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ATM = {}; ATM.x =114 --ATM X coordination ATM.y =121 --ATM Y coordination addhook("use", "_use") function _use(id, event, data, x, y) if event == 100 then if x == ATM.x and y == ATM.y then - SUPPLY -- addhook('objectdamage', '_objectdamageHook') function _objectdamageHook(dynid, dmg) if object(dynid, 'typename') == 'Super Supply' and dmg > 0 then return 1 end end -- BANK -- addhook("use","supp6") function supp6(id,x,y) if player(id,"tilex") == 32 and player(id,"tiley") == 34 or player(id,"tilex") == 33 and player(id,"tiley") == 33 or player(id,"tilex") == 34 and player(id,"tiley") == 34 or player(id,"tilex") == 63 and player(id,"tiley") == 16 or player(id,"tilex") == 62 and player(id,"tiley") == 17 or player(id,"tilex") == 63 and player(id,"tiley") == 18 or player(id,"tilex") == 63 and player(id,"tiley") == 45 or player(id,"tilex") == 62 and player(id,"tiley") == 46 or player(id,"tilex") == 63 and player(id,"tiley") == 47 then menu(id,"Automatic Banking Machine,CheckBalance,Deposit...,Withdraw...") end end addhook("menu","potatosauces") function potatosauces(id,title,button) if title == "Automatic Banking Machine" then if button == 1 then msg("©000255000Money on your bank account: $0@C") elseif button == 2 then menu(id,"Deposit...,$100,$500,$1000,$5000,$10000,$16000") elseif button == 3 then menu(id,"Withdraw...,$100,$500,$1000,$5000,$10000,$16000") end end end parse("spawnobject 15 33 34 0 0 0 0") parse("spawnobject 15 63 17 0 0 0 0") parse("spawnobject 15 63 46 0 0 0 0") -- BOMB SHOP -- addhook("use","supp5") function supp5(id,x,y) if player(id,"tilex") == 22 and player(id,"tiley") == 33 or player(id,"tilex") == 23 and player(id,"tiley") == 32 or player(id,"tilex") == 24 and player(id,"tiley") == 33 or player(id,"tilex") == 46 and player(id,"tiley") == 60 or player(id,"tilex") == 47 and player(id,"tiley") == 61 or player(id,"tilex") == 48 and player(id,"tiley") == 60 then menu(id,"Bomb Shop,He Grenade|$1 000,FlashBang|$2 000,Smoke Grenade|$5 000,Flare|$6 000,Air Strike|$10 000,Bomb|$15 000,Gas Mask|$15 000,,Nukes...") end end addhook("menu","potatosauce") function potatosauce(id,title,button) if title == "Bomb Shop" then if button == 1 then if rp_money[id]>=1000 then parse("spawnitem 51 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-1000 else nmn(id) end elseif button == 2 then if rp_money[id]>=2000 then parse("spawnitem 52 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-2000 else nmn(id) end elseif button == 3 then if rp_money[id]>=5000 then parse("spawnitem 53 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-5000 else nmn(id) end elseif button == 4 then if rp_money[id]>=6000 then parse("spawnitem 54 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-6000 else nmn(id) end elseif button == 5 then if rp_money[id]>=10000 then parse("spawnitem 76 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-10000 else nmn(id) end elseif button == 6 then if rp_money[id]>=15000 then parse("spawnitem 55 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-15000 else nmn(id) end elseif button == 7 then if rp_money[id]>=15000 then parse("spawnitem 60 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-15000 else nmn(id) end elseif button == 9 then menu(id,"Bomb Shop - Nuke,50 kt|$7 000,100 kt|$15 000,200 kt|$25 000,500 kt|$35 000,1 mt|$100 000,2 mt|$200 000,5 mt|$500 000,10 mt|$1 000 000") end end end parse("spawnobject 15 23 33 0 0 0 0") parse("spawnobject 15 47 60 0 0 0 0") -- ARMOR SHOP -- addhook("use","supp4") function supp4(id,x,y) if player(id,"tilex") == 29 and player(id,"tiley") == 20 or player(id,"tilex") == 29 and player(id,"tiley") == 18 or player(id,"tilex") == 30 and player(id,"tiley") == 19 then menu(id,"Armor Store,Light Armor|$1 000,Tactical Shield|$5 000,Armor|$10 000,Heavy Armor|$25 000,Stealth Armor|$50 000,Super Armor|$500 000,,Medic Armor|$1 000 000") end end addhook("menu","potatosa") function potatosa(id,title,button) if title == "Armor Store" then if button == 1 then if rp_money[id]>=1000 then parse("spawnitem 79 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-1000 else nmn(id) end elseif button == 2 then if rp_money[id]>=5000 then parse("spawnitem 41 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-5000 else nmn(id) end