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old Re: CS2D Max - Suggestions

Redemption
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Aj has written
A few suggestions for the next update:
Raise AWP's damage rate
Lower Scout's damage rate
Add speed Bug (From beta 0.1.0.4)
Raise Deagle's damage (Equivalent damage to beta 0.1.0.4 would be appropiate)
Fix contruction bug
Add spectating Aim line (From beta 0.1.0.4)

Agree to all of this. except this name part lol id like to know who im killiing.

The scout does 48 dmg withKH actually lol.
I think its the movement damages I think your talking about.

.
edited 1×, last 05.10.08 11:47:19 pm

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flame is forbidden! /DC

old Re: CS2D Max - Suggestions

Redemption
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SG Master Chief has written
i got a few suggestions
first why cant p90 have scope
• second those bugs are realy annoying
• i think tanks or some kind of vehicals should be added to cs2d.
• laser should not have so much ammo
• m3 needs farther range
• and you should add those drum clips so you can buy reg ammo or drums which hold like 100 rounds but cost like 3x as much.

well i think thats bout all that is reasonly since dc doesnt like my other suggestions


lol?
lee uses more complex words than you could ever fit out in one sentence.

P90 has a sight I thought, but whatever
Yeah like DC isnt going to fix the bugs
COD2D like Diamond already said.
Laser is just for fun.
m3 dosent need farther range, its a shotgun
not explaining

Your suggestions arent the best lets just say

old Re: CS2D Max - Suggestions

Aj
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lolz i just want the pistol damages back to what they were in 0104 so we can just run around killing idiots running in circles with m249s. is it me or is the m249 over powered in a way it rips through armor (the armor its self is over powered as well)

old Re: CS2D Max - Suggestions

DC
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the m249 is not overpowered. it is just a weapon of superlatives. it costs the most money and has the most ammo but makes only average damage. it has the highest dispersion, the highest reload time and you move very slowly with this heavy thing. it is very inefficient if you try to kill a single person which is far away because it just sprays bullets in all directions due to its strong recoil. so it is no problem to kill a player with m249 with a cheaper ak oder m4a1 for example. that's why it is not overpowered imho. I would rather make it even stronger for this price.

yes the armor IS overpowered and the handguns ARE too weak. you don't need to repeat things which have already been said several times.
edited 2×, last 06.10.08 10:56:06 am

old Re: CS2D Max - Suggestions

SLITHERS
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How about dual wield pistols?

~more fun
~will act as a primary weapon
~customise your own combination (deagle and glock, usp and five-seven etc)
-it'd be interesting if you clicked the left mouse button and the pistol on your left will shoot and if you clicked the right mouse button the pistol on your right will shoot
edited 1×, last 07.10.08 07:03:42 am

old Re: CS2D Max - Suggestions

Circa
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Meh, I agree and disagree with this suggestion. We should not change this game, but we should keep it like the original CS. I only would agree on making Dual Elites, with a 30 / 90 clip, and while clicking the right mouse button ( Right Pistol Fires ) clicking the left mouse button ( Left Pistol Fires ) , and nothing else.

Next Suggestion

I do not have a clue as if this as already suggested but I am gonna suggest it anyways.

Make it where the player controls how fast you shoot a pistol. For example, when I am playing and I click my mouse fast, a bullet shoots out for ever click that I make. Would be a lot better than just holding down the mouse button and it shoots at it's own slow rate.

old Re: CS2D Max - Suggestions

Matsu-Kiri
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hmm how about new buidlings like say a teleport u can build at ur base and than run to your enemys base and build on there so its like a 2 way teleport and it would probably be easy to destroy but fast transportation

old Re: CS2D Max - Suggestions

s3sh
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Circa has written
Make it where the player controls how fast you shoot a pistol. For example, when I am playing and I click my mouse fast, a bullet shoots out for ever click that I make. Would be a lot better than just holding down the mouse button and it shoots at it's own slow rate.


I agree!

~~~~~~~~~~~~~~~~~~~~~~~~~

I don't know if anybody suggested this but, the gate fields maximum buildings per player shouldn't be 3!
CS2D 0.1.0.8 and 0.1.0.9 have that...
I disagree with that.
In 0.1.0.7 gates where infinite (I think they where, but I saw very gate fields!).
How about making gate fields infinite? Like barbed wire?
Or just another maximum number, like 10 ou 15, because 3 is just not fair and cool.

old Re: CS2D Max - Suggestions

Matsu-Kiri
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OMG i was about to say the same thing the host should control how many torrets gates etc should be made
you know wat would be better then the buyable teleports
torrets that u can sit in and shoot at enemys im tired of the computer torret its perfect aim!

by the way im [MC].Triple.H.

old Re: CS2D Max - Suggestions

Lee
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SG Master Chief has written
hmm how about new buidlings like say a teleport u can build at ur base and than run to your enemys base and build on there so its like a 2 way teleport and it would probably be easy to destroy but fast transportation


Horrible Idea. I see dozens of cases where this will be abused, mainly as a spawn kill device, as well as rendering many of the existing map logic invalid.

old Re: CS2D Max - Suggestions

Matsu-Kiri
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true but with unlimited torrets you will be able to defend it plus its multyplayer so other people on ur team can protect the teleport

old Re: CS2D Max - Suggestions

Lee
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In which case a massive rush by the whole team would pretty much end in ceaseless spawn killing, and then the vice versa after the first team is finished off. Unless you think that continuos spawn kills on both sides is a fun way to play the game, no one would ever accept this proposal.

old Re: CS2D Max - Suggestions

Reaper
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SG Master Chief has written
im tired of the computer torret its perfect aim!


the turrent are very easy to destroy, just look at the position of the machinegun, sneak out shoot, go back in cover, or check the turrents position move outside his fov and shoot until you recive a bonus for destroying the building, and the turrent firerate is very slow, so I don't have any problems to destroy turrents without being hit.

old Re: CS2D Max - Suggestions

Matsu-Kiri
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um the other team would eventullay destroy the teleport like i said if it is put in cs2d it would be a good idea for it to be weak and very expansive to buy

Admin/mod comment

please don't do multiple posts in a row... don't you see the warning message?! use the edit function. /DC

old Re: CS2D Max - Suggestions

Lee
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I'm definitely sure that the other team would still spawn kill, meaning, the first team would never get a chance to destroy the teleport until much later, so it basically comes down to who can build the first teleporter to determine who will dominate the round. I'll bet that it definitely balances the gameplay out...

old Re: CS2D Max - Suggestions

DC
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first of all: it is called TURRET and not turrent or torret. lol.

I also dislike the teleporter idea. leegao is right in my opinion.
however I agree that servers should be able to control how many buildings of which type players are allowed to construct.

old Re: CS2D Max - Suggestions

Matsu-Kiri
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ok fine TURRET but arent you considering that its fairly easy to destroy a teleport? say a grenade or 2? and in ctf_fortress you dont start out with 5000$ so it would take a while before you have enough money to build a teleport besides you cant build a teleport in terrorist base how long do you think itll be before its destroyed? Maybe close to it. But i guess your kind of right it would tip the balance a bit. But i thought my turret idea was good it would be breakable only difference is a player uses it.
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