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old Re: CS2D Max - Suggestions

Reaper
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In some cases it would be useful to destroy an own building (especially, dispensers, turrets and supplies). Maybe you can add a function, that you are able to destroy this buildings without shooting them. (e.g. by pressing the e button, then a menu shows up which allows you to select a button called destroy [building])

Another thing I recognized is that you don't get a notification when a server shuts down, you are directly redirected to the main page. It would be better to recieve a message. (I haven't checked the console window so far)

old Re: CS2D Max - Suggestions

Matsu-Kiri
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im sorry i dont understand 5 seconds to what? i think if buyable teleport is added it should take each person like 1 second to step in and step out on the other side, during this time no one can step in until the other person is out, that being said if a team of 8 people use it it would take at least 8 seconds for them to get to the other end so you can put a sniper and blocks so that theres only one way the enemy can go and the sniper picks them off one by one, almost makes it a disadvantage.

old Re: CS2D Max - Suggestions

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Teleporting would now be called Stargate2d or whatever its called.

LoL? 2 way teleporter? Thats called sawn killing...
Would eventually my ass.

old Re: CS2D Max - Suggestions

Aj
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hm theoretically Dc could put in parameters on the map editor that only allows building of a teleport in a certain area ex: bomb site parameters.

old Re: CS2D Max - Suggestions

Lee
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SG Master Chief has written
im sorry i dont understand 5 seconds to what? i think if buyable teleport is added it should take each person like 1 second to step in and step out on the other side, during this time no one can step in until the other person is out, that being said if a team of 8 people use it it would take at least 8 seconds for them to get to the other end so you can put a sniper and blocks so that theres only one way the enemy can go and the sniper picks them off one by one, almost makes it a disadvantage.


First off, please stop assuming that there has to be specialized troops to guard a teleporter, by the time that the defenders actually get their guns, the opposing team would have already *SPAWN KILLED* them. Do you not see how that works? It doesn't matter how week the teleporter is, whoever gets the first set up and going pretty much will dominate the round as long as they can get all of its teams across. There's no balance for this, nothing you can do to compensate, or anything. Stop talking about this will you? It's not going to work.

PS: If you actually say that there's time to dodge the spawn campers then you've obviously never played on a TDM before.

old Re: CS2D Max - Suggestions

humer
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Hi. I have a new suggestion for construction maps. I'm not sure if this suggestion was already done before, than sry. Now, how it would be, to make enemies buildings conquerable. Sorry didnt find a better word. I mean not to destroy them but to capture them so they can be used as own buildings. I think that would make that mode a bit more strategical and tactical. It could be realized in this way that, if no enemy is in a specific radius of that building you are able to conquer the building for a variable prize which depends on the damagegrade of it.

old Re: CS2D Max - Suggestions

SLITHERS
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humer has written
Hi. I have a new suggestion for construction maps. I'm not sure if this suggestion was already done before, than sry. Now, how it would be, to make enemies buildings conquerable. Sorry didnt find a better word. I mean not to destroy them but to capture them so they can be used as own buildings. I think that would make that mode a bit more strategical and tactical. It could be realized in this way that, if no enemy is in a specific radius of that building you are able to conquer the building for a variable prize which depends on the damagegrade of it.


Well...that sounds a lot like domination. It should be a mode that can be turned off/on by the admin. Like it would take 2 people to capture an enemy building (not including barbed wire or turret) and they would have to be very close to the buildings without any enemies nearby. And to capture a building they would hold down E and a yellow bar would show up and the building will be captured at the amount of time it takes to plant a bomb.

old Re: CS2D Max - Suggestions

Matsu-Kiri
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ok whatever i still think the teleport idea might work and maybe it i realized it shouldnt be 2 way only 1 way so once so say once the ct gets the flag they would still have to make a run back plus someone would have to get to the other team first to make a teleport there and most importantly the host can decide wheither or not to disable teleport or whatever. But lee and DC you havent said anything bad about my turret yet? does this mean its not a bad idea? as for JPVN this teleporting crap you say is already in cs2d go to edit map and in than entity you can put teleports in maps so why dont you shut up.
oh about the whole buy able teleport thing i keep assuming it will be in ctf maps it would be pretty useless in a de map unless the terrorists organized a scout to build the teleports and the guy with bomb waits at the base but thats pretty rare in cs2d
edited 1×, last 08.10.08 09:02:55 pm

old Re: CS2D Max - Suggestions

Lee
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You still haven't addressed the fundamental issue at hand: Spawn Killing.

