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Englisch Battle Royale for CS2d (PUBG 2d)

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Umfrage Umfrage

Which fog you're prefer to see on the erver

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Circle which moving step by step (speed of shift)
11,11% (2)
Red zone which moves smoothly (same speed)
88,89% (16)
18 Stimmen abgegeben

alt Re: Battle Royale for CS2d (PUBG 2d)

StirlizZ-Fapicon
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∗ Today both map and script got UPDATE#2




Changelist
Script:
• Loot boxes are spawning everywhere!
• Now most of weapons dropping from 6 different types of boxes
• Circle zone istead of square
• Zone damage became more visible (explosions)
• Zone damage decreased from 30 to 10
• Zone speed smaller now (by unknown value)
• Use command !gospec to stay in spectators without joining in the game

Map:
• More obstacles added
• Now almost everything is destroyable! Make your own way!
• New better looking border for map
2× editiert, zuletzt 17.11.17 21:54:15

alt Re: Battle Royale for CS2d (PUBG 2d)

MrKofficial
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@user StirlizZ-Fapicon: Great work!

However it lacks incentive to keep playing maybe you could add credits for which you can purchase small boosts like faster walk speed, faster reloading, crate radar.
Just small boosts which you can get by winning multiple games.
For example earn 5 credits every time you win and it costs 100 credits to get a boost.

alt Re: Battle Royale for CS2d (PUBG 2d)

DC
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This is pretty cool already. My suggestions:

• Do not make dead players spectator. It's annoying that you can't see scores of dead people (especially your own! "rank" is too much "work" for frequent use) ... actually.. not sure if there is a good way to prevent respawning

• The area should shrink COMPLETELY so that the last few survivors have no chance to troll around and be annoying. As a compromise it could stop shrink for a few seconds or shrink slower when it's really small already.

• A bigger map would be cool because right now many people die within the first seconds already (but that's also kind of good because a new round start quickly)

alt Re: Battle Royale for CS2d (PUBG 2d)

Yates
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user DC hat geschrieben
not sure if there is a good way to prevent respawning

Standard mode, friendly fire and round time 100 (infinite).

Or you can make a no respawn server option

alt Re: Battle Royale for CS2d (PUBG 2d)

Cure Pikachu
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user DC hat geschrieben
• Do not make dead players spectator. It's annoying that you can't see scores of dead people (especially your own! "rank" is too much "work" for frequent use) ... actually.. not sure if there is a good way to prevent respawning

Or make them respawn outside of the playable area. Problem is they will get rekt by the current area script.
user DC hat geschrieben
• The area should shrink COMPLETELY so that the last few survivors have no chance to troll around and be annoying. As a compromise it could stop shrink for a few seconds or shrink slower when it's really small already.

Also, a HUD to display the time to the next shrink will be nice.
user DC hat geschrieben
• A bigger map would be cool because right now many people die within the first seconds already (but that's also kind of good because a new round start quickly)

True. Doesn't help that the spawn points are static and predictable (just open the map in the editor).

alt Re: Battle Royale for CS2d (PUBG 2d)

Talented Doge
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Opinions in randomized spawn >


The circle retracts too fast, it ensures faster gameplay but it is no fun the circle retracts just after you spawn for a while, it can be slowed down a bit, for like starting to retract after 10 minutes of round start. The speed can also be lowered, let it be around 30 seconds to 1 minute to retract once; Or the circle can retract swiftly(Updating the image position every second).

As for zone damage, have you thought of making a splash which shows on players' screen when they are outside of the circle? Like a yellowish-green splash indicating that they are inhaling toxins.
1× editiert, zuletzt 20.11.17 04:01:56

alt Re: Battle Royale for CS2d (PUBG 2d)

Black Wolf
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@user Talented Doge:
I first complained about it being too fast but now after thinking its perfect. I would lose patience watching some noobs running in the circle for a longer time. The fast pace of this game is what makes it popular, no one leaves out of boredom.

alt Re: Battle Royale for CS2d (PUBG 2d)

apex2d
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user Cure Pikachu hat geschrieben
Or make them respawn outside of the playable area. Problem is they will get rekt by the current area script.


When you get rekt from the Current area script you won't be Killed in a second, your hp will decrease

Add "Hurt" from the Map Editor and apply on the Place you want to Spawn them on

alt Re: Battle Royale for CS2d (PUBG 2d)

Black Wolf
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Less trees, more other stuff. Also, the red circle could get even smaller at the end forcing remaining 2 players to fight.
Many games end up when 2 guys are hiding in the tree and refuse to attack.
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