English CS2D Development and Pre-Release

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13.02.16 02:42:17 pm
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JeeewNazi
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I dont have 24 hours to read da entire thread,
So atleast DC can add about da prohibition of suggesting ideas in the caption or within da main thread itself.
its a news about a new awesome update,
So we all wanted to share our ideas which should take part in the update.
As it is a prerelease, Its like something done for our feedback and suggestions.
But we are wrong Thanks
Hands off...
13.02.16 06:52:09 pm
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Andrez
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Awesome! This is a promising update
∗ PCS ADMIN CS2D.NET - Clan: Storm . Cs2d competitive videos:Andréz
13.02.16 09:02:01 pm
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zAzz
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Are you going to add some CSGO Weapons?
Like decoy, Zeus x27, etc.
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14.02.16 12:42:46 am
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Black Wolf
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I hope not revolver
come 1n1 skype
14.02.16 01:16:29 am
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Rainoth
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I believe they're going to focus on important mechanics first. I suppose eventually it MIGHT be possible to see new guns added or maybe lua scripts for that. You're supposed to react to pre-release version and report bugs of it, not suggest/inquire about new things.
14.02.16 01:45:58 am
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zAzz
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There's no shadows inside env_room o.o
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14.02.16 02:35:44 am
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omg
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@user zAzz: u mean theres no shadows in a room that isnt completely dark?
will code for food
14.02.16 07:36:25 am
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Hajt
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If map is without background then it's a problem
https://youtu.be/sHdxu5G2mH8
14.02.16 07:42:27 am
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Gaios
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user zAzz has written:
There's no shadows inside env_room o.o

Lol. You can't get shadows of sun in room.
14.02.16 07:18:33 pm
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Guitorres - trz
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about sun shadowns and in-room shadows, I am a long time trying to do this, but just with sprites.

IMG:http://s24.postimg.org/di4v36uv9/up_cbble_00000.jpg

IMG:http://s14.postimg.org/ubqekih1d/up_cbble_00002.jpg
15.02.16 08:09:42 am
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zAzz
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user omg has written:
@user zAzz: u mean theres no shadows in a room that isnt completely dark?


Yes, but there should be.
maybe with less intensity.. it looks ugly otherwise lol, smart ass.
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16.02.16 02:56:47 am
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rcl1
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A major upgrade , I think.
You know when planted leisure? I could be to collect it again
16.02.16 11:30:42 am
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Assassin moder
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@user Guitorres - trz:
volumetric lighting ? that would be good if wall could have
"height" property
16.02.16 12:48:40 pm
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2LiveLegend1
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Well this update is promissing a huge future
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16.02.16 07:38:41 pm
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Goo
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Will the laptops 1366x768 bug be fixed?
pls

Admin/mod comment:

yes
17.02.16 05:18:03 am
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SQ
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@user Guitorres - trz: Well, now it's in the game
17.02.16 06:35:47 am
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Arnet
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Awsome update.
17.02.16 06:58:56 am
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zAzz
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Simonas, what about selecting the flashlight sprite you want and the colour of it?

Add wall shadow over obstacle

func_volume, you can change the shadow alttitude by using positive and negative numbers, sorry but no one reads the CS2D Idea thread.

---
Bug report: hud_radarcolour not working, always stays on green
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17.02.16 07:38:42 am
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SQ
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user zAzz has written:
---
Bug report: hud_radarcolour not working, always stays on green

That's my problem. I haven't changed radar graphics for color support yet.

Shadow over obstacles is in my features list that I must do, but that will decrease the performance of the lighting.
edited 1×, last 17.02.16 11:29:04 am
19.02.16 07:41:56 pm
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zAzz
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Somethings you might forgot to add, or would be cool.
And some bugs
---------------

Airstrike should light up a "room" with red since it's a flare.
But it doesn't light up

When lighting an NPC or Player with flashlight there should be a shadow, maybe on "Ultra settings"?

An option for the env_light to work on walls would be good, and very useful.

I used the default cs2d sprite, made it black and 0.7 density to give dark feeling for a map in 1.0.0.1, but in the pre release test doesn't work.

Street light, and street light flicker don't light up in env_room

Ability to change the flares light colour
IMG:http://i49.tinypic.com/fnn9w.png
IMG:http://i45.tinypic.com/23vf2q.png
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