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Mc Leaf
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You're lucky beggar... I found my (unfinished) mod on my usb stick.

First you have to put a line like
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image 18,"sys\gfx\if_values_black.bmp",0,0;
in the "game.inf" where "if_values_black.bmp" is the path to the file with the black background. You have to put it in the "on:start"-stuff...

18 is just an image-ID... see s2 cmd image if you understand some german (maybe you can translate it with google, on www.dict.cc or something)

Then you have to put the progress bar over the background but under the "if_values.bmp" (therefore it's important to set the right IDs...^). Something like that

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image 19,"sys\gfx\progress_o2.bmp",$s2lis_oxygen-95,31;
Of course it is your decision in what function and what case you let apear this bar...

I took the variable "$s2lis_oxygen" which represents the current oxygen reserve and decreases every two seconds, but that isn't that much important for you now.
You'll have to decide for youself what you put in there, and also you'll have to put in your graphics ("progress_o2low.bmp" in my case). Maybe the x- and y-coordinates a differing a little bit too, depending on your used graphics.
The ID 19 means that this bar will be set before the black background graphics but behind the if_values.bmp.

So for example my oxygen level is at 100 percent. Then $s2lis_oxygen-95 gives 5 - the bar reaches to the end...
If my oxygen level is at 0 percent then $s2lis_oxygen-95 gives -95 - the bar will not be seen. Hope these examples explains enough (maybe you even don't need such examples ).

Hoping I did not forgot anything - 'cause I'm right tired now. But if you're having any questions just post it here.

Maybe I should upload my graphics as an example: <download>

If you have understood this you'll see that the principle itself of course is quite simple.

old Re: Ideas Library

MrCowThing
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Thanks
Also why can't I just make the background of "if_values" black, instead of transparent with black behind it?

old Re: Ideas Library

Brandon
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###tramp
disguised as a pirate or professor, begging food.
You can't leave him until you gave him a food!
(If you don't have them, he won't beg.)
<can be your strongest enemy>

Got idea from MC leaf.

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You're lucky beggar... I found my (unfinished) mod on my usb stick

Don't worry, he won't beg for usb stick.

old Re: Ideas Library

Mc Leaf
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MrCowThing has written
Thanks
Also why can't I just make the background of "if_values" black, instead of transparent with black behind it?

Pff... try it!

old Re: Ideas Library

bezmolvie
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Sorry for bumping a month old thread...
E_net4 has written
Sorry for bumping a month old thread.
Mabey a bear. It would work. Also, you could implant bees and a bee nest which creates honey. For the honey you could use the slime model... Oh, and C-H-O-C-O-L-A-T-E bars... lol.

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Gregg
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LOL, I already have bees in my game, with their own tree. And their own 'sting' state!

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Gregg
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Anxious aren't we? It's a personal mod, and it's really not very good, but when I finish it I can send it to you?

old Re: Ideas Library

bezmolvie
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Ok, I was planning to combine all of the mods out there and (with premission) realese it to everyone giving equal credit to the destributers. What a mouthfull Btw, gregg, sent you a message

old Re: Ideas Library

MrCowThing
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Already being done Bloodshot.
The Stranded2 Extension mod is trying to get everyone who is just making an extension for Stranded to work on that mod and have there stuff added.

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Maenardil
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Already being done Bloodshot.
The Stranded2 Extension mod is trying to get everyone who is just making an extension for Stranded to work on that mod and have there stuff added.


I don't think this is good idea. Mod should be balanced and some mods remove certain things. For example, if you have access to heavy weapons animals should be more dangerous.

Gregg has written
LOL, I already have bees in my game, with their own tree. And their own 'sting' state!


Yup, bees are a must ^_^. I'm also modding bees, honey and wax in Vertical Challenge.

old Re: Ideas Library

Brandon
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###metal case

Used for quest things.

###Kick option
right clicking with bare hand will change attack mode

punch <->kick

old Re: Ideas Library

MrCowThing
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Just so everyone knows I am making a mod and Im using mostly ideas from here. So keep the ideas coming. :]

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Gregg
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Edit: Sorry it double posted my msg for some reason =S
edited 1×, last 14.06.08 07:15:50 pm

old Re: Ideas Library

Gregg
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MrCowThing: I'm making my own mod, if I get bored of making it I'll send you my ideas I only need to finish some stuff and lots of graphics. On second thoughts I'll PM you something special in 30mins

old Re: Ideas Library

MrCowThing
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Ok, I've been working on a shield that will protect you from animal attacks, but will break after a while.

old Re: Ideas Library

Katze
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Gregg has written
- Able to catch fireflies in a jar and it makes a lantern. Combine with a branch to give
greater range (w/e)


Maybe the fireflies should die after a while since they're trapped in a jar and are deprived of oxygen?

Gregg has written
- Cocanut shells. Use hammer on coconut to get milk and husk (in a cocnut shell) x2


From experience, hitting coconuts with a hammer will result in a very messy situation. I think a machete would be a better option for cracking coconuts.


I might come up with some ideas some time, but I'm sleepy and I'm supposed to go to a blood drive tomorrow. *yawns*

So yah, gute nacht peoples.
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