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English Multimap Idea

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old Multimap Idea

yoggi
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I have an idea of creating some story line with multi maps as in adventure mode.

The question is,
After loading new map, for example in adventure mode, after finishing first island quests and get to the pirate's hideout, can we go back to the first island again with all the changes we made to the island (building, planting, destroying lion stone) remain?

Thanks for help

old Re: Multimap Idea

Stranded_Guy2910
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The only way I could think of would be adding variables to each object checking if it was destroyed or not. This, of course, is not a viable option at all and wouldn't work for added objects (item drops, buildings, etc).

If you want something that would work, create a big size map and use the terrain height editor to add some sea between portions of terrain, so you would have multiple islands on one map. It will cause huge lag depending on how scripted and loaded you make your island, though.

old Re: Multimap Idea

Hurri04
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you can use s2 cmd savemap to save the old map and then use s2 cmd loadmap to load the new map.

iirc you can use loadmap afterwards to load the save file of the old map again when you want to go back.

old Re: Multimap Idea

yoggi
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Stranded_Guy2910:
Right, variables.
It will become handy.
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But not the way I prefer to,
However, using variables will be enough to treat the important objects in the story, but not all object I think (it will be tons of scripts :D)
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As for big island,
It's none of my interest (I can't figure any idea of story that won't make the map being too slow to play :D)
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I just wonder if there is another way (˘⌣˘)

Hurri04:
Thanks!
That's what I look for (˘⌣˘)

Ps: sorry for my bad grammar
edited 1×, last 06.09.14 07:18:05 am
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