English Project XenoDrive V 0.3.2 Early Development

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In the latest 0.3.2 Patch, do you think the driving feels any better?
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Desperado
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so on my way to developing the new Version 0.4 (which will completely change the current physics system, as well as add a new map), i put together an official devblog which you can check out and read for the latest updates/videos/downloads

http://xenodrive.blogspot.com.au/p/downloads.html
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Changlog >


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Current Goals/Intended Features >


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Download links moved to the official Dev-blog:
http://xenodrive.blogspot.com.au/p/downloads.html

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Thanks for reading, and please do let me know what you think of the current concept build.
edited 7×, last 22.04.17 02:46:13 pm
18.04.17 09:42:53 pm
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Assassin moder
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It reminds me Wipeout game, nice
What Engine you arew using, Unity ?
18.04.17 09:47:24 pm
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Simonas
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It's done with Unity, looks good though.
CS2D 1.0.0.3D
19.04.17 08:26:47 am
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Desperado
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Yep, Unity3D engine.
While iv never played wipeout (I really ought to) I know a fair few games like this that I'm partially basing this on; but all the same, I'm trying to make something original.
19.04.17 11:10:47 am
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Armcoon
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This game looking cool.
Just A pixel art artist.
19.04.17 07:19:53 pm
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PowerLinkzor
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Ehm?

19.04.17 07:25:25 pm
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Qwertyus
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@user PowerLinkzor: Seems we got first bug report here.

On-topic:Good luck on your way.
CS2D is "not" that dead yet.
19.04.17 08:03:58 pm
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Desperado
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@user PowerLinkzor: hoo damn
I did notice that the collisions were a tad more dodgy since I sped up the player ship, but ive no been able go break out of the level like that myself, so congrats

Besides that little bug, you guys like the scaled up map and player top speed? Does it look/feel right?
19.04.17 08:20:43 pm
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PowerLinkzor
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I broke it again.


Reason:
19.04.17 08:31:39 pm
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Desperado
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You reversed?
19.04.17 08:34:43 pm
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PowerLinkzor
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@user Desperado: no
21.04.17 04:28:20 pm
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Desperado
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so were currently in the progress of reworking the physics engine, and im personally working on a new test level for said physics engine:


its a little lazy of a track seeing that its perfectly round, but i think it look pretty cool, also gives me a chance to test out super-sonic play speeds (mach 1 (350 mps))

as you guys im sure are aware at the moment, the game doesn't support gravity or ramps/slants yet due to the limited physics engine (essentially being a 2D engine used in a 3d game)

so i cant use the new map at all until my programmer finishes the physics engine.
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