English Bug Reports

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12.03.08 11:33:08 pm
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DC
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yes. it has been added with this new version as you can see in the changelog.
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12.03.08 11:57:02 pm
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HudaJan
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So, there is no way to import it to older version?
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13.03.08 12:14:11 am
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DC
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errrm. why should someone want to do this? just use the latest version and everything will work fine. there is no reason to use the old version instead of the new one.
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13.03.08 08:37:47 pm
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HudaJan
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DC has written:
errrm. why should someone want to do this? just use the latest version and everything will work fine. there is no reason to use the old version instead of the new one.

It's simple, because this new version is only in German yet. But I had an idea: Wouldn't be tinkering just to replace german strings.inf by english strings.inf from older version?
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13.03.08 09:27:38 pm
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MrCowThing
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The new version is English.
13.03.08 09:48:59 pm
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HudaJan
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MrCowThing has written:
The new version is English.

... I downloaded the German version... sorry
However... I have edited most of infs by creating my items.... Can I import it to new version?
BTW: The eagle is really great
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13.03.08 10:13:51 pm
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Flying Lizard
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just exchange the exe file, and afterwrds put the new lines into the game.inf, that's all
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13.03.08 10:15:01 pm
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HudaJan
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Flying Lizard has written:
just exchange the exe file, and afterwrds put the new lines into the game.inf, that's all

Good, and it's not tinkering?
New version of "Kidnap mod" I'm sorry to everyone who asked me for permission to use my stuff by PMs, I hadn't been online for a long time. Anyone can use it without permission
13.03.08 10:21:24 pm
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Flying Lizard
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no, that's not much work, unless you want to put all the changes on objects, new object und changings of definitions into your mod too.
If you want to do this you're looking forward to a lot of work
Worte sind wie Pfeile, man kann sie nicht zurücknehmen.
14.03.08 03:59:10 pm
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HudaJan
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Flying Lizard has written:
no, that's not much work, unless you want to put all the changes on objects, new object und changings of definitions into your mod too.
If you want to do this you're looking forward to a lot of work

Phew, I've done it. And it was really laborious
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15.03.08 02:53:25 pm
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MrCowThing
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I'm not sure if this should be a bug report or a request, but when in the map editor I can't use the numpad to type numbers, I have to use the ones above the letters. It's not to bad, but I'm use to the numpad when typing numbers.
15.03.08 03:00:59 pm
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CN
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this isnt a bug. its like in many other games.
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IMG:http://img5.imagebanana.com/img/1bcrei1y/ubd3660cn2.png
all rites reversed
15.03.08 03:12:31 pm
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MrCowThing
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CN has written:
this isnt a bug. its like in many other games.

It still gets annoying though.

Also when I test a map then go back to edit it, debug mode stays on, so theres circles around units, making it so you can't grab them. It can be fixed by turning debug mode off before going to edit.
16.03.08 01:16:24 am
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HudaJan
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Just type into console "debug", I don't think, it is much work...
You're right that typing numbers only with upper keys is annoying, but you'll have to get used to it. So did I(and I think everyone)...
New version of "Kidnap mod" I'm sorry to everyone who asked me for permission to use my stuff by PMs, I hadn't been online for a long time. Anyone can use it without permission

Admin/mod comment:

he already knew how to turn off debug mode. if you had read his post clearly you would know that /Flying Lizard
16.03.08 11:00:46 am
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Brandon
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I was looking for a bug and I found one at 1.0.0.1 version! <- looking for bug?! (weird..)

I made spawning info for sheep and finished it
Then there is a green, half-invisible sheep in my crosshair. I clicked for making sheep.
then, spawning info there, not sheep.
[img is too small]
16.03.08 11:05:31 am
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Flying Lizard
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as far as i understood you changed the info.inf
How about you just post the definition of your info, so we can tell you were your mistake is?
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16.03.08 11:18:53 am
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HudaJan
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Flying Lizard has written:
he already knew how to turn off debug mode. if you had read his post clearly you would know that /Flying Lizard

Ok, look at the time of when I sent the message
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16.03.08 01:22:40 pm
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Brandon
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I just downloaded a new version and execute it...
Well, it doesn't matter to the game much anyways..

--------wow--------

I found out that units aren't dying by gate-closing pressure...
[img is too small]
16.03.08 03:59:16 pm
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MrCowThing
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Yeah, theres not very good physics, so things don't get hurt by object falling on them, or even move when hit by something.

But couldn't you add something so if the door is closed, and theres a unit under it they will instantly get hurt, enough so they die?
edited 1×, last 16.03.08 04:00:55 pm
16.03.08 04:33:33 pm
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DC
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yeah it should be possible to realize this with some lines of script. I'll probably add it when I make another update.
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