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English Medieval Madness (S2 Modification)

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old Medieval Madness (S2 Modification)

Balmore
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I Plan to make a mod for stranded 2 in my free time. I will post updates here. (Please Note I Grad From Highschool this year then goto college So I will Mainly work on it in my "FREE TIME" So dont expect it within a half a year to a years time.)

Please Note: I AM Very Aware Some of this wont be accomplishable as i will update on things that i knock off as i experiment and advance with the system.

I Also Plan To Get a Team during the summer bashoff Because that will be the moment when i have the most of my time to spend on the mod and the game. So I am not currently hiring

Current Goals-
--Additions (Plan)
-4 Kingdoms (Sparta,Persia,Rome,Great Britian)
-Advanced Boats (Canoe-Pirate Ship)
-Wearable Armor Features (Iron Sleeve+Left Arm)
-Armor (Iron,Leather,Studd Leather)
-More Weaponry (Musket,Short Swrd,Long Swrd,Great Swrd)
-New Houses (Stone Cabin, Log Cabin)
-New Trees
-New Natural Resources(Salt,Oil)
-Water Specifications (Fresh-Salt-Bracket)
-Bigger Maps
-Raids
-Advanced NPC Movement
---------------------------------------------------

Thats all planned for now. I know some of it i cant do
without Remaking some of the client features which i may do during the summer and some of it i wont be able to do at all. So Remeber this is not ALL Going to be in it. Some Will Be Canceled and Some Will Continue,More Will Be Added Aswell. Suggestions Will Be Taken.



[-Time Capture: 3/26/08,Medieval Madness-]

old Re: Medieval Madness (S2 Modification)

DC
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bradon: you still need stranded 2 script, no matter which file extension you use... you can even use the extensions .bmp or .mp3 for your scripts.

old Re: Medieval Madness (S2 Modification)

EwokChieftain
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Balmore has written
-4 Kingdoms (Sparta,Persia,Rome,Great Britian)

Great Britain does not fit in that row, in the classical age (which the other three realms belong to, not to the medieval age) there was just some native population that we do barely know anything about.
Neither the Bretons nor the Angles or Saxons, none of those peoples that make up the British identity, was yet there. This native population also did not consist of Celts, that's a popular misbelief.

So: do you want to make a mod in the classical age or in the medieval age? These factions do not fit together.

old Re: Medieval Madness (S2 Modification)

HudaJan
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DC has written
bradon: you still need stranded 2 script, no matter which file extension you use... you can even use the extensions .bmp or .mp3 for your scripts.

Really? Very useful
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