 (to go into test mode) pressing f12 again will result in a memory accses violation

EDIT: The only way to test your maps is to create it save it then test which is a bit annoying but so far massive mod has come a long way and i enjoy it very much.
Also i think the clay rocks should spawn more clay
or perhaps spawning clay around it after a day or too.

Those sound more like "you installed it wrong" bugs, than "I messed something up" bugs.




Well i copied the massive mod stuff to the stranded folder as said in the readme that is outdated
Perhaps something messed up in the download?
I'l try again.

Edit:
do you have to copy it to massive mod 2.0 with all the updates?

Anyway i cheked out the "underground map for the mine"
and its pretty good with the rock telling you what the damage your doing and its health but perhaps the animation for the pickaxe could do with some more frames.

Yea, pickaxe animation isn't very good. I need to remake it. And the mine is not even 5% complete, I don't know when I'll make it buildable.

old Re: Massive Mod

victorsena
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1-machete(how i create this) different of knife
2- i can't put brach in a campfire with a wooden griil to raise my fire
3-how i create a spear to hold
4-what's for charcoal

old Re: Massive Mod

Hanoirose
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Hey, when I go to random map and select snow map -option the game crashes and I get message that says "memory acces violation" Why is that?

old Re: Massive Mod

Builder2-0
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victorsena has written
1-machete(how i create this) different of knife
2- i can't put brach in a campfire with a wooden griil to raise my fire
3-how i create a spear to hold
4-what's for charcoal

What. Look, here is what you said the first time:
"1-machete(how i build) is the same as knife "
And now the second time:
"1-machete(how i create this) different of knife "

I don't know what you're talking about. Is this a bug? Is it a problem? Is it an error? Do you need help? Information?
2. I think you're asking about fueling the fire? Try aiming at the rocks surrounding the fire.
3. Right click when using spear.
4. Charcoal is used for gunpowder and some other things.


Hanoirose has written
Hey, when I go to random map and select snow map -option the game crashes and I get message that says "memory acces violation" Why is that?

Because if I remove files from MM, they don't get removed from your computer. The file that added "snow maps" was in the previous version of MM, and I scrapped the idea. So everything that it uses is gone from the latest version, thus it causes a crash.
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