I tested with the latest files and no mods or scripts at all on client or server.
Game Mode: Construction
Map: ctf_cs2dfortress
Server: Linux Dedicated Server Binary + Windows Archive download, KVM 512MB RAM, around 50 ping for me
Client: Windows Archive download, no mods
T does not take damage from CT turret and there's no shooting sound for any turrets.
CT did take damage from T turrets.
Neutral turrets did do damage to both teams when spawned via RCon.
Also, when testing i tried setting mp_killbuidings 3, so that all buildings remain on team change, and the turrets don't shoot at you at all after switching teams. Had to test with another player.
Con mode already has a bad enough rep, but it's the only mode I really enjoy. Without turrets, it becomes a bit dull, and less fun.
I hope you can get this resolved soon.
Edit: After a long time hosting a construction server with this bug, I can confirm that the bug is random. Sometimes certain turrets will damage players, but most do not. Seems similar to the old supply bug we had a couple versions back in how supplies only functioned randomly or at specific locations on a map.
edited 1×, last 18.08.13 12:06:06 am