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old Re: NPC Pack: Ideas

Starkkz
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Hello there, I'm not sure if anyone else is still interested but I'm probably going to add even more NPCs to this pack, I'm currently focused on Half-Life NPCs so please give: skins, sounds and explain how the behaviour of the NPC that you want to be added should be like.

old Re: NPC Pack: Ideas

Pagyra
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user Pagyra has written
Can you do full pack monsters of Half-life?
IMG:https://unrealsoftware.de/u_scr/u87cd_4d93a32fs1.jpg

hl1 strooper
hl1 bullsquid
hl1 pit drone
hl1 gargantua
hl2 ant
hl2 poison headcrab
hl2 fast zombie
...


Can you write a script, which improves intelligence of standard NPCs?
I can help you with it, and I sent you some information about standart NPCs that can help you to improve it - so use it in your lua scripts.

old Re: NPC Pack: Ideas

Starkkz
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@user Mora: That would be quite complicated, besides that I don't have a mouth animation.

@user Masea: Do you have stats? Damage/Health/Speed

old Re: NPC Pack: Ideas

Starkkz
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I still would need to know how much distance in how many milliseconds it should move, I'm currently using the HoundEye script as base. (Which is about 16 pixels every 150 milliseconds)

old Re: NPC Pack: Ideas

Masea
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if bullsquid near of you(128pixels) will attack with melee. if pixels > 128 bullsquid will throwing toxics to you. did you understand me know, sorry for bad english.

old Re: NPC Pack: Ideas

Starkkz
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Another thing, I wiped the memory of my computer and I'm not able to know the duration of the pain sounds. Could you get those for me too? Otherwise I'd have to install a audio software to know that.

old Re: NPC Pack: Ideas

Starkkz
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Sound durations in millisecond units. It's for the code.
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npc_bullsquid.HitSound = {
	{Dir = "starkkz/npc/bullchicken/bc_pain1.wav", Duration = 683},
	{Dir = "starkkz/npc/bullchicken/bc_pain2.wav", Duration = 536},
	{Dir = "starkkz/npc/bullchicken/bc_pain3.wav", Duration = 940},
}
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