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English CS 2D or 2,5D or pseudo 3D

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old Re: CS 2D or 2,5D or pseudo 3D

Seekay
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About DOOM not being fully 3D: If we're talking about the originals, yeah, they were pseudo 3D, 2.5 if you wanna call it. But with modern source ports like GZDoom you can make full 3D levels and even add models. It's not using brushes like Quake does, but it's still truly 3D. Just saying.

About the rest of the topic, eh, Pagyra being Pagyra again. What's new.

old Re: CS 2D or 2,5D or pseudo 3D

Raisun
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The year is 2027. Pagyra has finally finished one of his many quality mods after an insanely long (but justified) development, Quake 2D.

It has many cool but useless features, such as native 4k suport, 8k 2d textures, HDR and of course, SMAA. But the point is not in functionality anyway. It's the graphics that matters!

The mod was developed by Pagyra himself and many other minorities, who often didn't keep their promises.

(Damn minorities, they can't even do simple tasks, right Pagyra?)

Therefore, this mod deserves attention, due to its difficult development and spectacular graphics. Quake 2D is not actually 2D, but it is rather a mix of 2D, 2.5D, pseudo-vortex terrain and vector-based modules. True masterpiece!

"10/10 - Definitely a must have! - IGN"

old Re: CS 2D or 2,5D or pseudo 3D

oxytamine
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user Raisun has written
The year is 2027. Pagyra has finally finished one of his many quality mods after an insanely long (but justified) development, Quake 2D.

Wow, some OC was delivered and honestly I lol'd a lot. Typical user Pagyra in a nutshell.

old Re: CS 2D or 2,5D or pseudo 3D

Captione
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You can make this, knowing you made the Quake 2D mod.
And if, you really finish one of your naive fantasies, don't give us some false hope.
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