English Stranded III Dev. Blog - Comments

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11.10.18 10:05:37 pm
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Assassin moder
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Which API you are going to use? DX11/12 or OpenGL or even vulkan? OpenGL and Vulkan can give cross platform. Vulkan is very good API but Experimental and new..
11.10.18 10:29:12 pm
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DC
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I'm using Unity so I don't have to care about that. Unity supports everything you mentioned as far as I know. The game will run on Win, Linux and MacOS.
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12.10.18 09:57:38 am
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So there are no need to convert or rewrite some parts of code and shaders? If no thats good, multiplatform and growing Linux gaming abilities are things that I'm into
13.10.18 11:22:24 am
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DC
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Exactly. That's one of the points why people use Unity. One code base (and unified shader language) for all platforms.

In theory I could even build console and mobile versions from the same code base but that's not planned (and it would still require some adjustments because there are always some platform specific things).
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09.12.18 11:06:33 pm
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About sleeping, how about max stamina regeneration? full stamina is lets say 100 units, after time and also depending of hydration and hunger level, players max stamina can be only regenerated to desired level, after sleeping you will be still able to achieve full stamina to run or combat. Of course it will take some time to sleep and be off the game. After longer time players have to takea sleep cuz he will be struggling and losing health. I know, I wrote a messy post
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VADemon
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user DC has written:
I didn't manage to do what I planned to do. No multiplayer alpha.

No multiplayer alpha yet.


What is going to release first?

• Half-Life 3
• Stranded III
• World War 3
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10.12.18 07:03:59 am
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Goo
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At least I didn't know there was a release planned so I'm not disappointed!
Always look at the bright side folks
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