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old Re: TheSurvivalist:Christmas Update 12-24-19

GeoB99
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Actually, that link that you posted in your reply it might not work and I can't copy your link.
1
[img][/img]
Better you have to post the image by using this or by pressing img in the left and pasting the image link.

By the way, I never played your mod but I think you did a good effort to develop this modification. Maybe I could give a try this mod.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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Hi all,

Sorry for the delay with regards to the latest update. I have just been taking a break and working some on my standalone survival PC game called Epic Survivor.

Also, just enjoying some of the nice weather while my daughter is out of school for summer break.

I will try to finish this mod up next month and post a final download link in the Unreal archive.

old Any Updates

odie
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Hmmm,

Wondering if there are any updates since almost 3 mths ago?

old New Halloween Update Posted: 10-01-2015

JasJack67
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Hi guys and gals!

The latest Halloween update is posted at the top of page 1, or any of my signatures. TheSurvivalist 10-01-15

The mod is almost finished. One thing to note this update is: The SPRINT button (left-shift) has been altered back to the original HOLD DOWN SHIFT TO SPRINT method. I have fixed the old lag issue from the past using this sprint method.

Happy Halloween! and have fun!

p.s. Be sure to review the change-log for the latest changes...located at the top of page 1, or open it in the main game folder.
edited 2×, last 02.10.15 03:40:27 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

johnnythepacifist
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Thanks a lot for the new update and thanks a lot for continuing the project despite you having other things to do

One problem: Whenever I start or stop sprinting, my game lags for about one second, every time. Please fix this. Other than that, it's fine.
edited 1×, last 05.10.15 01:07:34 am

old Walk/Sprint - patch

JasJack67
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Quote
hi johnny, thanks for checkin out the mod
Hey, here is a sprint fix for you to download.
Enjoy!


It's a tiny game.inf file, just drop it in your \sys folder and copy over/replace.

REMOVED
(see below new patch) Walk/Sprint-patch-game.inf

---------------------------------------------------------
I forgot to add my sprint script to the update, before uploading it...sorry about that. I have updated the mod download too, with the patch included now.
edited 4×, last 07.10.15 02:14:43 am

old Re: TheSurvivalist:Christmas Update 12-24-19

johnnythepacifist
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Thanks for quick answer. I put the file into the sys folder and overwrote the old file, but it didn't change anything Also, I think The Survivalist doesn't run as smooth as it used to in older versions. Where can I download 03-07 version, because I deleted it, before I downloaded this one? Sorry

Besides: That shark attack music is awesome

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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When a update is posted all the options/setting are set back to default. Did you adjust them for your system? Set "view distance" in the middle will help... I think it is set to high.

I delete old versions too.

You can try running the game in "window" mode...it is higher fps. Here is a link for a window-mode .exe file.

> Windowmode .exe

Just drop it in the main game folder with TheSurvivalist.exe and click it to start your game instead. You get higher fps in window-mode. When I am done with the mod I will upload 2 different versions...one will be "lite" with no moving skyboxes/sun and less cpu demand...for those who need higher fps.
edited 1×, last 05.10.15 02:27:00 pm

old Still doesn't work

johnnythepacifist
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> Window Mode
> Sprint Fix
> Start as Admin
> Lowest Graphics Settings Possible
> Testing on a computer with completely different specs

I still get the 1 second lag, when starting and stopping to sprint. Does anyone else have this problem as well?

old Improved No Lag Update 10-12-15

JasJack67
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This is the last update until late November/Thanksgiving

This 10-12 update is even a higher performance version over the recent 10-10 update. I have studied and tweaked scripts making significant headway in performance. My system currently detects virtually zero lag issues.

Download from page 1 at the top, or any of my posted signatures.

P.S. Please forgive my multiple uploads with these recent October updates.

