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Englisch CS2D Competitive Mode

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alt Re: CS2D Competitive Mode

apex2d
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@user 1uP: im only saying that Game dev doesn't need to play the game, like the developer of Unturned, he develops the game alone (or not) and he doesn't play his game much, but code much y know ( but the dev knows how the game works ) You just need to give Your opinion about How competitive works on @user SQ: and stop arguing with other fun server players because really it wont change anything


im only telling my story when i got vac banned why do you care about me?

You're here to show "oh hey mate im a Competitive Scene player i know how Competitive works best, so you fun server better fk off and do not give ideas

like really im here Neutrally and trying to end useless arguments between You competitive players and Fun servers as you can see in the previous page of this topic there are fun players mocking DKRL

and im not silver

alt Re: CS2D Competitive Mode

Sparty
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I think its the best that a you guys stop with all the crying of 'fun this and competitive that'.

Everyone isnt answering @user SQ: question, he asked for help with the GFX and all he's getting is your whining about 'fun server and competitive server'

alt Re: CS2D Competitive Mode

StirlizZ-Fapicon
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user Marcell hat geschrieben
@user 1uP: Rank means nothing, he just needs a fucking help.


If you really think like this - please leave 2004 and join us in 2017. Almost all multiplayer games got stats player can show to other, that`s why CS:GO so popular.

Anyway @user SQ: won`t do anything so there will be standart CS2d gameplay with no ranks. Sad but true.

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ExEc ExE
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Weapons would need a massive overhaul, some are just plain useless and in competitive mode you'll get some times when you just have to use an smg that has shit accuracy, 1/2 dmg of an m4 and 1/2 the fire rate too.

alt Re: CS2D Competitive Mode

slimK
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One reason why pcs project don't use scoped weapons is because is so OP you can always kill with one hit without seeing the guy in the screen using timings.
Simonas should nerf the damage outside of the screen (randoms) to prevent that kind of unfair gameplay.

alt Re: CS2D Competitive Mode

Masea
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@user slimK: AWP and such are OP in the CS series as well but they're also expensive to buy. If you buy something expensive then it should be worth it - you know.

Even though, AWP or Scout has scopes where you can't even see half of the screen which makes them little bit balanced. So if you would bother with AWP campers then you better walk around where are the large areas instead of narrow then they'll probably not be able to see you.

alt Re: CS2D Competitive Mode

slimK
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user Masea hat geschrieben
@user slimK: If you buy something expensive then it should be worth it - you know.


So in your opinion you say m249 is better than any rifle (m4a1/ak for example)?
Julging a weapon by the price is wrong. You need check the firerate, damage, price and many more other stuff to decide that.

user Masea hat geschrieben
@user slimK: Even though, AWP or Scout has scopes where you can't even see half of the screen which makes them little bit balanced.


Not balanced when you can switch to x2 scope fast and kill a guy with 100 damage instead of 88 or whatever <100.

user Masea hat geschrieben
So if you would bother with AWP campers then you better walk around where are the large areas instead of narrow then they'll probably not be able to see you.


This only works when tt's have many options to go and not only the default ones. On inferno map from ramps to "banana" spot people can easily kill with timings and if not aleast make some time to the guy who is defending "banana" spot (from ct side) rushs and plays in a aggressive mode.
I think you didn't understand my point, my point is just to nerf the damage from outside of screen and not the player can see in a screen: how far the bullet goes the damage decreases like 10 or 20% (just random numbers for now).

alt Re: CS2D Competitive Mode

Masea
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user slimK hat geschrieben
I think you didn't understand my point, my point is just to nerf the damage from outside of screen and not the player can see in a screen: how far the bullet goes the damage decreases like 10 or 20% (just random numbers for now).
I can code it. Easy to code.

alt Re: CS2D Competitive Mode

ExEc ExE
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Buff most smgs, nerf scout. The awp is fine right now, the one shot gives you tunnel vision and it has long cooldown. 2/3 of the weapons take like 15 shots to kill somebody.

alt Re: CS2D Competitive Mode

SQ
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So people wants the thing, but no one wants to take a part in developing competitive game mode?

alt Re: CS2D Competitive Mode

xsiN
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I'm not interested in the competitive scene but if ya need help I guess I could assist you someway........want a beta tester?

alt Re: CS2D Competitive Mode

sac op me
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How do you solve server problems?
Like the CSGO configuration,
Does the specified server need to be specified in the designated area?
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