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Englisch CS2D Max and Hackers

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alt geschlossen CS2D Max and Hackers

Gast

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Something has got to be done to make hacking ineffective
We all know once max is released it will only be a matter of time b4 losers with no life who cant get laid figure out how to recreate aimbot wallhack etc.....
I digress......

alt Re: CS2D Max and Hackers

GOLDEN JOHN
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Guest hat geschrieben
Something has got to be done to make hacking ineffective
We all know once max is released it will only be a matter of time b4 losers with no life who cant get laid figure out how to recreate aimbot wallhack etc.....
I digress......
[forgive me leave topic]you no need to worry.DC is developing anti hack software.if anti hack cant defend(sorry DC! forgive me say hurt your heard).good server will ban all hacker.so you can play clean CS2D MAX

alt Re: CS2D Max and Hackers

Lee
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There's something in speaking, then there's something else in acting on the words one speaks. It is theoretically easy to root out all the hackers... only theoretically.

alt Re: CS2D Max and Hackers

ZeroE
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CS2DMax fails at anticheat. It will be bypassed first day.

Thats it.

You dont believe?

Look VAC. There is people doing it which is their job.
But cheaters are everywhere. How about in CS2D?
Even if you got a decent anticheat, cheaters can just come back?

How about kernel mode hacks? Someone release kernel mode hack with aimbot and wallhack to public and you can do nothing to block it? GJ for your try.

alt Re: CS2D Max and Hackers

Gast

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Solution is simple:
USGN account should cost 10$
and once cheater got banned, he must buy a new account.

.. bad joke, sry

alt Re: CS2D Max and Hackers

JamppaCK
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There is always some people who figure out how to hack and cheat in games. That's why there is viruses exist.

alt Re: CS2D Max and Hackers

lenz-_-
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Jamp@: It's just becouse some people have a good knowledge of programing languages.Otherwise kids get ready hacks,they understand absolutelly nothing and hack...
But here is it:
Real hackers can't be destoyed by an anti-cheat.
Little angry bitches becouse of being owned can be stopped by Anti-cheat.
For example: In bulgaria there was an anti-cheat MYC.It was very famous and pretty good,there were never any hackers,but what do you know? A guy who is 16-17 yeared hacked it without problem,so that:
Real hackers can't be destoyed by an anti-cheat.

alt Message by KimKat

KimKat
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Well, let's just ignore the cheaters/hackers.
Or if your really that mad about it, you have to just open console write in "listplayers" then look, there are IP's.

Be sure to take screenshot before the cheater/hacker leaves.
And please edit the screenshots in paint add a rectangle with red color over the suspects. So we could discuss and make decisions of what to do with the suspects here at UnrealSoftware. maybe DC could create something like a "reports of bad users" topic.

From there, UnrealSoftware staff could keep a log of all IP's and perhaps add it onto the actual game and name it something like... "banlist.txt" and from there the IP's we collect for the topic will be inserted into this text document.

And the game could automaticly kick the bad user out of any server. And everybody should have that "banlist.txt" so if the bad user tries to re-configure the "banlist.txt" removing his IP, and thinks his all cool. So when he joins someones server he get owned, I mean kicked/banned.

Anyone like the idea? I hope that get inserted into the new CS2D Max.

alt Re: CS2D Max and Hackers

foRRest
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KimKat hat geschrieben
Well, let's just ignore the cheaters/hackers.
Or if your really that mad about it, you have to just open console write in "listplayers" then look, there are IP's.

Be sure to take screenshot before the cheater/hacker leaves.
And please edit the screenshots in paint add a rectangle with red color over the suspects. So we could discuss and make decisions of what to do with the suspects here at UnrealSoftware. maybe DC could create something like a "reports of bad users" topic.

From there, UnrealSoftware staff could keep a log of all IP's and perhaps add it onto the actual game and name it something like... "banlist.txt" and from there the IP's we collect for the topic will be inserted into this text document.

And the game could automaticly kick the bad user out of any server. And everybody should have that "banlist.txt" so if the bad user tries to re-configure the "banlist.txt" removing his IP, and thinks his all cool. So when he joins someones server he get owned, I mean kicked/banned.

Anyone like the idea? I hope that get inserted into the new CS2D Max.

banlist.CFG no txt

alt Re: CS2D Max and Hackers

JamppaCK
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It is almost easy to cheat and hack in CS2D. Just edit the game yourself. You need knowledge for doing that thing. But in the servers who has automatic kick. For those you should edit game too to avoid it if possible.
But I am not here to help how to cheat so. And I am not going to cheat. Cheats are for losers. I like to play fair game and be expert with training.

alt Re: CS2D Max and Hackers

SKULL
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It's quite sad that people hack, just for an advantage. It really ruins the fun in the game, and makes it disappointing to those who play fairly.

Hopefully it will be prevented in the future!


∗

alt Re: CS2D Max and Hackers

DC
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cs2d max will be hackable too of course.
but at least money / buying / health / armor / weapons / ammo / movement / collisions will all be checked serverside. so even if a client (=player) hacks one or more of these things he will not be able to get big advantages by doing this. the server will be aware of it and it will be possible to automatically kickban such players.

furthermore the usgn account system will make it possible to have a list of permanent bans on servers (banning ips is non-permanent because most users can change their ips very easily and in a short time). so a hacker will have to create another usgn account before he is able to rejoin the same server which is of course much more work for him and which costs more time than changing the ip.
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