English CS2D Beta 0.1.2.7

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02.07.15 03:40:58 pm
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Rainoth
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@user Pagyra: That was probably the worst question you could have ever asked.
"Hey DC, why don't you remake CS2D?"

It was answered countless times. Just think for a few reasons yourself. Here's a few:
• It would be a lot of re-writing
• It wouldn't really be worth it unless someone payed him an enormous sum (so enormous that he probably doesn't believe anyone would pay that)
• He's working on something else

I'm pretty sure he'll reply anyways but I just wanna state that that question was SO needless.
02.07.15 04:04:39 pm
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Starkkz
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@user DC: Yeah, the problem is that almost everything was running in a unsynchronized version of LuaJIT.
The Windows dedicated server was running the first version of LuaJIT while the Linux server and the Windows client were running the latest version, I don't know what about the Linux client.
lol
02.07.15 04:49:53 pm
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Danilqra
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×
edited 1×, last 29.05.19 01:01:01 pm
Da Ny
02.07.15 09:38:32 pm
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Pagyra
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Graphics, physics engine, optimization, support for different formats and extensions, so on.
04.07.15 04:39:02 am
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you pro
BANNED
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thanks dc
i have cs2d
b 0.1.2.7
good
04.07.15 09:29:21 am
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DC
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@user Pagyra: Sorry, exactly what user Rainoth said.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
04.07.15 12:06:44 pm
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_Yank
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So, are you ever going to release the luajit version of the dedicated ?

EDIT: Bump.
edited 1×, last 05.07.15 01:51:42 pm
13.09.15 07:56:17 am
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MikuAuahDark
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Sorry for bumping this thread, but
user _Yank has written:
are you ever going to release the luajit version of the dedicated ?

I've been waiting for so long for it
Hello? Are you there, Tae Hanazono?
13.09.15 09:15:00 pm
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Hajt
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Yeah. I'm also waiting for new lua module. I hope LuaJIT will be released again in next version of Counter-Strike 2D.
14.09.15 12:13:52 am
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Starkkz
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@For all the people who wants LuaJIT: I already talked with user DC and he disliked the idea.

I suggested something like a dll-based Lua module rather than that, so it would be easier to change the actual Lua engine without breaking everyone elses scripts. However this idea was just rejected even for a non-public testing executable, at least it will be like this for a long time.

user DC doesn't want to spend more time on CS2D but on Stranded III development.
lol
14.09.15 07:20:10 am
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MikuAuahDark
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@user Starkkz: I'm disappointed about that. I know user DC currently develpoing Stranded 3, but is there any reason why he don't want LuaJIT and/or dll-based Lua?
Hello? Are you there, Tae Hanazono?
14.09.15 04:27:12 pm
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Starkkz
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@user MikuAuahDark: This.
user DC has written:
I tried it with LuaJIT last time and it caused a ton of trouble and broke old Lua scripts. I already invested much time at that point. I had to roll back to the old version and release a new CS2D version which took even more time.

Lesson learned: Don't change a running system. I won't try to switch the Lua stuff again too soon because it's almost certain that it will break a shit ton of stuff.

It's not worth the trouble. Maybe later.
lol
14.09.15 06:53:18 pm
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DC
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That quote is actually about fully switching - which really won't happen in near future. Not about having a second version with LuaJIT - which is another story.

It's a very annoying thing to deal with building versions on/for different platforms and I really don't want to do it now. Especially because I know that some things are broken and that the LuaJIT version won't be stable and therefore rather useless. Which means that
a) it's a waste of time to quickly make one (more ore less)
b) I would have to invest hours to make a more stable/complete one (which I don't want to at the moment because I have other priorities)

Sorry.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
15.09.15 08:59:50 am
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MikuAuahDark
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Okay then. I think I should wait longer before updating my CS2D client.
Hello? Are you there, Tae Hanazono?
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