Yates: A rucksack. To be honest it somewhat assembles a face.
I have seen your post regarding multiplayer network test and I'd be glad to shall give a try. If necessary, I can test it also in other platform.
Stranded III Dev. Blog - Comments
Yates: A rucksack. To be honest it somewhat assembles a face.
GeoB99: Thanks. Yes, I plan to make that test across multiple platforms to see if it works. Win, Linux and Mac. Mac has the lowest prio to me though. Linux is crucial because I want to have Linux dedicated servers like in CS2D.
DC: Still far from being able to establish a max-players limit?
VADemon's problem: add a search bar (magnifying glass in the top right corner which when clicked expands a text field to the left) into which the player can type keywords and all items which do not have this string as a substring in their name or description will be greyed out while those that do have it as a substring get highlighted by a border.
Hurri04 has written
JaSTeRoN: The CTRL approach was my idea for having everything in one menu. Now you have a separate menu for crafting and therefore you don't need it anymore.
DC: Sorry for intruding, but if player press "Shift" button it`s accelerate him? As in most games on the Source engine. 
kerker has written
DC: Sorry for intruding, but if player press "Shift" button it`s accelerate him? As in most games on the Source engine. 
DC would do that, there won't be large changes exactly.
DC
