English TheSurvivalist:Thanksgiving Update 11-28-19

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JasJack67
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Inkuna,
no@markers, i may be able to make it possible for next update. Ill try to figure out a script. Prolly not until around Christmas though.

glad your enjoying the mod

still got a few things i want to work on before i call it finished.
The Survivalist_11-28-19 is now available. DOWNLOAD HERE >The Survivalist 11-28-19 | Performance-In options keep Water Detail off
11.11.19 08:51:45 am
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Jawohl
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dang its been a REALLY long time since i gave this mod a gander, looks like you've changed a shit ton over the years

nice to see theres one active modder left in the S2 seen at least
11.11.19 03:15:28 pm
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JasJack67
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A new update is now posted 11-11-19 108.51MB
I couldn't wait till christmas to post because I found a few bugs that needed addressed now. Mainly the effects I recently changed had some issues, and some things i missed...all fixed

Changelog:
More >
edited 2×, last 02.12.19 11:44:42 pm
The Survivalist_11-28-19 is now available. DOWNLOAD HERE >The Survivalist 11-28-19 | Performance-In options keep Water Detail off
23.11.19 06:49:29 pm
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Lion_Hearted
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The fact that you're STILL working on this mod frankly amazes me... I'm going to have to play this game again sometime soon.

Kudos to you bro!
View my models! Also, check out the realistic hunting and rotting meat system in my mod. Lion_Hearted's Mod
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JasJack67
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A new thanksgiving update is now posted! 109.49MB
Happy Thanksgiving to all!

Download from the top of page 1 or any of my signatures as usual. Enjoy!

This update completes the mod 100%. I will just be fixing any bugs until Christmas and uploading it into the S2 archives.

This update has some great graphics enhancements and performance tweaks. The mod runs smoother than ever before. Your latest save can be transferred to the "saves" folder but you may have to re-light your fires to update them with the new stuff...if you have any issues try sleeping past midnight once so everything updates.


Changelog:
More >


Quote:
p.s. Hey Lion_Hearted my brotha, good to see ya! try this new update and get back to me happy TG!
edited 1×, last 02.12.19 11:43:54 pm
The Survivalist_11-28-19 is now available. DOWNLOAD HERE >The Survivalist 11-28-19 | Performance-In options keep Water Detail off
01.12.19 11:34:39 am
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Inkuna
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Lovely update! The game is so smooth now! I'm glad it's getting to a finished state now. I've been quietly enjoying it for years now I guess Just wanted to point out a few issues I'm having

-Sometimes, when I'm riding a horse that's attached to a log sled, the game will get attacked by lag spikes that get exponentially longer. Each lag spike literally seems to be double the length of the last, with only a single frame drawn between each spike. If I get off the horse, the lag stops. I can detach the sled and ride the horse normally afterward, but reattaching the sled seems to cause the game to freeze permanently. This just seems to happen at random, maybe after roughly 10 minutes of riding

-I think this is new with this update, maybe I'm wrong, but when standing on my sailraft to fish, I slowly sink through it, often falling into the ocean before I can finish a fishing action.

-Small balance/realism thing, if your fly fishing rod breaks while fishing you're given a log, even though the rod only costs a long pole and cord to make.
01.12.19 04:02:17 pm
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adam80027
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Hi folks. I played Massive Mod back in the day, and wanted to come back and give it another go. I see that this mod has taken over for it. My question is: is there a way to still play the adventure mode campaign? When I load into Survivalist, there seem to only be the random map modes.

Thanks!
01.12.19 05:46:06 pm
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JasJack67
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Hi again Inkuna! Hey that is a great bug find my friend. I found the issue and fixed it.

When you used the horse a timer is added to make the sled move. only i forgot to add a line of script that removes the timer when you use the menu. So every time you use the horse menu a timer is added...so over the coarse of time you are adding multiple timers that start causing lag.

I fixed it though, now every time the menu closes the timer is removed and adds only ONE timer. Until the next update you can simply GET OFF the horse to remove the multiple timers and fix the lag, for now.

Here is a fix if you want to fix your copy now...tiny download:
> horse_fix

1) Download and unzip the tiny folder.
2) Put the UNITS.INF file in the /sys folder and replace the old one.
3) Put the HORSE_DONOTHING.s2s file in the /sys/scripts/horse folder.
4)Close everything n run the game.

