CS2D v1.0.0.7
44 replies When I try to run the cs2d_dedicated it gives me the error: Segmentation fault
edited 1×, last 08.04.18 12:30:00 am
CS2D Global @ www.discord.gg/gvbtd6j
A couple of players were expelled from the server for this auto-detection.
one of those players was expelled by autodetcción, returned to enter the server and was expelled automatically about 8 seconds after entering the server. I do not think the player is a cheater, since he is an habitual and well-known player.
This happened about 4 times in my presence, and I only logged 5 minutes to the server.
pd.1 I think I'll send you the records later by a private message. (if something helps),
pd.2 this is a known error with the sppedhack autodetection code, Previously, before the 1.0.0.7 update, a pair of codes detected speedhackers but with the same result 2 out of 10 players are ejected. (by ping / latency hops)
one of those players was expelled by autodetcción, returned to enter the server and was expelled automatically about 8 seconds after entering the server. I do not think the player is a cheater, since he is an habitual and well-known player.
This happened about 4 times in my presence, and I only logged 5 minutes to the server.
pd.1 I think I'll send you the records later by a private message. (if something helps),
pd.2 this is a known error with the sppedhack autodetection code, Previously, before the 1.0.0.7 update, a pair of codes detected speedhackers but with the same result 2 out of 10 players are ejected. (by ping / latency hops)










@

Low Performance
in v1.0.0.6 i had 50fps but in v1.0.0.7 i have 30fps
i don't know how play at v1.0.0.7 because my fps (25-40) with 640x480 resolution
(CS2D 1.0.0.7) i played cs2d in 1366x768 resolution and my fps 15 , look it link:https://imgur.com/a/OgoZZ
(CS2D 1.0.0.6) 1week ago i had 35-55 fps in 1366x768 resolution https://imgur.com/a/6rvGF , but now

(CS2D 1.0.0.6) i screenshoted in EU/ENG CS2D Server (dust2) https://imgur.com/a/HTD9D
edited 35×, last 08.04.18 06:29:24 pm



I'm sorry that you have so many problems with the new version. I can't fix things if you don't provide proper information e.g. the error messages when it crashes. So more detailed info would be appreciated.
Performance of 1.0.0.7 shouldn't be worse than 1.0.0.6. There were only changes which improve the performance. There were no changes which can have a negative impact on performance. There are even new performance options e.g.
renderdecals and
renderdecoration.
Hacks can't be auto-detected reliably. And if you have a 5 MB Lua script it's probably too huge / badly designed code and you should rewrite it so it executes faster.
Edit regarding performance:
Did the update maybe overwrite a setting? Try OpenGL/DirectX. Other than that I have absolutely no idea how such a huge difference is possible. It shouldn't be like that.
Performance of 1.0.0.7 shouldn't be worse than 1.0.0.6. There were only changes which improve the performance. There were no changes which can have a negative impact on performance. There are even new performance options e.g.


Hacks can't be auto-detected reliably. And if you have a 5 MB Lua script it's probably too huge / badly designed code and you should rewrite it so it executes faster.
Edit regarding performance:
Did the update maybe overwrite a setting? Try OpenGL/DirectX. Other than that I have absolutely no idea how such a huge difference is possible. It shouldn't be like that.
edited 1×, last 08.04.18 03:56:59 pm

CS2D(.exe) only.
I tried switching CS2D.exe only but found out that those files had to be replaced as well..
Code:
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ROOT/steamapi.dll
ROOT/steamstub.dll
ROOT/gfx/shells.png
ROOT/steamstub.dll
ROOT/gfx/shells.png
Also when I use the knife on air the SFX doesn't play, is that normal now?
edited 1×, last 09.04.18 12:29:47 pm
Oh, I thought you were referring to the hotfix. The 1.0.0.7 update changed a lot more files and I can't summarize exactly which files.
And no, the knife thing is a bug apparently. Thanks for reporting.
And no, the knife thing is a bug apparently. Thanks for reporting.
some servers present serious problems when sending the tiles of some maps like irantown and fuja do jason.
Many players notified me through discord this fact.
pd. in previous versions everything worked perfect.
Many players notified me through discord this fact.

pd. in previous versions everything worked perfect.
@
M3_Quick: How serious? You're making me think like they're sending a virus to your PC but those are just images and sounds being sent into your PC. What are you talking about exactly??
I know this shouldn't really concern me, just asking out of curiosity.

I know this shouldn't really concern me, just asking out of curiosity.

some unofficial tiles, that is, created for the community, present problems when transferred.
@
DC: I found the problem with tiles, after a few hours of being an open server, stop sending tiles.
I remember that in an old version of cs2d the same error occurs.
@

I remember that in an old version of cs2d the same error occurs.
edited 1×, last 10.04.18 08:21:04 pm
@
M3_Quick: Thanks for reporting the issue. Will check.

Quote:
Command "effect" now supports new particle types "blood" and "sparkles"

I can't produce sparkles.. how to.
Quote:
Lua image command now allows to spawn lights by using "<light>" as path value

Any documentation?
Quote:
Off-Screen damage option (when disabled you can't get damaged by players outside your visible screen area)

Maybe you can add Lua hook to detect off screen hit.
Quote:
Server mod selection menu in "New Game"-menu (these mods will be enabled for everyone on the server)

edited 1×, last 11.04.18 10:47:15 am

in the console for sparkles:
but direction(what is p2) is not working for them afaik.
btw they should have limit amout - smaller than 25k
You can use hit hook to detect if the distance is farther than the screen using player x and source x and y
effect "sparkles" 64 64 10 10 255 255 255
but direction(what is p2) is not working for them afaik.
btw they should have limit amout - smaller than 25k
You can use hit hook to detect if the distance is farther than the screen using player x and source x and y
Waiting summer, my demobilization from the army is in jule 7-th.
I found an alternative solution to send the tiles without errors to all the terminals that want to connect to the server, just add the tile to servertransfer.

add in server transfer your tile:

add in server transfer your tile:
Code:
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gfx/tiles/metalno.bmp

Quote:
Lua image command now allows to spawn lights by using "<light>" as path value

Any documentation?
Code:
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light = image("<light>", 0, 0, 201)
imagecolor(light, 255, 155, 25)
imagecolor(light, 255, 155, 25)
Create and design your GUI easy and fast:
GUI Framework (12) | Go deep of the darkness and try your intrepidity:
Outlast 2 Modification (26)




Mac download link seems to be broken
(http://www.unrealsoftware.de/get.php?get=cs2d_1007_macos.zip)
(http://www.unrealsoftware.de/get.php?get=cs2d_1007_macos.zip)
@
Kingakis: I forgot the "os" in the file name
... thank you. Should work now!

