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English load hats system

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old load hats system

jerezinho
User Off Offline

Quote
Hello everyone,

someone can help me create a lua so that the hats are saved? something that works with this lua of hats.

to be stored in a folder and when the person enters, have that hat

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hats = {}
hats.hooks = {"serveraction","menu","startround"}
hats.items = {
     ["Angel"] = {view = "2D", path = "angel.png"}, -- don't forget the commas
     ["Devil"] = {view = "2D", path = "devil.png"},
     ["Gandalf"] = {view = "2D", path = "gandalf_hat.png"},
     ["Graduation"] = {view = "2D", path = "graduation_hat.png"},
     ["Party"] = {view = "2D", path = "party_hat.png"},
     ["Pirate"] = {view = "2D", path = "pirate_hat.png"},
     ["Pumpkin"] = {view = "2D", path = "pumpkin_head.png"},
     ["Santa"] = {view = "2D", path = "santa_hat.png"},
     ["Snowman"] = {view = "2D", path = "snowman.png"},
     ["Spear"] = {view = "2D", path = "spear.png"}
}
--hats.count = #hats.items
hats.counter = 0
hats.menus = {}
hats.player = {}

for k,_ in pairs (hats.items) do
     hats.counter = hats.counter + 1
     hats.items[k].ID = hats.counter
end
hats.count = hats.counter

for _,hook in pairs (hats.hooks) do
     addhook(hook,"h_"..hook)
end 

if hats.count <= 9 then
     hats.menus[1] = "Hats Menu"
     for k,v in pairs (hats.items) do
               hats.menus[1] = hats.menus[1] .. "," .. k .. "|" .. v.view
     end
elseif hats.count > 9 then
     local index = 1
     local counter = 0
     hats.menus[index] = "Hats Menu ["..index.."]"
     for k,v in pairs (hats.items) do
          hats.menus[index] = hats.menus[index] .. "," .. k .. "|" .. v.view
          counter = counter + 1
          if counter == 7 then
               if index == 1 then
                    hats.menus[index] = hats.menus[index] .. ",(Previous Page),Next Page"
               else
                    hats.menus[index] = hats.menus[index] .. ",Previous Page,Next Page"
               end
                    counter = 0
                    index = index + 1
                    hats.menus[index] = "Hats Menu ["..index.."]"
          end
     end
     index = nil
     counter = nil
end

function h_serveraction(id, b)     
     if b == 1 then
          menu(id,hats.menus[1])
     end
end

function findHat(ID)
     for k,v in pairs (hats.items) do
          if v.ID == ID then
               return k
          end
     end
end

function removeHat(id)
     if hats.player[id] then
          freeimage(hats.player[id])
          hats.player[id] = nil
     end
end

function h_menu(id, t, b)
     if t == "Hats Menu" then
          removeHat(id)
          hats.player[id] = image("gfx/hat/"..hats.items[findHat(b)].path,1,1,200+id)
     elseif t:find("Hats Menu") then
          local page = t:sub(12,12)
          if tonumber(t:sub(12,13)) then -- in case of more than single digit page amount
               page = page .. t:sub(12,13)
          end
          page = tonumber(page)
          local ID = page*7+b-7
          if b <= 7 then
               removeHat(id)
               hats.player[id] = image("gfx/hat/"..hats.items[findHat(ID)].path,1,1,200+id)
          elseif b == 8 then
               menu(id,hats.menus[page-1])
          elseif b == 9 then
               menu(id,hats.menus[page+1])
          end
          ID = nil
          page = nil
     end
end

function h_startround()
     for _,id in pairs (player(0,"tableliving")) do
          removeHat(id)
     end
end

hats.count = nil
hats.counter = nil
hats.hooks = nil

this lua was creator by user Rainoth

old Re: load hats system

Gaios
Reviewer Off Offline

Quote
Do you want to automaticaly load hats from folder to script without config file?

old Re: load hats system

jerezinho
User Off Offline

Quote
what I want is something like this

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addhook("leave","savedata")
function savedata(id,reason)
     if player(id,"usgn") ~= 0 then
          local f = assert(io.open("sys/lua/hats/saves/"..player(id,"usgn")..".txt","w"))
          f:write(currenthat[id])
          f:close()
     end
     if hatimg[id] then
          freeimage(hatimg[id])
     end
     hatimg[id] = nil
     currenthat[id] = nil
end

addhook("join","loaddata")
function loaddata(id)
     local loaded = false
     if player(id,"usgn") ~= 0 then
          local f = io.open("sys/lua/hats/saves"..player(id,"usgn")..".txt","r")
          if f ~= nil then
               for line in f:lines() do
                    currenthat[id] = tonumber(line)
                    break
               end
               loaded = true
               f:close()
          end
     end
     if not loaded then
          currenthat[id] = 0
     end
end

and that's from this lua of hats.

hats lua >

old Re: load hats system

Gaios
Reviewer Off Offline

Quote
Ahaa.. you want to auto-load a last used hat. Can you put all scripts that you use, here? Don't forget about spoiler tag!

old Re: load hats system

cs2d_is_a_Gem
User Off Offline

Quote
Could someone point out the reason for the error in this script? I for more than I read the script I see everything in order.

old Re: load hats system

cs2d_is_a_Gem
User Off Offline

Quote
Wtf, only unnecessary comments that do not help.
I know that this type of code in particular is a little complicated, any scriptwriter that accepts the challenge?
apparently the code contains no error but there are errors to the next round the hats are deleted.

