Forum

> > CS2D > General > CS2D 1.0.0.3 Pre-Release V2
Forums overviewCS2D overviewGeneral overviewLog in to reply

English CS2D 1.0.0.3 Pre-Release V2

160 replies
Page
To the start Previous 1 2 3 4 5 6 7 8 9 Next To the start

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
Moderator Off Offline

Quote
Yeah, crosschair shows probability of the bullet. And you can see that from the bullet... Well m247 recoil is too high

old Re: CS2D 1.0.0.3 Pre-Release V2

Andrez
User Off Offline

Quote
"but it loses accuracy as hell"
yea thats the main problem

if you fix that we might be ok to go

"hell" is too much
40% less is good to go

Btw you should know that most shooting situations are in long distance... on the moment you find the enemy with fow

I mean, aiming in this game will be a supertryhard thing
edited 1×, last 19.03.17 10:41:18 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

SQ
Moderator Off Offline

Quote
I mean that regards only pistols.
Quote
"but it loses accuracy as hell"
yea thats the main problem

It compensates the speed of pistols. I'll reduce recoil a bit, and make it slower.

It's accurate if you shoot the speed it was before the recoil.

old Re: CS2D 1.0.0.3 Pre-Release V2

StirlizZ-Fapicon
Super User Off Offline

Quote
1.0.0.3 in a nutshell:
• Trigger_Delay finally supports floating point values. This means you can use delays with higher precision. e.g.: 0.5 for half a second
• (other useless changes)

old Re: CS2D 1.0.0.3 Pre-Release V2

StirlizZ-Fapicon
Super User Off Offline

Quote
@user SQ:
It possible to turn on/off Env_Cube3D with a triggers now?

For example I placing Cude3D with name "cube1"
Then I placing button, which triggers "cube1" on use, so entity will be appear and disappear?

old Re: CS2D 1.0.0.3 Pre-Release V2

SANTER
User Off Offline

Quote
user SQ has written
@user SANTER: what is the problem? Screenshot?

Edit: what was the problem?


My antivirus delete the cs2d.exe but I fix it , now I have other problem

the first zoom and the second zoom looks like this

IMG:https://i68.tinypic.com/23lmedk.jpg



and I cant play full screen, always have black space at the top and bottom of the screen

old Re: CS2D 1.0.0.3 Pre-Release V2

gotya2
GAME BANNED Off Offline

Quote
So how does the spread/recoil affect hit calculation on the serverside?
Does the bullet path on the clientside correspond to the bullet path on the serverside? It seemed that for previous versions (pre 1.0.0.3D), the bullet spread was just a visual effect. You could see blood spatter and there wouldn't have been a hit on the serverside. Then a different "random" spread would be applied on the serverside.

This basically reduces everything to, you have a x% percent of hitting the enemy, and what you see is not what you get.

old Re: CS2D 1.0.0.3 Pre-Release V2

DC
Admin Off Offline

Quote
@user _oops: Your tiles are not 3D compatible because your wall graphics don't use the full tile space but only a part and the rest is black... so without changing the tiles your map won't look good in 3D.

@user SANTER & user vuenxx: You might have noticed that the aspect ratio is now 16:9 and not 4:3 anymore. Therefore the game needs to be scaled to fit 4:3 ratios which results in borders. To prevent this you can easily run it in 16:9 resolutions.

@user SANTER: Ooops! Thanks a lot for pointing out the scoping issues.

@user gotya2: When dynamic recoil is enabled, shot directions are fully synchronized. As opposed to normal shots where the directional offset is randomized and not synchronized.
edited 2×, last 20.03.17 01:10:49 pm

old Re: CS2D 1.0.0.3 Pre-Release V2

Pagyra
User Off Offline

Quote
IMG:https://s020.radikal.ru/i711/1703/1d/31d2278537e8.jpg
Problems with hud images(located at radar),
and in this version positions of fastenings of weapons and equipment is changed, and now player skin is above of weapon skin. Standard skin of player legs looks bad for 3d view.

old Re: CS2D 1.0.0.3 Pre-Release V2

DC
Admin Off Offline

Quote
@user Pagyra:
mp_recoil
needs to be 1 (dynamic recoil system enabled). Then you can change the dynamic crosshair with
1
2
3
4
5
6
ch_red
ch_green
ch_blue
ch_size
ch_thickness
ch_bordersize
... which are also available in your options menu under "More".

The static normal pointer can't be changed via settings because it is a sprite.

old Re: CS2D 1.0.0.3 Pre-Release V2

mrc
User Off Offline

Quote
Bomb, Buyzone, Defuse Kit is on radar, also slots hud ([1], [2], [3], etc.). Friend list have strange behaviour due to the new aspect radio in some .bat files. If you open console and toggle to windowed it looks cutted. If you hold shot button while reloading with XM014 it takes 5 reloaded bullets to start shooting (just to let you know this happens, doesnt change very much the gameplay).

old Re: CS2D 1.0.0.3 Pre-Release V2

Pagyra
User Off Offline

Quote
Is it possible to lift player at height?) or allow it to move at cube3d and walls)
Because I tried new editor functions and even started to remake my de_aztec as 3d map)

And yes there is too many bugs with editor with new 3d walls and images.
edited 1×, last 20.03.17 11:44:51 pm
To the start Previous 1 2 3 4 5 6 7 8 9 Next To the start
Log in to replyGeneral overviewCS2D overviewForums overview