English Template Mod

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Poll Poll
Which of temporary mods do you like more?
Only registered users are allowed to vote
Tanks battle
63.89% (23)
Airplanes encounter
2.78% (1)
Starships skirmish
0.00% (0)
Sea fight
5.56% (2)
RPG arena
16.67% (6)
Robots war
0.00% (0)
Mass Effect or Sci-fi arena
2.78% (1)
Remake of classic CS2D gameplay
8.33% (3)
36 votes cast
08.11.16 03:16:49 am
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BCG2000
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@user Pagyra, I have to agree with @user Mora_rus. And I have to say, you got talent with the graphics and everything here, but using them to make a mod for CS2D is just not worth it in my eyes.

You got good ideas here that would be much better used in a game of your own, really. Even if you finished the mod and everything, I'm pretty sure it would be laggy as hell no matter what you do. This game has its limitations and it simply won't do what you want it to do, at least not like how you expect.

Yes, it runs just fine when you test it alone on a local server, but once you take it online, you will see how laggy it is. And like @user Mora_rus said, you won't have much of an audience here. It's not about laziness and nobody is whining.

It would be much better for you to take your work and use it on a game engine and make your own game. You put effort on your graphics. If you do the same for the gameplay, then you can make a good game that can be successful and give you good profit.

Anyways, I'm just telling you. If you still want to make this as a mod for CS2D, then go ahead, but don't be surprised when it doesn't work out how you expected. You don't have to give up, but if you used all this stuff for your own game then you would see that all the time you spent on this would be much more worth it.
08.11.16 10:02:49 pm
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DC
Admin
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That physics sample looks quite impressive. You did a decent job there! Is this designed to work in multiplayer as well? Because I assume this will lead to some problems (high traffic, lags, etc) because all sprite movements need to be fully server side due to the nature of the dynamic image system in CS2D. I guess the tweening system isn't much help in this particular case as the speed changes all the time.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
09.11.16 04:03:24 pm
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YuriNikolai
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user Mora_rus has written:
Unbelieveable that after you realize ur mods there would be many peoples.. Simply bcs almost ppls which played cs2d left or not playing it(forums only). And a part of standard mixes/matches/sd players(they are still interesting in that). But i don't know about them.
Anyway your auditory won't be big.. or even small.
+I'm sure this won't be soon and many players may simply leave the game. And a lot of "new" are just multi-account(not everyone, but still).


People need to start spreading the word more. Forum banners and other things in other sites, word of mouth, i don't really care but if the playerbase gets smaller it should not be an excuse to stop creating the amazing content we have seen for so long in this site. Also, i'm sure when Stranded 3 releases the forums and games will see a very large increase in activity.
09.11.16 04:26:22 pm
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Mora_rus
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-Maybe, but when this stranded would be released and if would be it even released. Idk what may change for a year, two, but for a few years may change a lot. Let's see.

-Nicely i'm not said i can help here, bcs it's really shitty to tell ppls that you'll help, but just ignore them. In anycase if it is your project - you shouldn't always waiting for those who may do the map. Anyway your style which you're making your maps, anything is too nice for those us.de users. I don't think someone want to learn how2mapping as good as you are to fit your mods.
/and my english, as always, says sorry.
I will finally join the army at 5.07.18 and back after year. bb
06.12.16 08:48:24 pm
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Pagyra
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IMG:http://i075.radikal.ru/1612/48/06722bfcd6fa.png

The collisions of objects are implemented and working.
We go to the finish line.
06.12.16 08:55:12 pm
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kerker
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@user Pagyra: I would like to know how does works the traces from the tanks?
06.12.16 09:33:38 pm
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Pagyra
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IMG:http://s019.radikal.ru/i633/1612/e8/c701276e4ddd.gif

Depending speed, mass and some other options

And special screen for user StirlizZ-Fapicon - simple parallax at de_cs2d
IMG:http://s014.radikal.ru/i327/1612/8e/98510e19e266.png
edited 3×, last 22.12.16 01:55:02 pm
07.11.17 07:07:41 pm
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Jededias
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Very cool templates
25.10.18 10:16:18 am
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Pagyra
User
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It is a playable mod at this moment, but there is some cs2d network code errors so mod have problem with multiplayer.
IMG:https://s019.radikal.ru/i643/1611/9d/bf17432e4c31.gif
edited 1×, last 28.10.18 09:09:57 pm
25.10.18 04:55:15 pm
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SQ
Moderator
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@user Pagyra: What errors, why I haven't heard of network errors before.
25.10.18 07:08:37 pm
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Gaios
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@user SQ: Pagyra is a life error.
IMG:https://i.imgur.com/itOslkM.gif
This community is a meme.
28.10.18 04:10:20 pm
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Pagyra
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user SQ I showed it to you and user DC
28.10.18 06:19:49 pm
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SQ
Moderator
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@user Pagyra: No, you didn't, show us again please.
I have a "to do" list, it's not there.
28.10.18 07:13:26 pm
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Pagyra
User
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user SQ, well, some time ago, I showed you it when you started work on physics in CS2D(thread cs2d CS2D - Physics/Vehicles/Movable Boxes), and after a few of months I will be back home and I can show you it again.

I think that is main problem
29.10.18 03:18:33 am
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SQ
Moderator
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@user Pagyra: But that's not an error, just no one writes these kind of features being fully server-sided. You represented it as if there are some CS2D network errors/bugs, but that is not correct.
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