Happy Halloween! Please give feed back on performance when you can.
edited 13×, last 11.10.15 11:59:19 pm

old Last Halloween Update 10-13-15 posted

JasJack67
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Download this new 10-13 version from the top of page 1 or any of my posted signatures. Last update until Nov. Thanksgiving...for real

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Assassin,
Thanks for your feedback! Due to your comment I have discovered while I was testing in a late game map I created a issue for starting a new map. So there was some "tick lag" every 2 seconds during early play...Now Fixed!

The FPS I can not make any better. It is the "timer" scripts I got running to do certain things that cause what I refer to as "tick lag" or "lag spikes", is what a have been working on. You should notice when the sun moves there is no spike as before , etc. I have addressed them for early game too, now. Thanks!
edited 4×, last 13.10.15 10:21:43 pm

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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I have gotten rid of several more timers using "work-arounds" available in the re-uploaded 10-13 update. 52.03MB Running even smoother!

You can wait for the Nov update or re-download 10-13 if you already have it. Latest is exactly 52MB zipped.

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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Thanks for the tip! I do use the loop for several other things in the game, but I do not see a way to use them for the reasons I have the 2 global timers. They control much of the main game dynamics I have put into the mod.

eh...I tried to post the 2 global timers I have made, but they are so huge in size the forum won't accept them in whole. lol

old Re: TheSurvivalist:Christmas Update 12-24-19

Aedolaws
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Hey man, glad to see you are back in the game. I have played a couple of islands. Not bad, I like it. Well balanced.

If I may, he he:

1) Make swimming way more exhausting, and dangerous, accidents should happen. Also, allow for less air while swimming (yeah I know again). The ocean is nothing to mess around with, it should truly be a barrier, one way or ten others.

2) You should give it a thought to the bottles and containers. It is too easy - keep in mind we cannot have food decay. Containers should be more expensive to get (but easier [somehow]) and there needs to be more breakage.

3) Make it so that we can sell a Diary to the Pirate. I guess the issue is whether you can make it so that "only" entries made on "different" days count when effecting the sale. And then, only one of them. Otherwise someone could just BS a diary on day 300 in front of the pirate before selling. But if you can force it, that only entries made on different days would count towards the price of the diary... that would be awesome I think.

For example:

A) Sell diary day 10 =

(base) $10 +
(how far into the game = 10 days) $10 +
(how many entries = 5 entries) $5 =
; sell on day 10 = $10 + $10 + $5 =
$25

B) If instead you want to wait for day 300 =

(base) $10 +
(how far into the game = 300 days) $300 +
(how many entries = 179 entries) $179 =
; sell on day 300 = $10 + $300 + $179 =
$489.


And of course, can only sell once. Heh, you will get your Crusoes.

4) And dude, you should add a Survivalist mode. No manual saves. Large/Hills/Hard. Press and play.

*** you should also probably make it easier for easy level (give them more shit in their sack, i.e., swiss knife, a lighter with some gas, 2 little pepsi bottles, some jerk beef and cookies, even a kit with fishing stuff, etc... he he he)

Thanks dude.
edited 13×, last 23.10.15 08:25:12 am

old Re: TheSurvivalist:Christmas Update 12-24-19

JasJack67
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Hi Aedo! Good to see ya again.
Very cool ideas there, I will look into bottle breakage...seems logical when hardening clay bottles some might break, and boiling water at a fire should yield some breakage occasionally too.

I will remove finding bottles when fishing. Every time I find one fishing, it is something that keeps crossing my mind and I always forget to edit that script. I can also increase the clay amount needed for 1 bottle a bit, to help make it more balanced/challenging.

I will review the diary idea some more...not sure exactly how that would work or how to script it "on the fly" so to speak.

Don't think I can do #4 as that has to be done in the source code and re-compiling the .exe I think. I will look into it...maybe I can if I can find a way to work-around that when the game loads...like I did the entire weather system for this mod.

Thanks again for your comment/input! Good to see ya! Hope all is well.
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