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English Kidnap Mod

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Poll Poll

You want it sooner without map or later even with map?

Only registered users are allowed to vote
Sooner!
19.40% (39)
With map!
73.13% (147)
NEVER, bother off!!!
7.46% (15)
201 votes cast

old Re: Kidnap Mod

Gregg
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Wooo Hoo!!
Nice work there. Makes me want to build a time machine and go forward in time and get your mod. (and mabey get a lottery ticket?:P)
Seriously though, I can't wait until you finish this mod, i really need to use the circular saw

-Gregg

old .

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When i cant stand much longer

old Re: Kidnap Mod

Guest

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My tribe need that mod, so when it will be finished

old Another idea about squirrels

EwokChieftain
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Nicely done.
Though, it would be better if the oak tree had its own texture, so one can recognise it better.

And I believe I can think of a more interesting behaviour for the tamed squirrel: You could make a one-way exchange with our little squeaker (mass limited). It buries the items that you give to it and leaves a little pile of earth there. When you use that pile, the pile vanishes and you obtain your stuff again.
That way, it could serve as a "small storage creator". After setting up one of those piles, it turns back into a normal squirrel, and if you want to have another storage pile, you must feed it again. So you need a certain number of acorns for a certain amount of storage space.
It's useful and close to the natural behaviour of squirrels... what more do you want?

old Re: Kidnap Mod

HudaJan
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Well actually... It was meaned mainly as just a decoration. But maybe I'll figure something like that out.
I thought about this: you can "collect" the squirrel and it'll help you to carry more stuff. It'd be the same as butterfly, but it should carry more stug (for example 3000g?)

old Re: Kidnap Mod

EwokChieftain
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But there's already the butterfly and the carrier monkey (in 1.0.1, carries 10.000g) for the same purpose! This would be nothing new, it would be downright boring to have three units for carrying.
And carrying heavy stuff is not exactly a speciality of squirrels in nature... in contrast to burying things in order to store them.

old Re: Kidnap Mod

HudaJan
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EwokChieftain has written
But there's already the butterfly and the carrier monkey (in 1.0.1, carries 10.000g) for the same purpose! This would be nothing new, it would be downright boring to have three units for carrying.
And carrying heavy stuff is not exactly a speciality of squirrels in nature... in contrast to burying things in order to store them.

Well and carrying heavy stuff is a speciality of butterflies??
But yes, you're right.. I'll do something with it. But it wont be my main aim. I have another things to do.. And I have to postpone indefinitely the deadlimit

old Re: Kidnap Mod

24lenox
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sorry i havent been on lately huda..5 hour time difference.. ill try and be on a bit more often soon..probably this weekend or at least some of it..

old Re: Kidnap Mod

Gregg
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@tatar
I presume you mean "when will this mod be available please?"
Please post full sentances from now on.
[/mod mode :P]

And I totally agree, I need that mod :P. Nah, post it when your ready, I'd rather have quality than quickness.

-Gregg

P.S. What about making the squirrels collect random objects from the island, e.g. bullets, shells, leaves etc. Basically small stuff that they drop to you when you sleep.

old Re: Kidnap Mod

EwokChieftain
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That function could also be assigned to a bird of some sort, so that you get some random things when you use its nest (re-fills overnight). As magpies do. Down in the tropics, it must be something else, of course. A budgie, for example. Some sorts of them are also known to collect anything that looks attractive to them and put it in their nests.
A slight change to the head of the parrot, a smaller scale, a different texture... voilà.

I make that counter-proposal because the monkeys already do collect things for the player. This unit is not tameable and does it automatically, so it's different.
The player would just have to be notified about it in the campaign.

old Re: Kidnap Mod

HudaJan
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I'm sorry, but I have a lot to do by now. So I don't have much time to work on this...
(if you're asking what WIP is, it is Work In Progress, so I'm stil working on it )
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