English Project: CS2D Map Overhaul

133 replies
Goto Page
To the start Previous 1 2 3 4 5 6 7 Next To the start
27.12.15 04:47:45 pm
Up
smn
User
Offline Off
_____________________________________________________________________________________________________

Hi us

I'm Simon. You may remember me from my previous project where I recreated every player and weapon skin in the game. I'm very thankful for the positive feedback I've received and thus decided to start another project.
_____________________________________________________________________________________________________

• Here's the finished version of the CS2D Reskin project if you haven't seen it yet:

> file cs2d CS2D Overhaul (112)
_____________________________________________________________________________________________________

• So, what's the plan?

This is my attempt to revive CS2D. The competitive scene, in particular.
That means I focus on remaking maps designed for competitive play, though I'm also working on other maps.
_____________________________________________________________________________________________________

• Okay then, how will you make that happen?

I'm creating custom tilesets and sprites to visually enhance every original map that is worth playing as well as the most popular maps that aren't in the default CS2D installation. This means I will try to avoid changing the lay-out of existing competitive maps as that might hurt their balance. However, since DC doesn't want default de_ maps to have teleports, I will have to change some maps or leave them out completely.
_____________________________________________________________________________________________________

• Here's what I've done so far:

de_ and cs_ maps >

other maps >
_____________________________________________________________________________________________________

√ More maps have been added! We're done soon!
edited 7×, last 15.05.16 10:08:35 pm
27.12.15 04:56:56 pm
Up
J192
User
Offline Off
I have little knowledge about competitive CS2D, how do consider if a map is fun and balanced enough for competitive play?
27.12.15 05:13:02 pm
Up
Yates
Reviewer
Offline Off
10/10 would play CS2D again
27.12.15 05:17:54 pm
Up
smn
User
Offline Off
@user J192: Good question.
I don't think 'fun and balanced' are the only deciding factors tho. I mean, ctf_cs2dfortress is fun and balanced, right? :p

Here's a tutorial for 'real' CS. Most of this should apply to 2D as well. (i think xd)

https://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works
27.12.15 06:18:10 pm
Up
Gaios
Security Supporter
Offline Off
You won CS2D.
27.12.15 06:28:27 pm
Up
Mora_rus
User
Offline Off
dust looks fckin' awesome and uh.. no more words, excellent work!
S.T.A.L.K.E.R. - The Lost Land dev. https://discord.gg/aABCkHQ
27.12.15 06:38:52 pm
Up
Fraizeraust
Moderator
Offline Off
It's nice to see a person like you dedicating at projects which benefit CS2D with true and great contents. Those maps are brilliant I can say although with the exception of your nickname in the map. For me, I don't really mind at all however some might find it annoying.

You can use the briefing instead to both describe your map, the objectives, etc. and adding your nickname as well. This is just a little tip anyway.
27.12.15 06:40:06 pm
Up
SQ
Moderator
Offline Off
Well, I do believe this needs more collaborating. DC needs to see this. Some of standard maps looks out-dated.
27.12.15 07:05:12 pm
Up
EngiN33R
Moderator
Offline Off
Looks top notch. The maps look super impressive with the new tilesets and lighting, and coupling this with your skin pack really makes the game look fresh and modern. I can only wish you luck in your endeavour. I wish there was more I could do, but I'm afraid Lua code only goes so far
I code, therefore I exist. | Visit my blog for Lua tips and other interesting info
28.12.15 12:56:00 am
Up
Admir
User
Offline Off
A very well clean texture, this one looks promising thou
My curse will sail against the wind and enrage the earth.
28.12.15 01:10:29 am
Up
CS2DGLOBAL.TK Community - www.CS2DGLOBAL.tk
28.12.15 04:05:59 am
Up
Oops321
User
Offline Off
So impressive , cs2d original maps should be remaked by him
Lastest upload : file cs2d fix the collecting (0)
28.12.15 04:36:30 am
Up
J192
User
Offline Off
user smn has written:
@user J192: Good question.
I don't think 'fun and balanced' are the only deciding factors tho. I mean, ctf_cs2dfortress is fun and balanced, right? :p

Here's a tutorial for 'real' CS. Most of this should apply to 2D as well. (i think xd)

https://developer.valvesoftware.com/wiki/How_To_Develop_A_Map_That_Works
Since CS2D is a top-down shooter, wouldn't that mean its maps should be significantly different from first-person maps?
For example, while meeting points and different routes would still exist, they need to be at a smaller scale because the player is limited to 640x480 resolution.
There would be a lot less open space and more complicated cover. The lack of verticality is very limiting.
28.12.15 09:09:12 am
Up
smn
User
Offline Off
Thanks for the feedback guys.
As it turns out, someone contacted me about using my maps on their server. It'll be set up soon, so stay tuned for that.


I saw those.
Good stuff, but I'm going for something a bit different.

user J192 has written:
Since CS2D is a top-down shooter, wouldn't that mean its maps should be significantly different from first-person maps?
For example, while meeting points and different routes would still exist, they need to be at a smaller scale because the player is limited to 640x480 resolution.
There would be a lot less open space and more complicated cover. The lack of verticality is very limiting.

You're not actually limited to to 640x480 resolution. You can hear beyond that, and 'feel' (as in guess by experience or use information you're given). I'd say around half of the frags in CS2D happen without seeing your enemy (or before/after seeing them).
You do have a point though, maps need to be slightly different. There are spots where you have to scale things down in order to provide fair gameplay.
28.12.15 10:34:17 am
Up
Pagyra
User
Offline Off
I like tilesets (especially wall tiles) and quanity of details, but I think it would be possible to fill black area with using wall tiles - so it would look good ... especially if you put on top of it a few sprites of roofs, minarets and other entourage.
I would like to help you in this project - because I like it and because I can see a serious approach to mapping.
28.12.15 11:45:25 am
Up
smn
User
Offline Off
@user Pagyra: I didn't really know what to do outside of the map, so I went for some sort of outline as a temporary solution. I'll try to use your suggestion to improve it. Thank you.
28.12.15 02:02:14 pm
Up
gotya2
GAME BANNED
Offline Off
Wow this looks really impressive
Would be nice if this could replace the standard skins / maps.
28.12.15 02:11:56 pm
Up
Infinite Rain
Reviewer
Offline Off
Looks really really nice. I'd add scenery outside the map boundaries, though I'm not entirely sure how to go about that. Looks impressive so far, hopefully classic one will get replaced with your version.
A thousand may fall at your side, ten thousand at your right hand, but it will not come near you. You will only look with your eyes and see the recompense of the wicked. - Psalm 91:7-8 ESV
28.12.15 02:50:24 pm
Up
DC
Admin
Offline Off
This is an awesome idea. I thought about it myself because the standard maps really don't look as good as they could but it always was too much effort for me to work on that.

I would love to replace the current original maps with these much more beautiful versions. I think they look really amazing and everyone should see them.

When using improved maps it also makes sense to re-consider using the improved skins as default.

What do you think, user smn? Would you give me the permission to pack your stuff into the regular CS2D download as a replacement for the old maps/skins?

I always had concerns about the overall download size of CS2D and I still embrace the idea of a small download but I think a few additional mb for much more beautiful maps won't be a big problem for like 99% of all CS2D players.
edited 1×, last 28.12.15 02:53:55 pm
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
28.12.15 02:51:48 pm
Up
SQ
Moderator
Offline Off
I already contacted him about this. He was interested. So this is great news!
To the start Previous 1 2 3 4 5 6 7 Next To the start