Englisch trying to figure out a door system

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Hoch
dyn door= d1-d6
once d1-d5 are used D6 opens
08.02.18 17:54:33
Hoch
08.02.18 18:08:52
Hoch
it did not help me , I have 5 separate doors all of them can be pressed once once all 5 doors are toggled open D6 will open. I called it a dyn door how could u not assume that how to make a door was my question ?
08.02.18 19:09:29
Hoch
Waldin
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some people uses a breakable and explodes some of its hp. so if breakable has 5 hp, when u open 1 door make it 1 damage with a explosion. i saw others like using npc and doors but idk
user Waldin (2014) hat geschrieben:
can be create 3D option for tiles on 3D
user DC (2014) hat geschrieben:
@user Waldin: This is a 2D game. there are no 3D tiles.
changelog (2017) hat geschrieben:
ADDED Experimental 3D rendering mode
09.02.18 00:46:36
Hoch
VADemon
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It's easily doable with a chain of Trigger_If if you want to avoid Lua or cs2d entity trigger_if with Lua expression like this:
Code:
1
entity(tilex, tiley, "state") == true and entity(tilex, tiley, "state") == true ......
10.02.18 14:46:42
Hoch
PowerLinkzor
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10.02.18 17:30:41
Hoch
Waldin
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Yes. but with 1 explosion using it how much times you want is enough (i remember that someone made that with lua in file archive but i didn't find it and wont do it if is possible in map editor)
user Waldin (2014) hat geschrieben:
can be create 3D option for tiles on 3D
user DC (2014) hat geschrieben:
@user Waldin: This is a 2D game. there are no 3D tiles.
changelog (2017) hat geschrieben:
ADDED Experimental 3D rendering mode
11.02.18 22:51:51
Hoch
@ demon
Code:
1
entity(1, 2, 'state') == false and entity(3, 2, 'state') == false and entity(5, 2, 'state') == false and entity(7, 2, 'state') == false and entity(9, 2, 'state') == false

and added it to trigger door 6 but still isn't working

update fixed it working with == true and lua was off while I was testing ty for the help
2× editiert, zuletzt 11.02.18 23:38:22
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