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old Re: CS2D 1.0.0.4 Pre-Release

_Yank
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This quick release, is it taking the suggestions of the ideas thread into account or are you considering them later ?

old Re: CS2D 1.0.0.4 Pre-Release

abyssus
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please you guys should add a way to block someone ingame , so you can't hear or read anything from annoying people

old Re: CS2D 1.0.0.4 Pre-Release

VaiN
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I haven't tried the Pre-Release as I'm not in Windows, so I have to go by the changelog, and what other players are posting.

Is there no option to mute other players' voices? That's absolutely critical for any voice chat system. Wether it's a cutom menu like with voting, or it's attached to the scoreboard, there needs to be a way to easily mute ppl for your client only.

I'd highly recommend what other games do, add a speaker icon to the scoreboard for those who are transmitting voice data, and clicking that icon changes it to a muted icon, and you no longer hear them. This would be the most intuitive approach for new players.

old Re: CS2D 1.0.0.4 Pre-Release

VaiN
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I didn't see that mentioned in the changelog. It also doesn't address my concern.

If everyone is muted by default, how do you unmute them while playing? How do you know who to unmute and who not to, if that's even possible. And why would you want everyone to disregard the voice system entirely just to avoid the trolls?

Voice chat is great and should be encouraged. But bad apples will spoil the bunch if you can't sort them out.

Edit: If we could at least get a hud display or icon on the scoreboard when someone is transmitting voice, that would at least let players know who to vote kick.

old Re: CS2D 1.0.0.4 Pre-Release

SQ
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@user VaiN: You should totally try new version.. you are asking about things that are in the game.

First, there is a totally new voice chat message system. You do see who is talking and when you press on the message with right mouse click you mute/unmute them. You also see icons above the player.

also I do not add every small detail I implement in the changelog, it would be spammed with lots of lines.
I just added "[Added] Voice Chat"

Also I would prefer having steam profile icons.
edited 2×, last 25.07.17 02:10:17 am

old Re: CS2D 1.0.0.4 Pre-Release

VaiN
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If it was already in the game, you should have lead with that Thanks. I'm still a bit confused by the wording "message system" and "press on the message" as that doesn't sound like voice chat. Alas, I'll just wait until it's in the official release before complaining about it lol.

I'd love to try the new version, but I'll have to wait for a Linux release.

old Re: CS2D 1.0.0.4 Pre-Release

R44V
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Idk why the new de_dust/dust2 are running slow when everything in the game also is at the low level(lighting, advanced minimap/radar...), all the other maps are ok.

old Re: CS2D 1.0.0.4 Pre-Release

SQ
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@user R44V: What are your PC spec? also what are the fps?
Those two maps are filled with decals and images. They really have way more details than other maps.

old Re: CS2D 1.0.0.4 Pre-Release

R44V
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@user SQ: My pc:

Spoiler >


If i'm alone in the server it get 60fps but the mouse movements get slow (I mean the aiming movement) so its hard to play. If i put 1 or 2 bots, the fps drop to 55/52

old Re: CS2D 1.0.0.4 Pre-Release

SQ
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well, that's normal. Your GPU has just 64MB of memory. I suggest disabling lighting at all.

old Re: CS2D 1.0.0.4 Pre-Release

Talented Doge
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The GeForce 4 including the GPU you are using are products in the 2002s, around 15 years ago... As well as the CPU you are using...

I guess, if you do not have much money, you could at least upgrade to an i5 cpu, and 4 gb or even 8 gb ram, that would increase your computer's performance drastically.

Well if you are using laptop than simply buy a better one, this one isn't really for true gaming - except CS2D on low settings.

old Re: CS2D 1.0.0.4 Pre-Release

_Yank
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I don't think low end players should be disregarded like that, they make a big portion of our community.
I've also experienced this lag on my older machine as well (which used to run CS2D, ugh, decently)

old Re: CS2D 1.0.0.4 Pre-Release

SQ
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@user _Yank: I'm in contact with that guy, looking what can we do to improve the performance. But it looks like his CPU goes up to 100% though CS2D is quite CPU lightweight game. Same with GPU. Nothing that I could improve significantly.

old Re: CS2D 1.0.0.4 Pre-Release

Masea
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@user SQ: There's an another way to improve the performance on those maps, but I don't know who would deal with that.

Removing decals and replacing them to the tileset might improve. Whenever I use a lot of decals or any entities, the performance of the game is dropping - no that much matter what your CPU/GPU is. So if you guys decrease the amount of entity in the map, it means you'll also get faster gameplay.

Another solution would be adding a setting that disables the decals or any entity that is for visual. Here you go.

old Re: CS2D 1.0.0.4 Pre-Release

SQ
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Or I could just optimize decal and image drawing? so that it's not checked as entity unless you are far enough. Space partition for some entities and stuff like that is how i'm optimizing stuff.

You are looking from the wrong perspective.
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