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Englisch What about effects.

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alt What about effects.

Pagyra
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I have a suggestion to improve the quality of effects - by altering and combining images.
IMG:https://s019.radikal.ru/i613/1410/de/6cd5ba7a2b65.jpg

alt Re: What about effects.

Pagyra
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Standard images сs2d can be improved so that it look better, and even a way to create rework existing effects.
It would be nice to add a command/entity to work with animated sprite sheet - as is done with explosion image or tile animation.
For example, in my game client I use altered images - and they provide a more "realistic" image.
Flare of shot and blood
IMG:https://s019.radikal.ru/i637/1410/64/2f797d960291.png

But this is not the best that can be done, and there is a problem with using the one image (such as flare3) for multiple gaming effects (explosion, flare of shot, the light of a lamp, particles of fire and laser beam).
IMG:https://i.imgur.com/rycrClH.gif

IMG:https://gif-avatars.com/img/150x150/cosmic-explosion.gif

IMG:https://savepic.ru/4517769.gif

IMG:https://savepic.net/3541623.gif

IMG:https://i.imgur.com/mg29U7y.gif

IMG:https://www.flexanimator.com/Flex-GIF-Animator/smoke.Gif

IMG:https://savepic.ru/4521865.gif
7× editiert, zuletzt 05.10.14 18:47:43

alt Re: What about effects.

XoOt
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Wouldnt it be better to post that in the cs2d idea thread? Nvm i fully support that idea.

alt Re: What about effects.

Yates
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IMG:https://savepic.ru/4517769.gif


This one isn't realistic though. It shows the explosion going inwards after actual explosion has occurred. It should fade, like the one under it.

I support the idea nonetheless.

alt Re: What about effects.

Pagyra
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user XoOt hat geschrieben
Wouldnt it be better to post that in the cs2d idea thread?

We have much to ask him to do, but why not facilitate and accelerate the implementation of our ideas?
I propose to create all sorts of ready-made proposals and only then ask for @user DC: to add its to game. It is necessary to try to write the finished code to facilitate the work for @user DC:

alt Re: What about effects.

cortz
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Looks cool and all but doesn't fit with the art style of the game.

Also I don't think cs2d uses .gifs for any effects, yud have to convert them to b/w sprites

alt Re: What about effects.

Pagyra
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As you may have see my style is different from standard style сs2d, and work with animation is not big problem even now.
IMG:https://s04.radikal.ru/i177/1410/13/426d7e350c04.png
1× editiert, zuletzt 05.10.14 22:22:16

alt Re: What about effects.

Pagyra
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I can share my resources but it is only files, and we need blitzmax 3d code for it.
There are several ways and features for use with certain parts of our code:
http://www.blitzbasic.com/codearcs/codearcs.php?code=1732
http://www.blitzbasic.com/Community/posts.php?topic=85059#965737
http://www.blitzbasic.com/Community/posts.php?topic=85732
http://www.blitzbasic.com/Community/posts.php?topic=50079

+EDIT:
Nevertheless, qc did not bother to reply to this topic.
I wonder when we will be able to add to our map and mod different animation effects.
IMG:https://img.hb.aicdn.com/97931a6fed37deff8355b6d6e1797fc89224747b255288-cTHthC_fw658
1× editiert, zuletzt 07.04.15 14:24:11
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