English Battle Royale for CS2d (PUBG 2d)

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Poll Poll
Which fog you're prefer to see on the erver
Only registered users are allowed to vote
Circle which moving step by step (speed of shift)
11.11% (2)
Red zone which moves smoothly (same speed)
88.89% (16)
18 votes cast
17.11.17 08:37:04 pm
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StirlizZ-Fapicon
Super User
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∗ Today both map and script got UPDATE#2




Changelist
Script:
• Loot boxes are spawning everywhere!
• Now most of weapons dropping from 6 different types of boxes
• Circle zone istead of square
• Zone damage became more visible (explosions)
• Zone damage decreased from 30 to 10
• Zone speed smaller now (by unknown value)
• Use command !gospec to stay in spectators without joining in the game

Map:
• More obstacles added
• Now almost everything is destroyable! Make your own way!
• New better looking border for map
edited 2×, last 17.11.17 09:54:15 pm
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17.11.17 11:52:18 pm
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MrKofficial
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@user StirlizZ-Fapicon: Great work!

However it lacks incentive to keep playing maybe you could add credits for which you can purchase small boosts like faster walk speed, faster reloading, crate radar.
Just small boosts which you can get by winning multiple games.
For example earn 5 credits every time you win and it costs 100 credits to get a boost.
18.11.17 04:21:14 am
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Chingy
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@user MrKofficial: Get off with that horrible advantage shit system.
Where them funny hats at?
18.11.17 05:05:15 am
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Sparty
Reviewer
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@user MrKofficial: son thats some LoL shet right there..come on now..
we need hats
user DC has written:
@user omg: Actually a pretty good idea...
18.11.17 07:22:55 am
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inned24
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really awesome
but I have problem with high pings.
so can I use this to make new server?
18.11.17 07:33:43 am
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Cure Pikachu
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@user inned24: As stated here,
user StirlizZ-Fapicon has written:
After final stage of development we'll (probably) upload this mod here for you

they are not handing out the script until it is worthy enough to be actually distributed.
IMG:https://i.imgur.com/uUrye71.png
IMG:https://i.imgur.com/xpsyQRX.png
19.11.17 09:23:04 pm
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DC
Admin
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This is pretty cool already. My suggestions:

• Do not make dead players spectator. It's annoying that you can't see scores of dead people (especially your own! "rank" is too much "work" for frequent use) ... actually.. not sure if there is a good way to prevent respawning

• The area should shrink COMPLETELY so that the last few survivors have no chance to troll around and be annoying. As a compromise it could stop shrink for a few seconds or shrink slower when it's really small already.

• A bigger map would be cool because right now many people die within the first seconds already (but that's also kind of good because a new round start quickly)
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
19.11.17 09:44:47 pm
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Yates
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user DC has written:
not sure if there is a good way to prevent respawning

Standard mode, friendly fire and round time 100 (infinite).

Or you can make a no respawn server option
19.11.17 09:52:17 pm
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Reaper
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@user StirlizZ-Fapicon: Are there any plans to add teams/squads aswell? Same skin == same team
www.cs2d.me has launched - Join Now *CLOSED*
20.11.17 01:45:05 am
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Cure Pikachu
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user DC has written:
• Do not make dead players spectator. It's annoying that you can't see scores of dead people (especially your own! "rank" is too much "work" for frequent use) ... actually.. not sure if there is a good way to prevent respawning

Or make them respawn outside of the playable area. Problem is they will get rekt by the current area script.
user DC has written:
• The area should shrink COMPLETELY so that the last few survivors have no chance to troll around and be annoying. As a compromise it could stop shrink for a few seconds or shrink slower when it's really small already.

Also, a HUD to display the time to the next shrink will be nice.
user DC has written:
• A bigger map would be cool because right now many people die within the first seconds already (but that's also kind of good because a new round start quickly)

True. Doesn't help that the spawn points are static and predictable (just open the map in the editor).
IMG:https://i.imgur.com/uUrye71.png
IMG:https://i.imgur.com/xpsyQRX.png
20.11.17 03:51:41 am
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Talented Doge
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Opinions in randomized spawn >


The circle retracts too fast, it ensures faster gameplay but it is no fun the circle retracts just after you spawn for a while, it can be slowed down a bit, for like starting to retract after 10 minutes of round start. The speed can also be lowered, let it be around 30 seconds to 1 minute to retract once; Or the circle can retract swiftly(Updating the image position every second).

As for zone damage, have you thought of making a splash which shows on players' screen when they are outside of the circle? Like a yellowish-green splash indicating that they are inhaling toxins.
edited 1×, last 20.11.17 04:01:56 am
Talented Doge
20.11.17 07:50:02 am
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Black Wolf
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@user Talented Doge:
I first complained about it being too fast but now after thinking its perfect. I would lose patience watching some noobs running in the circle for a longer time. The fast pace of this game is what makes it popular, no one leaves out of boredom.
come 1n1 skype
20.11.17 09:38:37 am
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Infinite Rain
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@user Cure Pikachu: @user Talented Doge:
The spawns are already randomized with the Lua script. They do not depend on the positions of the spawn entities.

As for making the circle shrink slower (10 mins as suggested), that would definitely kill the current fast paced gameplay.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
21.11.17 10:15:35 am
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Mora_rus
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I've been spawned there, and under these soldiers was some bandages and medikit. I found no way to escape so i died of danger zone.
IMG:https://i.imgur.com/zP4RQ9X.png
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
21.11.17 10:36:58 am
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apex2d
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user Cure Pikachu has written:
Or make them respawn outside of the playable area. Problem is they will get rekt by the current area script.


When you get rekt from the Current area script you won't be Killed in a second, your hp will decrease

Add "Hurt" from the Map Editor and apply on the Place you want to Spawn them on
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21.11.17 10:43:02 am
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Mora_rus
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Or just check if player is being killed value and dont apply damage/explosions to him -.-
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
21.11.17 03:36:58 pm
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Amaguya
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The wrench should be removed.
The dispenser keeps player alive even if player is inside danger zone.

IMG:https://imgur.com/jszDjVc.jpg
play VA-11 Hall-A
21.11.17 03:40:27 pm
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Yates
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That's not a bug, it's a feature.
21.11.17 03:46:19 pm
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Infinite Rain
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@user Amaguya:

Fixed.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
21.11.17 08:10:26 pm
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Black Wolf
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Less trees, more other stuff. Also, the red circle could get even smaller at the end forcing remaining 2 players to fight.
Many games end up when 2 guys are hiding in the tree and refuse to attack.
come 1n1 skype
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