English CS2D Beta 0.1.2.5

53 replies
Goto Page
To the start Previous 1 2 3 Next To the start
08.09.14 05:37:29 pm
Up
Danilqra
User
Offline Off
×
edited 1×, last 29.05.19 01:21:54 pm
Da Ny
08.09.14 10:01:32 pm
Up
DC
Admin
Offline Off
It doesn't (seem to) happen anything because it's a setting. Entering the command doesn't do anything visible directly. It just changes a value internally. The actual action only occurs when someone uses speed hacks which are detected by the protection (not all hacks are protected properly).
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
09.09.14 09:35:35 am
Up
Danilqra
User
Offline Off
×
edited 1×, last 29.05.19 01:20:55 pm
Da Ny
09.09.14 03:24:59 pm
Up
DC
Admin
Offline Off
I'll double check that. Thanks.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
09.09.14 04:13:46 pm
Up
Pagyra
User
Offline Off
Then please check these commands:

shadowshade_obstacle
shadowshade_wall
shadowz_obstacles
shadowz_wall
shadow_angle
shadow_frameskipping

It does not work or requires a more detailed description.
Bit is not clear why the values ​​used during limits(angle 0-90 and etc), do I need a restart to update changed parameters?
09.09.14 04:56:14 pm
Up
DC
Admin
Offline Off
@user Pagyra: Yes, you probably have to reload the map or disable/enable the lightengine to make changes in most of these settings visible.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
09.09.14 05:08:24 pm
Up
Pagyra
User
Offline Off
I have not checked all of these settings, but shadow_angle is not working
10.09.14 01:56:00 pm
Up
KimKat
GAME BANNED
Offline Off
Great update as always user DC. I like the new features to the multiplayer aspect.
10.09.14 02:56:27 pm
Up
aleksix
User
Offline Off
And still no item() fix? Weapons carried by players are not returned from item(0,"table").
10.09.14 03:29:51 pm
Up
DC
Admin
Offline Off
@user aleksix: This has reasons. I already explained it somewhere (and actually multiple times). You can at least get the types of carried weapons with cs2d lua cmd playerweapons
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
10.09.14 06:13:40 pm
Up
useigor
User
Offline Off
user aleksix,
user DC (Source) has written:
you actually can't get those values because the server isn't aware of the accurate ammo values.
the server only knows the maximum possible ammo amount a player still can have (based on the shoot-packets that arrived at the server) but the actual ammo value can differ (be slightly lower) in case a shoot-packet got lost. that's why these values are not revealed to the Lua scripting interface.

(in case a weapon is dropped the client determines the ammo which is in the dropped weapon. the server just checks if this value is lower or equal to the maximum possible ammo to make ammo hacks impossible)
11.09.14 12:35:41 pm
Up
shadow585
User
Offline Off
What the new update is about? Is there new stuff? Or mew features? Or what?
11.09.14 12:57:20 pm
Up
Sparty
Reviewer
Offline Off
Goto the First Page and Read..
user DC has written:
@user omg: Actually a pretty good idea...
14.09.14 07:12:16 pm
Up
herc
User
Offline Off
Cool update DC! its very cool.
Hello, person! You're probably seeing this signature because you checked out some thread from 2014 that I commented on. I'm very sorry for my stupidity.
To the start Previous 1 2 3 Next To the start