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English Is it possible to mod CS2D to RPG style?

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old Is it possible to mod CS2D to RPG style?

Spifet
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Greetings everyone,

I'm Spifet. Have been playing for a long time CS2D and some of it's mods. Really like the game. The reason I'm posting is because I had an idea but I need your help to understand if it is possible!

I have some doubts and I would like also to take this opportunity and invite everyone to think if they like the idea.

Please only people with large experience modding or scripting answer my doubts.

1) Is it possible to change the "shooting" (shoot at where I'm aiming) system to "shoot" where I clicked (you need to click in other player/npc in order to "hit him"/"shoot him") (the idea is for spells, see video at the end of the post for more info)

2)What programming language does the Unreal Engine uses (so far I understood is the cs2d's engine)?

3) Is there a limitation on modification and addition to game and ingame systems? (programming)

4)My idea (if it is possible - project) would be for a free mod that after would become a game by itself, possibly mmorpg. Where can I read the copyrights and intellectual propriety declaration of the engine and of the cs2d game?

5)Is there any (engine) limitation with online players in one map simultaneously to be higher than 32?

6) Are there useful programs for programming, mapping, and doing basically all the modding of the game/in the engine?

Idea desc:
The idea comes from a game I have been playing for many many years. It's considered a classic where I come from. Best ability game ever. In 2D. It is a medieval styled mmorpg. Not worldwide popular. The players can melee, bow and spell in combats. Only cities and towns are safe places. There are factions, clans, and a lot of skills. The bad side is that originally is an university project so it is kind of crap - has a bad programming base (made in Visual Basic 06). That's why I would love to make a mod from CS2D and turn it slowly but surely in something similar, taking the best of my experience for everyone's enjoy!


Those who are not experienced programmers or scripters; you can also tell me what do you think about my idea? Would you like to give it a try to something like that? I can give more info about my idea upon request.

Link of example (is not fullscreen record):
https://www.youtube.com/watch?v=WRjrObneTLM

IMPORTANT> The video it's from an unknown and unrelated player. The video recorded only a part of his screen. The mobility of the characters in the video is slow due to bad internet connection of the recorder.

old Re: Is it possible to mod CS2D to RPG style?

Cure Pikachu
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1. You could technically achieve the same effect by using cs2d lua cmd reqcld (mode 2) and cs2d lua hook clientdata to get the absolute cursor position and make comparisons with the player position.
2. CS2D uses the BlitzMax engine, us has nothing to do with anything by Epic Games (Unreal Tournament). But if you want to know what programming language the Unreal Engine (4) uses anyway, its C++.
3. The least I can tell you is that there is no client-side scripting for security reasons.
4. us Disclaimer
5. Not that I know of, but the main Counter-Strike franchise didn't have support for more than 32 players without modding I believe.
6.
• Scripting - Syntax highlighters like Notepad++ and SciTE
• Graphics - paint.net, GIMP, Adobe Photoshop

And you should check this file out: file cs2d CS2DTibia - RPG
edited 1×, last 18.09.16 01:00:01 am

old Re: Is it possible to mod CS2D to RPG style?

Spifet
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@user Cure Pikachu: Hey, thanks for answering!.

1. Would what you suggest make possible that only when clicked on a bot or player they will be damaged?

2.I meant with "Unreal engine" for Unreal Software's engine. I know that EG owns Unreal Engine of UT, lol. I want to understand what language is required to program (script?) a cs2d mod. So what language does BlitzMax engine use?

3. And internally? Is there any limitation about modification or addition?

4. Thanks for the disclaimer of the website, but I'm talking about the software (cs2d) and the products made of BlitzMax engine (terms, copyright, intellectual propriety).

5. Thanks, good to know! And about CS franchise, I have the same guess than you do but Valve has no relation with Unreal Software.

6. Thanks. I was not referring to "syntax highlighters" or graphic design programs, I was talking about programs made or used by moders of cs2d to make their job easier/faster.

old Re: Is it possible to mod CS2D to RPG style?

Starkkz
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@user Spifet: Modding is very limited, everything that has been made is what currently can be made.

As for modding, I'm pretty sure that people prefers to use tools created for multiple purposes rather than just for UnrealSoftware's games. I used to use SciTE as my scripting editor, but now I moved to ZeroBrane Studio.

There are already some groups developing games beyond the possible modding limits. I have a small group of people developing a game along with me (I wish I could finish this soon but we've had some troubles on our code).

BlitzMax is a programming language variant from C, the source code of the game is closed so you cannot mod it by modifying it's code.

However you can still make some server-side effects with Lua.

old Re: Is it possible to mod CS2D to RPG style?

Spifet
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@user Starkkz: Hey Starkkz, thanks for reply!

I actually got confused. If the game's source code is closed how do you make new content and/or mod the game?

Cure Pikachu said that "there is no client-side scripting for security reasons."

I would really appreciate if you clarify it for me.

old Re: Is it possible to mod CS2D to RPG style?

Rainoth
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@user Spifet: CS2D is closed source to prevent any hack creation. However, DC incorporated Lua scripting language (with certain limitations anyways) to allow mods and extensions without actually having to write code in BlitzMax.

If I were you, I'd find a group of people and start from 0.

CS2D was built as a game, not a game engine. With that in mind, anything that's a project that would be on par with CS2D itself yet made via CS2D would be useless.

old Re: Is it possible to mod CS2D to RPG style?

GeoB99
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user Spifet has written
I actually got confused. If the game's source code is closed how do you make new content and/or mod the game?

If desperately you're checking to create a modification of the game, you could check the Dev section. There is an open source of CS2D out there so you can modify the source in your choice, a prime example is file cs2d HL2D 0.0.0.4 .

Unless you want to achieve way deeper results then you might want to consider what user Rainoth said above my post.

old Re: Is it possible to mod CS2D to RPG style?

Pagyra
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There are many mods which can be "CS2D RPG style" but most of it use top down view:

file cs2d CS2DTibia - RPG
file cs2d Spells - RPG - v2.0
file cs2d Magic Dawn Script
file cs2d The Heroes World v1.1
Yates RPG Aurora

But there is no modmakers teams that would have desire to do something creative even like RPG mods.

1)Yes via Lua scripts.
2)You can use Lua scripts to implement any idea.
3)There is no limitations.
4)http://unrealsoftware.de/disclaimer.php
5)Theoretically, 2 or more servers may combine its players in 1 world(map) - for this you can try to create imitation of "players" from other servers on each server of it with using lua scripts, database and images, but I think it will lead to big lags.
In this case, if there are several servers and servers enabled "redirect players", it can work as a "stack" of 32 (or less, depending on the server configuration) player on the server to reduce the load on each ...
6)
user Cure Pikachu has written
• Scripting - Syntax highlighters like Notepad++ and SciTE
• Graphics - paint.net, GIMP, Adobe Photoshop
edited 1×, last 18.09.16 09:58:40 pm
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