English CS2D Lighting Development Blog

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Poll Poll
What should be most important aspect in new lighting update?
Only registered users are allowed to vote
Day & night cycle
39.39% (26)
It should run faster than previous version
24.24% (16)
No memory leaks and similar issues
16.67% (11)
Flashlight and other texture based light effects
12.12% (8)
No map size restriction
7.58% (5)
66 votes cast
05.01.16 12:45:04 pm
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SQ
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@user VADemon:
That's why there are many options for that. "Shadow Light Brightness"
07.01.16 11:46:47 am
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Pagyra
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I think it would be nice to do more:
* add non-standard tiles (angular, round, rhombic, ...)
* add z coordinate for all objects, images and effects and etc
* add Lua command to change mode of level (height) of image layer
18.02.16 07:57:37 am
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Hibiti_BY
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IMG:http://s8.hostingkartinok.com/uploads/thumbs/2016/02/6af58c20a1b9c6a0a3e07c2f5b2b1a0e.png
18.02.16 09:03:01 am
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SQ
Moderator
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Then how it look if there would be flashlight from another side?
18.02.16 09:32:48 am
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Yates
Reviewer
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A flashlight does what a flashlight does, it gives light. So that shadow behind the obstacle would ruin the feel of the flashlight, and that it of course is totally unrealistic.
18.02.16 10:26:53 am
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Goo
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env_object does not support light engine
(Alarm, Street Light, Street Light Flicker)
18.02.16 11:48:08 am
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sqpp15
Super User
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@user Goo:

Yeah, i already told to Simonas these stuff. He will fix it later.
18.02.16 01:51:23 pm
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VADemon
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@user Yates: But it's still an obstacle you can't easily jump over, so I say there still must be a shadow, a softer one (shorter + less opaque).
18.02.16 03:08:57 pm
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SQ
Moderator
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@user VADemon: There is soft shadow for obstacle
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