English Stranded III Dev. Blog - Comments

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30.07.17 09:38:46 pm
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Assassin moder
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These dev-blogs are coming more often! That's what I like
31.07.17 02:27:32 pm
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Uglynator
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Good to see the assets being made so quickly! But what's going on in the code department? Are the gameplay features coming along nicely? Or are you just making assets to distract yourself from coding?
31.07.17 06:35:20 pm
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Assassin moder
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@user Uglynator: Everybody needs a break from everything they are doing Be glad that he is modeling and texturing instead of nothing
07.08.17 11:44:47 am
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Pehlivan
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about the snail dying animation: how about his shell gets crushed just like in real life and some kind of gelly spits out
never skip leg day
07.08.17 08:18:35 pm
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DC
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@user Pehlivan: Nice idea but crushing the shell wouldn't work with skeletal animation. Or... it would but I would have to increase the mesh and bone complexity a lot for that so it's not really worth it. Or script the death with some fancy tricks.

Also that kind of animation would only work well if the snake dies because of physical impact. It might also die because it's poisoned or burning or whatever. It might look weird if it gets crushed in these cases.

I will stick with one generic death animation for the beginning because my plan is to finish this game someday (yes, I'm serious about that). Fancier deaths might be added later.
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07.08.17 10:49:49 pm
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Fixer
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@user DC: snake? So there will be snakes in S3?
07.08.17 10:57:03 pm
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DC
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Oops, I wanted to say snail. But maybe there will be snakes too. Would be cool. Didn't make any yet.
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12.08.17 12:06:43 am
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Pupp3t
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The kiwis are back! The world is good.
I've been gone for a while, and I'm missing out on updates!
Lizards and snails!
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