Also, I don't really care for the turrets since I don't really see much of its use at all. Either way, there's not much to improve on the turrets, as long as it's not a "rocket" turret...

old Re: CS2D Max - Suggestions

Matsu-Kiri
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well lee you just don't get it, i could write a book on how to defend yourself from spawn killers. first off the other team cant just simply build a teleport right at your base because it would be quickly destroyed, it takes less than a second for me to buy and throw a grenade at a certain object (c than 4). There are probably many other solutions to that as well but lee if you hate this teleport thing so much just disable. As for the rocket turret DC would never put that because its a Halo thing, but i think teleport idea is almost better than cars because cars would make cs2d very, very laggy. I also realy like the duel pistol idea but i think i asked DC about it more than once ...

old Re: CS2D Max - Suggestions

DC
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SG Master Chief has written
As for the rocket turret DC would never put that because its a Halo thing

don't get me wrong. I just said that I'm not going to modify elements and weapons which are taken from the original cs. this does NOT mean that I can't add new stuff. otherwise there wouldn't be a turret or a construction mode at all. furthermore I don't have any problems to take stuff which is also present in halo or other games (but I don't wanna clone those games).

old Re: CS2D Max - Suggestions

Lee
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SG Master Chief has written
well lee you just don't get it, i could write a book on how to defend yourself from spawn killers. first off the other team cant just simply build a teleport right at your base because it would be quickly destroyed, it takes less than a second for me to buy and throw a grenade at a certain object (c than 4).


We all know how to buy grenades, your point doesn't work in most cases. In current cases, there are already many instances of spawn killing. The game would usually go in favor of the team that reaches the mid point first (This is a classical strategy that applies universal to all games involving ranged units) By eliminating the time factor, the people would be able to go through the teleports and eliminate the midpoint as a strategic point. In this case, whoever reaches the other side's base first will become the dominating team. And guess what they will do first? Kill the spawners, destroy their own teleport so it can't be used against them, and keep on killing the spawners. I can't imagine why you would think that it would fall on the defending team to destroy the teleport since after they defeat the offensive team, they would in turn become the offense themselves. So please tell me exactly how are you going to prevent the Spawn killing because I just don't see any way you could.

old Re: CS2D Max - Suggestions

Matsu-Kiri
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ok lee you make good points but there are ways to stop the spawn killing its a bit late so ill think about it later but like i said if you don't like it disable it, its pretty easy to do, any that hosts a game can do it so really your objections are useless, and [sigh] i think it'll be fun, but its really up to DC to decide weither you like my idea or not, going back to what i said before you can disable it now please stop asking for the same thing.
just looked at what DC wrote
oh sorry bout that but do u think the duel pistol and my turret ideas are good?

old Re: CS2D Max - Suggestions

Aj
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no offense give up the teleport shouldn't be added our community already has loads of exploiters.
if its added why not add a suicidal bomber man for the terrorists. (complete sarcasm for you idiots out there.)

old Re: CS2D Max - Suggestions

Redemption
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Teleporting isnt going to make CS2D better, your adding Stargate to it which BTW is dumb, a waste of time and DC could be doing something better than that.

old Re: CS2D Max - Suggestions

SLITHERS
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We should probably concentrate on matters outside of construction mode if its just going to be about teleports

old Re: CS2D Max - Suggestions

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SG Master Chief is like 6 or something
The hostages arent even ready yet I click Black Scientist and it has a white one lol...
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