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Dousea
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I never played Stranded game before, but when I saw thread tool Stranded III Dev. Blog, I think this game will be awesome. I am speechless when I see this game released. But, why don't you use CryEngine engine for Stranded III?

Actually the engine is free for non-commercial game (CryEngine 3). CryEngine 1 is good and match to the game, also playable for everyone even with low system, maybe. Sadly, CryEngine 1 SDK is not downloadable but I got CryENGINE C++ Mod SDK v1.4 for Far Cry. But somebody said in Crytek, CryEngine 2 SDK is included in Crysis 2, if you use this engine only with medium system can play Stranded III. Since you work for this game for long time ago using Unity and you want everybody to play Stranded III, I think you won't switch to CryEngine.

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DC
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@user Dousea: I'm earning money with Stranded III. Indirectly. Because I have ads on the download page of UnrealSoftware.de to pay my server. So any engine which forbids me to earn any money is not an option at all. And of course the commerical version of Cry Engine is far too expensive and you are right about the engine switching. I won't switch the engine again at this development stage.

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Aura
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user RisingXD hat geschrieben
Like unity engine, but source engine best too. Hate source modified engine and unreal engine.


The Source Engine is pretty great (Despite it's many flaws) but why hate modified Source, and Unreal? I don't think a game/mod would be very interesting on a bare bones version of any engine.
Side comment! Personally, I think the best modified version of Source would be FakeFactory's Cinematic Mod version of the engine.

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Aura
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user DC hat geschrieben
It is quite OT to discuss engines in this thread as the engine for Strandend III has already been chosen. It won't be switched.


I do agree with that though. I'd say Unity is a nice choice, though. I've worked with it before, I love it's level editor.

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iLoveUS
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I hope the game settings can be adjusted before the game starts.
For Example
Spoiler >

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DC
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I said that you will be able to mod more without touching the source code (which will be closed anyway). I will try to script as many aspects of the game as possible. I have to test out how much that is because scripts are slower than compiled code of course. Stuff like the entire equipment and clothing system doesn't require much performance and I plan to realize it 100% in Lua.

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Hurri04
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@user DC: as for the third entry about the logo drawing videos I'd suggest you put this link in there instead the second one again: http://stuff.unrealsoftware.de/s3_title_hd_unfinished_2014_01_28.png

also on a more general note I'd suggest you implement that pictures here in the forum have a fixed height so that the browser doesnt keep scrolling up whenever it finishes loading a picture since this behaviour is especially annoying in the dev blog thread.

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VADemon
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The logo is awesome, I will just leave my opinion here:
+ hard(-er) to recognize the word (but easier to find the logo among other games' logos, for example imagine when you're scrolling through Steam)
- I'm focusing too much on fire now, maybe it's intended, but it's definitely getting too much attention because of its brightness
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