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old Re: Half-Life 2D 0.0.0.4

Night Till Death
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Here is a VERY VERY cheap trailer... HL2D - Trailer

Im still working on COOP maps - since CS2D IS multiplayed & there is no way to avoid that. Yet im in need of Starkkz & his power of scripting.

The progress Useigor & the others did is amazing.
The scripts fit perfectly to the COOP gameplay - though some sounds are missing (example : weapon pickup sound)
But the abillity of Starkkz making NPC's & Useigor's skinning skills is what will make the mod - best of the best.

Im currently working on the VOX sfx. (gluing every speech together - like the original (yet adding some of my own). Using Audacity.

old Re: Half-Life 2D 0.0.0.4

BastlW
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Need a Web-Developer?

I have HTML+CSS Skills, learned this in my school for 2 years, 2 hours per week..^^

If you want to use a CMS for the Mod-Website, I have good news for you: I can also deal with Wordpress

old Re: Half-Life 2D 0.0.0.4

useigor
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I have finished map XenDance, therefore minimal amount of required maps has been reached.

I made new weapon Barnacle Grapple. Here you can see how it's works. At this moment i'm improving Barnacle Grapple (the script works but i'm trying to make it better and source code simpler). By the way, now my skills in scripting are better than before so i simplified the HUD script and i did some other little improvements in other scripts.
IMG:https://hl2d.ucoz.ru/_nw/0/71702573.jpg


user Pagyra, i don't know about which bugs you're talking but i know that i need to rewrite script system.

user BastlW, i don't think that it's possible because i'm using Ucoz. And i'm just lazy to work on the site because even first part of the mod is not finished.

user Rainoth, yes, that's right.

user Night Till Death, i'll add pickup sound and other.

old Re: Half-Life 2D 0.0.0.4

Jela331
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Wow, multiplayer is almost finished. When DC releases CS2D 0.1.2.3 we could use setammo for weapons, which will be great. Also user useigor nice Barnacle Grapple.

old Re: Half-Life 2D 0.0.0.4

Night Till Death
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user Rainoth has written
user massiveguy has written
who's owner of this mod?


Read the first post in this thread. Becomes quite obvious that it's useigor.
*cough* search the mod forum again *cough* the one that has the most posts *cough*
edited 1×, last 16.12.13 07:39:17 am

old Re: Half-Life 2D 0.0.0.4

useigor
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Adventitiously i made my own script of shootable laser mine which is better. I don't know how old script worked (i just don't want waste time) but in game it visibly worked a bit wrong. But i can explain how my script works:
If player have right weapon then do way check: if on this tile laser mine then check if in this zone(i used circle) laser mine then destroy laser mine and stop further counting. This means that now you can destroy any laser mine. Also you can't destroy LM with M3 if distance > 160.
Script >

I have updated some maps(added new lighting):

I will update other maps too.
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