English CS2D Dynamic Crosshair and Aiming Update

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Poll Poll
Do you approve having dynamic crosshair system in the game?
Only registered users are allowed to vote
Yes
53.06% (26)
No
46.94% (23)
49 votes cast
03.03.17 04:34:26 pm
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SQ
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@user SmD: Accidentally, wrote you pm. Just pressed the wrong button, sorry:)

Anyway, the main thing is new recoil mechanics and even in that case crosshair probably might be optional. Current shooting mechanics doesn't really feel right. At least for me.
03.03.17 04:37:40 pm
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SmD
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user Yates has written:
It wasn't even relevant once you edited it ;_;

stop it


I didnt edit anything, cunt.

Also finish the site.
03.03.17 04:39:23 pm
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Yates
Reviewer
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@user SmD: You did you cunt.

Also make that new logo.

No logo == No site.
03.03.17 04:44:36 pm
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SQ
Moderator
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Keep this on topic guys. I'll add more information as feature will closed to completion.
03.03.17 06:16:34 pm
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Masea
Super User
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user Yates has written:
Things like this should be default though and none-changeable.
Why should be? It's been almost 13~ years since the game release and you guys think to change existing things completely? That's kinda strange because people adjusted the current status of game a long time ago.

Would be good if it is gonna be optional.
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03.03.17 07:43:47 pm
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Gaios
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user SQ has written:
Current shooting mechanics doesn't really feel right. At least for me.

Yes. Please do non-changeable
03.03.17 08:04:11 pm
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Masea
Super User
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@user Gaios: You don't even play the game, the actual fuck.
Create your UI easy and fast: UI Framework | Go deeper into the darkness and test your bravery: file cs2d Outlast II Modification (27)
03.03.17 09:13:53 pm
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Gaios
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@user Masea: Can you fu*k off? I'm in Haymaker clan so I'm im competitive scene.
03.03.17 09:18:54 pm
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Andrez
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@user Gaios:

Not to be used as an excuse, it's a dead clan.
∗ PCS ADMIN CS2D.NET - Clan: Storm . Cs2d competitive videos:Andréz
04.03.17 01:59:35 am
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StirlizZ-Fapicon
Super User
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user Yates has written:
These kinds of decisions should just be made without asking. People never like change even if it's for the better.

Just do it. Don't make it optional, make it default.


Agreed with @user Yates: by 100%.

There always will be haters and people, who likes your content. In other words do what you must, and come that may.
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04.03.17 05:30:27 am
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Mora_rus
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@user StirlizZ-Fapicon:
I'll double then what user SmD said:
user SmD has written:
But then again you have to keep in mind that this casual playerbase spends hours playing a modded version of the game and never actually visits this forum, while there are people here clearly willing to improve this game and you are just suggesting to ignore them.

@user Gaios:
user Gaios has written:
Oldschool is ruining this game because new players can't play versus professional players, there's not place for them.

This is the worst i ever heard(read).
That's supposed to be like that. You can't do surgery if you're completely new there, you need to learn and improve. The same with game. Please, don't talk much anymore, you looks silly.

Guys, just deal with it, it gonna be optional, and that's right.
@user Gaios: No, i can surely say that you are noob. Even if i'm not much played SD(which is not wcl, maths, tournaments etc.).
You don't know what's better for old players and for old-pro players.
04.03.17 08:07:39 am
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Andrez
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I still request to see it's effects with m4a1, AK47 and usp.
∗ PCS ADMIN CS2D.NET - Clan: Storm . Cs2d competitive videos:Andréz
04.03.17 05:13:02 pm
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CoSmo
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I think a good compromise would be for the coders to work with some people from the competitive scene. If the dynamic crosshair has to be changed, at least let it be done after some "pros" have tested it themselves BEFORE it goes on live.

I am up to changes, CS2D needs a bit of fresh air, but it has to be done carefully in order to satisfy as much of the community as possible.
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04.03.17 05:17:42 pm
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SQ
Moderator
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Sure, one or two people who are really experienced in CS2d could join me developing this feature.
04.03.17 09:59:54 pm
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NotActiveAcc
User
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Yes why not, let him make this game better, a long time without updates, nice to see this !
05.03.17 12:44:17 am
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TimeQuesT
User
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I like the idea indeed! I understand both sides: pro and con.

How about making aiming mechanics "dynamic" hard coded. Load the actual aim from a dll/so. Working with primitives for this case isn't really much work.

Example
Code:
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Pass weapon ID and player ID to a function located in a dll/so which is loaded at startup (mayber dedicated only)

Calculate angle and return to cs2d core -> sync


This allows servers to have their own way of aiming-mechanics (allows balancing for certain mods + better performance than lua). Of course you can provide two std. libs doing it the old and new way.
Muh
05.03.17 12:56:22 am
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SQ
Moderator
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I think you didn't really get it. New crosshair is not written in lua. It's the part of CS2D engine.
05.03.17 01:04:27 am
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TimeQuesT
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I thought you're reimplementing aiming sys + new crosshair. Which would be awsome since current aiming sucks.

And since every modding shit is done via lua "hard coded" modding would be an option.

Edit:
Only implementing a dynamic crosshair does not make any sense, since bullet generation is done random on a predefined factor.

Edit²:
Now I get what you wanted to say. Of course I know it's not done in lua, but giving server owners the option to modify aiming on their will with great performance is just great.
Muh
06.03.17 12:53:14 am
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pepinakiller
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well, many players who say "ye do it" no played cs2d 1 month ago, like @StirlizZ-Fapicon , ignore the players who play this game all the days, and give attention to the others who never play..
fafafa
06.03.17 01:00:15 am
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SQ
Moderator
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Update:
https://www.youtube.com/watch?v=S_H9EVxMjnw&feature=youtu.be

Pistols with high recoil could have higher rate of fire.
edited 1×, last 06.03.17 06:46:34 pm
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