Mora: The simplified fake burst (shooting multiple bullets at once instead of a quick sequence) was implemented that way intentionally because it leads to less problems and edge cases. I'm pretty sure that the damage was also reduced intentionally to make it less overpowered. There are no plans to change this because - like mentioned above - it would be quite troublesome.Adding a setting though which controls the burst damage reduction would probably be possible. I will consider to do so.
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Kaafe: I don't know either. You should at least comment what happened and what you expected to happen. In this particular case I would recommend to check if your USGN name and password fields are filled properly in the CS2D settings. Make sure not to run CS2D from a zip archive/temp location. I needs write permissions to save settings. Also try deleting them and entring them again.For further steps you can try please read
http://www.cs2d.com/faq.php?show=net_login#net_login
CS2D Bug Reports


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