English trying to figure out a door system

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shade506
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dyn door= d1-d6
once d1-d5 are used D6 opens
08.02.18 05:54:33 pm
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autimatic
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hha got em
08.02.18 06:08:52 pm
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shade506
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it did not help me , I have 5 separate doors all of them can be pressed once once all 5 doors are toggled open D6 will open. I called it a dyn door how could u not assume that how to make a door was my question ?
08.02.18 07:09:29 pm
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Waldin
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some people uses a breakable and explodes some of its hp. so if breakable has 5 hp, when u open 1 door make it 1 damage with a explosion. i saw others like using npc and doors but idk
user Waldin (2014) has written:
can be create 3D option for tiles on 3D
user DC (2014) has written:
@user Waldin: This is a 2D game. there are no 3D tiles.
changelog (2017) has written:
ADDED Experimental 3D rendering mode
09.02.18 12:46:36 am
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VADemon
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It's easily doable with a chain of Trigger_If if you want to avoid Lua or cs2d entity trigger_if with Lua expression like this:
Code:
1
entity(tilex, tiley, "state") == true and entity(tilex, tiley, "state") == true ......
https://youtu.be/OlX8havmldo | thread cs2d 【東方】Bad Apple!! 【影絵】 in CS2D | Propaganda, Werbung für Waren (Reklame), Lehren und Ideen, besonders auf dem Gebiete der Politik, um Anhänger zu werben; z.B. Wahlpropaganda durch Versammlungen, Rundfunkreden, Plakate und Flugblätter
10.02.18 02:46:42 pm
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PowerLinkzor
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10.02.18 05:30:41 pm
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Waldin
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Yes. but with 1 explosion using it how much times you want is enough (i remember that someone made that with lua in file archive but i didn't find it and wont do it if is possible in map editor)
user Waldin (2014) has written:
can be create 3D option for tiles on 3D
user DC (2014) has written:
@user Waldin: This is a 2D game. there are no 3D tiles.
changelog (2017) has written:
ADDED Experimental 3D rendering mode
11.02.18 10:51:51 pm
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shade506
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@ demon
Code:
1
entity(1, 2, 'state') == false and entity(3, 2, 'state') == false and entity(5, 2, 'state') == false and entity(7, 2, 'state') == false and entity(9, 2, 'state') == false

and added it to trigger door 6 but still isn't working

update fixed it working with == true and lua was off while I was testing ty for the help
edited 2×, last 11.02.18 11:38:22 pm
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