elseif button == 3 then if rp_money[id]>=10000 then parse("spawnitem 80 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-10000 else nmn(id) end elseif button == 4 then if rp_money[id]>=25000 then parse("spawnitem 81 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-25000 else nmn(id) end elseif button == 5 then if rp_money[id]>=50000 then parse("spawnitem 84 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-50000 else nmn(id) end elseif button == 6 then if rp_money[id]>=500000 then parse("spawnitem 83 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-500000 else nmn(id) end elseif button == 8 then if rp_money[id]>=1000000 then parse("spawnitem 82 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-1000000 else nmn(id) end end end end parse("spawnobject 15 29 19 0 0 0 0") -- WEAPON SHOP -- addhook("use","supp3") function supp3(id,x,y) if player(id,"tilex") == 58 and player(id,"tiley") == 34 or player(id,"tilex") == 59 and player(id,"tiley") == 35 or player(id,"tilex") == 58 and player(id,"tiley") == 36 or player(id,"tilex") == 76 and player(id,"tiley") == 60 or player(id,"tilex") == 77 and player(id,"tiley") == 61 or player(id,"tilex") == 78 and player(id,"tiley") == 60 then menu(id,"Weapon Shop,AWP|$1 000,FlameThrower|$5 000,Grenade Launcher|$10 000,RPG Launcher|$25 000,FN 2000|$30 000,M134|$40 000,Laser|$100 000,,AmmoPack|$500") end end addhook("menu","potato") function potato(id,title,button) if title == "Weapon Shop" then if button == 1 then if rp_money[id]>=1000 then parse("spawnitem 35 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-1000 else nmn(id) end elseif button == 2 then if rp_money[id]>=5000 then parse("spawnitem 46 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-5000 else nmn(id) end elseif button == 3 then if rp_money[id]>=10000 then parse("spawnitem 49 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-10000 else nmn(id) end elseif button == 4 then if rp_money[id]>=25000 then parse("spawnitem 47 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-25000 else nmn(id) end elseif button == 5 then if rp_money[id]>=30000 then parse("spawnitem 91 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-30000 else nmn(id) end elseif button == 6 then if rp_money[id]>=40000 then parse("spawnitem 90 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-40000 else nmn(id) end elseif button == 7 then if rp_money[id]>=100000 then parse("spawnitem 45 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-100000 else nmn(id) end elseif button == 9 then if rp_money[id]>=500 then parse("spawnitem 61 "..player(id,"tilex").." "..player(id,"tiley")) rp_money[id]=rp_money[id]-500 else nmn(id) end end end end parse("spawnobject 15 58 35 0 0 0 0") parse("spawnobject 15 77 60 0 0 0 0") -- HP STORE -- addhook("use","supp1") function supp1(id,x,y) if player(id,"tilex") == 20 and player(id,"tiley") == 19 or player(id,"tilex") == 19 and player(id,"tiley") == 20 or player(id,"tilex") == 20 and player(id,"tiley") == 21 or player(id,"tilex") == 51 and player(id,"tiley") == 28 or player(id,"tilex") == 53 and player(id,"tiley") == 28 or player(id,"tilex") == 52 and player(id,"tiley") == 29 then menu(id,"Drug Store,Fast Speed|$7 000,Limit Speed|$15 000,High Speed|$50 000,Turbo Speed|$90 000,,HP Burst|$5 000,Big HP Burst|$15 000") end end addhook("menu","xd") function xd(id,title,button) if title == "Drug Store" then if button == 1 then if rp_money[id]>=7000 then parse("speedmod "..id.." 20") rp_money[id]=rp_money[id]-7000 else nmn(id) end elseif button == 2 then if rp_money[id]>=15000 then parse("speedmod "..id.." 35") rp_money[id]=rp_money[id]-15000 else nmn(id) end elseif button == 3 then if rp_money[id]>=50000 then parse("speedmod "..id.." 65") rp_money[id]=rp_money[id]-50000 else nmn(id) end elseif button == 4 then if rp_money[id]>=90000 then parse("speedmod "..id.." 100") rp_money[id]=rp_money[id]-90000 else nmn(id) end elseif button == 6 then if rp_money[id]>=5000 then parse("setmaxhealth "..id.." 150") rp_money[id]=rp_money[id]-5000 else nmn(id) end elseif button == 7 then if rp_money[id]>=15000 then parse("setmaxhealth "..id.." 250") rp_money[id]=rp_money[id]-15000 else nmn(id) end end end end parse("spawnobject 15 20 20 0 0 0 0") parse("spawnobject 15 52 28 0 0 0 0") --Do your script here end end end