English CS2D Bug Reports

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15.09.16 01:13:30 am
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Rainoth
Moderator
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@user belbonassa: Did you re-enter the new password through options too?
MAL • Carnage • DeviantArt • Quick-LoL You know what's worse than Friday the 13th? Monday the 16th.
15.09.16 11:14:17 pm
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DC
Admin
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@user belbonassa: In case what user Rainoth said isn't the issue: This is covered by the FAQ: http://www.cs2d.com/faq.php?show=net_login#net_login
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15.09.16 11:44:04 pm
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Livia
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You can build landmines not only below but to adjacent tiles aswell with some packet editing. They act like any other building but you got to have them in your inventory.
I go beyond the limits.
01.10.16 06:01:23 pm
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limonata
User
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When i minimized the cs2d window it crashes.
01.10.16 06:41:58 pm
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kerker
User
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Hi! Don't know who wrote something similar or not, in General, I don't care.

If I write /win and then exit the game and come back to it - the screen is much too small, smaller than usual. Of course, I know how to fix it. But it's annoying. I think you will fix it, @user DC.

Spoiler >
user Ahmad has written:
I love how ithaline is basically keeping unrealsoftware alive with his shit threads
03.10.16 12:30:58 am
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VADemon
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1) There's inconsistencies with cs2d lua cmd player tilex/tiley: either when player is the dedicated host OR sometimes after switching teams/dying (needs testing) the tile-values are not reset to -1000 but instead are left at what the old position was.
PS: This must be mentioned in the documentation too that tilex/y may return -1000 as a value, as well as pixel position may return the old position before death.

2) Player USGN is verified even if the setting is off on the server:
Code:
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[00:21:07] recv join attempt... (192.168.0.2:59390)
[00:21:07] VADemon clientdata: WIN {28cefe3ac30ab30ab5268978955263db3271680}
[00:21:07] U.S.G.N.: VADemon (192.168.0.2) joining with U.S.G.N. ID #7844 - verifying...
[00:21:10] U.S.G.N.: Can't validate player 'VADemon' (timeout)

IMG:http://i.imgur.com/lrWEuoP.jpg
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04.10.16 09:27:13 am
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Sometimes.... i click "cancel" and click on server again and login for no reason and that it works... maybe check ur internet.. this may work..
Its been a year since i last play cs2d
13.10.16 08:34:18 pm
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VADemon
User
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http://www.unrealsoftware.de/forum_posts.php?post=390972#jn

I've waited long enough and will write it down here again:
Quote:
ADDED Stacktrace for (some) Lua errors (thanks to Starkkz)

Make Starkkz great again. Or revert the change for autorun scripts. Or whatever.
Bug: Syntax errors are not shown for autorun scripts.

An innocent user has suffered once again: http://unrealsoftware.de/forum_posts.php?post=406967&start=0#post406980
Stranded 3 development     |     Looking for volunteers for CS2D-Archive. PM me.
23.10.16 12:42:41 pm
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kerker
User
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Here you can see a shadow bug:
IMG:http://poster.radikal.ru/1610/ef/5c2acae71471.jpg

Someone arealdy say about it? Sorry!
user Ahmad has written:
I love how ithaline is basically keeping unrealsoftware alive with his shit threads
22.11.16 10:54:18 pm
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Hajt
Security Supporter
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Please do something with hook cs2d lua hook join :x

This hook should be triggered when a player is fully connected with the server, not when downloading files etc.
23.11.16 12:52:26 am
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Rainoth
Moderator
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@user Hajt: It's good the way it is. If you want to know when someone fully connected with the server you can use other hooks to check for that.
MAL • Carnage • DeviantArt • Quick-LoL You know what's worse than Friday the 13th? Monday the 16th.
23.11.16 02:23:19 pm
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Masea
Super User
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@user Rainoth: Still really worth to do it;
user Yates has written:
Add an additional parameter to the join hook which tells us if the join is triggered on connection or a completed join (game initialized, player sees everything).
26.11.16 12:32:56 pm
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kerker
User
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See photo, a nicknames is a bugged:
user Ahmad has written:
I love how ithaline is basically keeping unrealsoftware alive with his shit threads
26.11.16 01:46:24 pm
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DC
Admin
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@user kerker: Looks like a temporary network problem. Just restart the game and it should work.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
26.11.16 01:48:05 pm
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kerker
User
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@user DC: Okay, now alright.
user Ahmad has written:
I love how ithaline is basically keeping unrealsoftware alive with his shit threads
29.11.16 11:56:31 am
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Yates
Reviewer
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The cs2d lua hook rcon hook is not triggered when using RCon commands via new game. Am I using the wrong hook or is just wrong functionality?

If this is intentional and there is no other way to detect custom commands via new game, why not and pls fix
29.11.16 04:25:59 pm
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Hajt
Security Supporter
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@user Yates: You can use hook cs2d lua hook parse instead of cs2d lua hook rcon.

btw is there any way to handle nickname with this char | in menu?
edited 5×, last 02.12.16 06:00:19 am
02.12.16 07:14:32 am
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Prototype x20
GAME BANNED
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@user Hajt: simply replace
player(id,"name")
(on menu) to
string.gsub(player(id,"name"),"|","l")
.
02.12.16 07:30:25 am
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Hajt
Security Supporter
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I knew about it but I wonder how to display the real nickname without replace this char, is it even possible? | ≠ l
02.12.16 08:04:45 pm
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DC
Admin
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@user Yates: Can you please describe what exactly you mean with
Quote:
using RCon commands via new game
?
Because I have no idea what you're talking about.
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