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Englisch Project XenoDrive 0.3.6 } new map, first OST

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alt Project XenoDrive 0.3.6 } new map, first OST

Jawohl
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Today & Yesterday i put together a new map combining the mars theme just introduced a few days ago, and a somewhat apocalyptic theme alongside, with that, we also have our first public 'OST sample' with the newest video, do let me know what you guys think

New Video: Apocalyptic Mars map W OST sample

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Download links & changlogs at the official Dev-blog:
http://xenodrive.blogspot.com.au

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Thanks for reading, and please do let me know what you think of Xenodrive
8× editiert, zuletzt 01.05.17 14:46:10

alt Re: Project XenoDrive 0.3.6 } new map, first OST

Jawohl
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Yep, Unity3D engine.
While iv never played wipeout (I really ought to) I know a fair few games like this that I'm partially basing this on; but all the same, I'm trying to make something original.

alt Re: Project XenoDrive 0.3.6 } new map, first OST

Jawohl
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@user PowerLinkzor: hoo damn
I did notice that the collisions were a tad more dodgy since I sped up the player ship, but ive no been able go break out of the level like that myself, so congrats

Besides that little bug, you guys like the scaled up map and player top speed? Does it look/feel right?

alt plans for version 0.4

Jawohl
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so were currently in the progress of reworking the physics engine, and im personally working on a new test level for said physics engine:


its a little lazy of a track seeing that its perfectly round, but i think it look pretty cool, also gives me a chance to test out super-sonic play speeds (mach 1 (350 mps))

as you guys im sure are aware at the moment, the game doesn't support gravity or ramps/slants yet due to the limited physics engine (essentially being a 2D engine used in a 3d game)

so i cant use the new map at all until my programmer finishes the physics engine.
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