English CS2D 1.0.0.4 Pre-Release

140 replies
Goto Page
To the start Previous 1 2 3 4 5 6 7 8 Next To the start
10.08.17 08:05:35 pm
Up
mimafan
User
Offline Off
Assume You, the users of the project, ready to hear my important opinion which f*ck everybody.
I can't wait for the release.
Curtain! clap-clap!
10.08.17 08:55:37 pm
Up
_Yank
User
Offline Off
@user SQ: Why does this version take so much time to load ?

EDIT: Nevermind, was a problem on my side.
10.08.17 09:58:20 pm
Up
SQ
Moderator
Offline Off
@user _Yank: What was the problem? Loading code wasn't changed from 1.0.0.3
IMG:https://image.ibb.co/dPDZoR/asdas.png
12.08.17 08:34:04 am
Up
ShreefTheHunter
User
Offline Off
Well... i guess this replaced my Mini map hack (jk)
IMG:https://image.ibb.co/ck3Hzv/de_dust2_00000.jpg

This is gonna be a problem in Death Match servers.
IMG:https://s24.postimg.org/5ned2icwh/Copy_of_STH2.jpg
12.08.17 09:36:07 am
Up
WorldOverHeaven
User
Offline Off
@user ShreefTheHunter: You one hell of a crazy madafaka.
IMG:http://i.imgur.com/25W0hbk.png
wow, such signature, much fabulous
13.08.17 09:22:47 am
Up
user ShreefTheHunter, this would be also problem for you to aim someone on top left ;p.
As SQ said you should not use radar on dm but disable 4 all. but it's imb so i'll never disable it, ee
15.08.17 08:56:18 am
Up
ShreefTheHunter
User
Offline Off
Mora you can resize it from option, the problem here is that anyplayer can see the whole map easily and this extacly the work of minimap hacks
IMG:https://s24.postimg.org/5ned2icwh/Copy_of_STH2.jpg
15.08.17 09:47:02 am
Up
user ShreefTheHunter has written:
Mora you can resize it from option, the problem here is that anyplayer can see the whole map easily and this extacly the work of minimap hacks

Nah i know. I just told you that it would be not comfortable with such kind of scaling radar. But minimap contain also emenies positions. In standard gamemode you would not be able to have such advantage, and no matter if you see it or not. Ye, it may be wrong because you could see EXACTLY where your m8 died and think that there is an enemy will be. But you can also use teamspeak or w/e to ask them where they killed.
In dm.. as sq said 2 me you need to disable it.
15.08.17 01:44:52 pm
Up
SQ
Moderator
Offline Off
The radar thing works exactly like in new CS titles, you can set the size there too the same way.
IMG:https://image.ibb.co/dPDZoR/asdas.png
17.08.17 10:00:30 pm
Up
mrc
User
Offline Off
You can just disable radar on deathmatch servers.
IMG:https://cs2d.com.br/logo_original.png
18.08.17 01:50:08 am
Up
SkrillexBangarang
User
Offline Off
Just tell me when will it come on steam i can't wait anymore. a lot of people asking jesus.
btw congratz
18.08.17 02:34:48 am
Up
Seekay
Reviewer
Offline Off
Scientifically proven cunt
18.08.17 02:56:31 am
Up
SkrillexBangarang
User
Offline Off
thanks bro i was to lazy to check that and i dont even know that it exist
06.09.17 12:19:59 am
Up
Z0rN
User
Offline Off
Hey there,

I have always these black bars on the screen..
I tried every available option in the launcher, but nothing worked.
Is there a way to fix it in the new version?

Greetz
07.09.17 12:21:35 am
Up
DC
Admin
Offline Off
@user Z0rN: It's not really a bug. The game uses a 16:9 screen ratio. If your monitor's native resolution is a non 16:9 ratio you'll naturally see borders. The only way to "fix" this would be to stretch the image which would look worse than bars.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
07.09.17 06:06:58 am
Up
There is still bug with reqcld.
I just started to develop my lua with reqcld in 850x480 in windowed mode. And anything depending on pointer working perfect.
IMG:http://i.imgur.com/z8t4ive.png

And now with fullscreen.. also screenshoot i took through game have some bugs and REQCLD there is not working properly:
IMG:http://i.imgur.com/9VGwdhN.png

and no mp_hudscale working there, cause i write it for 850x480 and switching modes doesnt work.

Some people joined my serv. and they say that throwing is not correct, because they used fullscreen, but when they back to windowed mode and have 850x480 res. it working perfectly.

If i change 850x480 to any other resolution with 16:9 in WINDOWED mode it also doesnt work correct like with fullscreen and mp_hudscale not working here. So i just type that info HUD(you see on sreens, to make it work for them)
07.09.17 07:11:56 pm
Up
DC
Admin
Offline Off
Are you using cs2d lua cmd reqcld mode 2? That's the one you should use as you're interacting with the map. cs2d cmd mp_hudscale has no influence on it - which is intended because map interactions should not be affected by scaling. The game coordinates always stay the same.

Take a looks at sys/lua/samples/tilemapper.lua
Is it working properly in all resolutions? If yes: Do it like there.
If not: Ooops. Guess we need to fix/change something!
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
07.09.17 07:27:28 pm
Up
@user DC: yes, i use reqcld(id,2)
Well, that's weird, but i think no matter which you have resolution, the player position and player pointer position could not be changed.. it's all about hud..

I took a look at sys/lua/samples/tilemapper.lua
With latest game version.
It doesnt work correct. I tried some resolutions (as in windowed so in fullscreen) and with switching mp_hudscale to all modes.
there is some screens:
http://imgur.com/a/rddTs

Look at 2-nd screen, there is a wall i point. It's frame must be 7, but it says 20.
07.09.17 07:38:08 pm
Up
Gaiyos
Security Supporter
Offline Off
It just don't work in 1.0.0.3 too. cs2d lua cmd reqcld is using 850x480 instead of current screen size.
IMG:http://i.imgur.com/YFN2ICK.png
IMG:http://i.imgur.com/TCHCwEk.png
IMG:http://i.imgur.com/i2Kif0O.png
07.09.17 07:44:12 pm
Up
DC
Admin
Offline Off
Okay, I will have to investigate this then!
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
To the start Previous 1 2 3 4 5 6 7 8 Next To the start