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Poll Poll

Would you like to have physics engine in CS2D?

Only registered users are allowed to vote
Yes, that's the feature CS2D needs the most
91.30% (84)
No, that is not really necessary
8.70% (8)
92 votes cast

old Re: CS2D - Physics/Vehicles/Movable Boxes

SQ
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I could implement this, but it would make next release very unstable. This could be implemented for 1.0.0.4, however I'm not sure id I'll put any effort into further versions.

old Re: CS2D - Physics/Vehicles/Movable Boxes

Mora
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user SQ you could make it possible with checkbox.. if it is false the game won't be load with user' s**t. Otherwise there is a caution message that it may lead to something bad/unstable w/e.
Anyway no one is pushing you. Don't need to make anything in one day, already nice that you did so much effort to make the game better(except removing 4:3 </3). I'm very thankful you for that!

old Re: CS2D - Physics/Vehicles/Movable Boxes

Mora
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This won't be applied for those who don't want to play with it.
If after time it would be possible - it could be implemented.
I will repeat that it won't include just this yellow taxi car as a part of engine, but just engine. You lookin' at the physics engine with accent on the video, where you see a car, instead of thinkin' about new and nice features/lua possibilities/thing with it.
If you don't need it, don't wanna make something new for your server which would bring new players, don't use it.
Such guys didn't play the game for a year and some opened it bcs of updates then says what's better for the game, fck it.

old Re: CS2D - Physics/Vehicles/Movable Boxes

r4ndxm
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Mods can make some great features in the game, but let's not forget what CS2D is; a top-down shooter game.

Wonder why Valve removed dynamic props in maps before porting it to CSGO?

old Re: CS2D - Physics/Vehicles/Movable Boxes

StirlizZ-Fapicon
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@user SQ: you said if there will be 100 voters for "yes" you`ll think about adding this feature to the game. It`s already 50 what your opinion? Sure you can`t do this for 1.0.0.3, so we waiting this in next version.

What point to leave game development after one release? Is that consume too much your time?
edited 1×, last 09.04.17 03:44:07 am

old Re: CS2D - Physics/Vehicles/Movable Boxes

Mora
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As he said before he would make it until he won't see any profit.
Even if he keep making his things, it won't be about physics at the moment, he need to finish what he's currently doing. The whole physics is just joke, you again get it wrong, if the poll won't reach 100 he would continue to delevope the game as before, but w/o physics.
I'm also wanna for 100 votes, but he said that he would consider.. Anyway i'm impatient for that.

old Re: CS2D - Physics/Vehicles/Movable Boxes

SQ
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I really would like to implement this feature though. However it would need a lot of network code changes. I've also did some attempts and it did crashed sometimes for no reason. It would be a difficult task and most difficult thing to implement.

old Re: CS2D - Physics/Vehicles/Movable Boxes

Nekomata
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I'd vouch for box physics out of vehicle or player physics. Please don't implement player collisions, that would be terrible.

Dodging bullets behind flying boxes sounds nice though.
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