The sinking through watercraft is always been there, as the model rocks back n forth you slide through it...i cant fix that...but you can "jump up" once in between casting to put yourself back on the surface of the boats.

The idea of the fishing poles breaking when you don't use bait/tackle and get a log, is: You got your line snared on a log and break your pole, and so that's what you get...a log lol.

Thank you so much for your feedback n bug reports!
_______________________

hi adam80027, no there is no adventure mode in this mod it is disabled. The mod is a based on massive mod and only has random maps...or the old original raptor challenge.

For the adventure mode you can simply download the regular Stranded 2 and play it. In this mod you create your own adventure in an open world. Take a look at page 1 at the top under Mod Features.
edited 5×, last 02.12.19 11:43:24 pm
The Survivalist_11-28-19 is now available. DOWNLOAD HERE >The Survivalist 11-28-19 | Performance-In options keep Water Detail off
01.12.19 11:00:47 pm
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Inkuna
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JasJack67 has written:
The idea of the fishing poles breaking when you don't use bait/tackle and get a log, is: You got your line snared on a log and break your pole, and so that's what you get...a log lol.


Oh I never considered that
06.12.19 04:50:35 pm
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ModJuicer
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Quote:
The idea of the fishing poles breaking when you don't use bait/tackle and get a log, is: You got your line snared on a log and break your pole, and so that's what you get...a log lol.


maybe you should add a message, though, to clear up confusion. Also, when fishing on the raft you could add a code like this:

Code:
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on:fish (or whatever){
     $x=getx "unit",1;
     $y=gety "unit",1;
     $z=getz "unit",1;
     setpos "unit",1,$x,$y+10,$z;


that would set the player higher up, so after you fish the player would jump up into a higher position to avoid falling in the water.

hope that helps
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JasJack67
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That is a good idea Modjuicer but I actually found a better solution for the boats. (There is already a message about not using bait n takle causing pole breakage)

FIXED You can now stand and climb around on the boats without sinking through into the water.

I did this by creating a "dummy" OBJECT using each of the boats UNIT models. So you build a UNIT boat and you drive the UNIT boat...then when you stop driving and "get off" the UNIT model changes to a OBJECT model. The player does not sink through an OBJECT because it has no animation. When you choose to drive the object model, it changes back to a UNIT model so it drives.

EDIT: I also added the "sway" definitions to make the models move/rock back-n-forth, the player can not tell the difference.

Happy fishing! The boats now have full collision and no more sinking through, you can walk around freely on them now. This also means you can set stuff on the boat like a lantern, or other stuff. When you move the boat though they will not go with the boat. Also, I scripted it so anything you have stored in the boats is transferred between the models without any issues.

changelog so far for Christmas update:
√ You can now climb around and stand on boats without sinking through into the water. Rescripted and added dummy object models that replace the unit models when you stop driving them, and visa-versa.(complete)
√ New Item: Flint Powder-will be used instead of cement powder when making bullets and buckshot. In older days was used to ignite gunpowder in firearms.(complete)
√ New Combo: Flint Powder=flint + hammer or flint + stone. Needed more uses for accumulating flint.(complete)
√ Diary edits with new combinations flint powder, bullets, buckshot. (complete)
√ New model: Shotgun Shell, buckshot. Replaces the bullet model for buckshot.(complete)
√ You can now combo more than 1 bone marrow at a time. (complete)
√ The bug when your rucksack is full and you are encumbered with weight, then get stuck, fixed. (complete)
√ You will need to park the horse much closer to the logging sled in order to attach it. (complete)
√ The horse had a bug where it accumulates an added "timer" every time you use it with the sled. This causes severe lag over a short time until you dismount from the horse. Fixed! (complete)
√ All items have been scripted to make sure they drop at your feet anytime your rucksack is to full to hold the said item. (complete)
edited 2×, last 06.12.19 10:59:41 pm
The Survivalist_11-28-19 is now available. DOWNLOAD HERE >The Survivalist 11-28-19 | Performance-In options keep Water Detail off
06.12.19 11:01:29 pm
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ModJuicer
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Quote:
(There is already a message about not using bait n takle causing pole breakage)

I wasn't exactly talking about that. I was talking about a message that tells you that you snagged a log, explaining why you suddenly pick up a log, seemingly for no reason.

so basically when you snag a log it tells you. Otherwise you have absolutely no explanation for a log suddenly appearing when you break your pole.

edit: one thing to improve in the mod would be water texture. It looks pretty low quality.
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