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alt Re: CS2D Max - Suggestions

KimKat
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DC hat geschrieben
hm okay... I'm not going to close this but I'm also not going to comment the suggestions. Maybe I'll add the one or other thing.

NinjArrow hat geschrieben
If you were going to close it, what reason would you have for doing so?

NinjArrow hat geschrieben
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because it annoys me somehow to see all these ideas. it sounds stupid and it is stupid. never mind

Pfft!!! I hope you're not the game creator, because you dont even deserve to visit this website! Because ideas that improve a game you probably play "annoy you". Get a life and/or GTFO

DC hat geschrieben
Well... this is kinda stupid because I'am the developer of this game and the head behind Unreal Software

hm yes probably I should get a life and stop working on cs2d max

Marcio hat geschrieben
Mahjunia hat geschrieben
DC hat geschrieben
Well... this is kinda stupid because I'am the developer of this game and the head behind Unreal Software

hm yes probably I should get a life and stop working on cs2d max

Well ninj is quite right, people is trying to help you and you dont accept... to bad that a good game creator is a bad person

shut up you son of a bitch!
------
DC close this topic!
And dont stop to work in cs2dMAX!


That was kinda fun to read lol. cookies

PS. Don't quit developing cs2d max, the force will be with you.

alt Re: CS2D Max - Suggestions

dr 1337
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shotgun spread, and the shotgun reloading where it goes in one shell at a time would be great IMO. also, maybe the ear deafining effect when you get flashed should be implemented. finally, if possible, DC can you add crouching and a crouchable obstacle in the map editor please? So many strategic positions in cs3d are useless in cs2d because of the inability to hide behind cover...

alt Re: CS2D Max - Suggestions

AK25
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yes but i mean, how will crouching be shown in this 2D game,and how will we kno if this object will be crouchable?

alt Re: CS2D Max - Suggestions

DC
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It would be rather crazy and idiotic to add a "crouchable"-tile behaviour. a normal obstacle could do the job. everything else would be just very confusing and crappy.

alt Re: CS2D Max - Suggestions

Lee
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@reaper: how will you be able to show if an object is crouchable, there are so many dynamic tiles, it would be imposible to figure it out, and you can't just learn which tiles are crouchable or not

alt Re: CS2D Max - Suggestions

AK25
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DC hat geschrieben
It would be rather crazy and idiotic to add a "crouchable"-tile behaviour. a normal obstacle could do the job. everything else would be just very confusing and crappy.
yea wut he said

alt Re: CS2D Max - Suggestions

KimKat
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DC hat geschrieben
It would be rather crazy and idiotic to add a "crouchable"-tile behaviour. a normal obstacle could do the job. everything else would be just very confusing and crappy.


There is no need for crouchable tiles, and that would probably change alot in the game, so that's just a waste of time when DC can just develope CS2D Max.

alt Re: CS2D Max - Suggestions

dr 1337
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yeah i know o well. Its just that in a lot of maps crates and stuff are obstacles that block your way but dont give you any cover. And using walls to simulate that doesnt give you the option to shoot back. Thats why in cs2d a lot of the strategy involved in cs3d is worthless because of not being able to hide behind crates or low walls. Meh just my two cents...
One major addition- no bullets per second on the pistols they should be able to be fired extremely quickly but semiautomatically like in cs3d not firing in auto but slowly.

alt Re: CS2D Max - Suggestions

Saadi
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Ah yes I have still something:
THe new cs2d max, does it have something like an prewiew screen if you download map files, like in enemy territory: this prewiew screen of the map or where the servers put their picture of the clan, etc.. √

alt Re: CS2D Max - Suggestions

munx
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I would like to see new type of sprays in the game. What I mean is that the sprays are transparent. I tried to make a spray that would look like a player (player decoys ), but it didn't look good because it was transparent. Maybe we could have an ability to make the sprays non transparent ?

alt Re: CS2D Max - Suggestions

DC
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baaaad idea. you couldn't tell the spray apart from real players (or items or whatever) and this could be really confusing and it might look like a bug to people who don't know that it is just a spraylogo.

alt Re: CS2D Max - Suggestions

Cheech
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player decoys arent a bad idea just move your mouse over them if no name shows up it is not a real player booyah :P.

There are bugs where you see a player with no name/health and hes following you and you can't shoot him. Don't worry he cannot hurt you either
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