Edit: @user Yates: why you tag that code to create hats that nobody will use?

old Re: load hats system

jerezinho
User Off Offline

Quote
user phalenkO, yes :]

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admins = {142925}

addhook ("serveraction","admin_f2")
function admin_f2(id,action)
for _, usgn in ipairs(admins) do
if player(id,"usgn") == usgn then
if action==1 then
menu(id,"Admin Hats,Hats|>")
end
end

addhook("menu", "admin_hats")
function admin_hats(id,title,button)
if title == "Admin Hats" then 
if button == 1 then callmenu(id, 1) return 1 end end end end end

hattable = {
     {name = "Devil|>", path = "gfx/hat/devil.png"},
     {name = "Skull|>", path = "gfx/hat/skull.png"},
	 {name = "CT|>", path = "gfx/hat/Soldado ct.png"},
	 {name = "TT|>", path = "gfx/hat/Soldado tt.png"},
	 {name = "C.America|>", path = "gfx/hat/captain america hat by spike.png"},
}


function initArray(m)
     local array={}
     for i=1, m do
          array[i]=0
     end
     return array
end

currenthat = initArray(32)
hatimg = {}

function callmenu(id,page)
     local pages = math.ceil(#hattable/7)
     local output = "Hat Menu Page "..page
     local p = pages * 7
     for a = p-6, p do
          if hattable[a] then
               if (hattable[a].name and hattable[a].path) then
                    if a ~= currenthat[id] then
                         output = output..","..hattable[a].name
                    else
                         output = output..",("..hattable[a].name
                    end
               else
                    output = output..","
               end
          else
               output = output..","
          end
     end
     if page == 1 then
          if currenthat[id] ~= 0 then
               output = output..",No hat"
          else
               output = output..",(No hat"
          end
     else
          output = output..",Back Page |Page "..page-1
     end
     if page == pages then
          if currenthat[id] ~= 0 then
               output = output..",No hat"
          else
               output = output..",(No hat"
          end
     else
          output = output..",Back Page |Page "..page+1
     end
     menu(id,output)
end

addhook("menu","hat_menu")
function hat_menu(id,title,button)
     if string.sub(title,1,14) == "Hat Menu Page " then
          local page = tonumber(string.sub(title,15))
          local pages = math.ceil(#hattable/7)
          if button >= 1 and button <= 7 then
               local pr7 = (page - 1) * 7
               local rsel = pr7 + button
               if currenthat[id] ~= rsel then
                    if hatimg[id] then
                         freeimage(hatimg[id])
                    end
                    currenthat[id] = rsel
                    hatimg[id] = image(hattable[rsel].path,1,1,200+id)
               end
          elseif button == 8 then
               if page == 1 then
                    if hatimg[id] then
                         freeimage(hatimg[id])
                    end
                    hatimg[id] = nil
                    currenthat[id] = 0
               else
                    callmenu(id,page-1)
               end
          elseif button == 9 then
               if page == pages then
                    if hatimg[id] then
                         freeimage(hatimg[id])
                    end
                    hatimg[id] = nil
                    currenthat[id] = 0
               else
                    callmenu(id,page+1)
               end
          end
     end
end

addhook("die","hat_die")
function hat_die(victim)
     if hatimg[victim] then
          freeimage(hatimg[victim])
     end
     hatimg[victim] = nil
end


  
addhook("leave","savedata")
function savedata(id,reason)
     if player(id,"usgn") > 0 then
          local f = assert(io.open("sys/lua/hats/saves/"..player(id,"usgn")..".txt","w"))
          f:write(tostring(currenthat[id]))
          f:close()
     end
     if hatimg[id] then
          freeimage(hatimg[id])
     end
     hatimg[id] = nil
     currenthat[id] = nil
end

addhook("join","loaddata")
function loaddata(id)
     local loaded = false
     if player(id,"usgn") > 0 then
          local f = io.open("sys/lua/hats/saves/"..player(id,"usgn")..".txt","r")
          if f ~= nil then
               for line in f:lines() do
                    if line then
                         currenthat[id] = tonumber(line)
                         break
                    end
               end
               loaded = true
               f:close()
          end
     end
     if not loaded then
          currenthat[id] = 0
     end
end

addhook("spawn","hat_spawn")
function hat_spawn(id)
     timer(1,"hat_spawn_delay",id)
end

function hat_spawn_delay(id)
     id = tonumber(id)
     if currenthat[id] > 0 then
          hatimg[id] = image(hattable[currenthat[id]].path,1,1,200+id)
     end
end
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