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old The sound producer is looking for an indie team of

break-core
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Hello everyone, if you are a game developer and you need a unique, high-quality and interesting sound or soundtrack then I will be glad to work with you. I have a lot of experience in sound production, compositing, sound design, mixing, mastering and sound editing. I work with Cubase more than 8 years. I very often produce sfx and write music, mostly soundtracks with a lot of orchestral instruments, synthesizers, live recordings, etc. So I'm a composer, musician and sound engineer. Check out some of my previous work on the link:
Soundtracks: https://soundcloud.com/amadey-3
Soundtracks for the space indie game: https://soundcloud.com/amadey-3/sets/universe
Also I'm interested in your opinion about my work. The price is negotiable, depends on the amount of work and whether the project is interesting;)
Best regards, Evgeny

old Re: The sound producer is looking for an indie team of

Yates
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user break-core has written
Also I'm interested in your opinion about my work.

I don't like it, not because it's bad, it's good. It's just not what I expect.

All of your songs seem to change too dramatically between the 0:40 and 1:00 mark. Every single song I have listened to so far have been a build up, not one song has the same theme or feeling throughout and you need such songs to fill up time especially playing games. To me these songs are only for dramatic scenes or boss fights (which would have to be very quick ones, seeing as they all tend to end around 3:00). But then again the songs in the soundtrack don't really go together, they have no actual transition.

Lose the high pitch notes throughout the whole song, stop the build up in every song and try to mellow it out. Those are game songs. And for the love of God stop putting an electric guitar in there.

old Re: The sound producer is looking for an indie team of

Yates
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I love it! If you were going for music that fits a strategy game, this is a winner!

Now I think about it, you could probably use this in an RPG as well, it'd have to be at a slightly lower volume, but that's nothing to worry about.
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